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[RELz] TRN One of the Gang


therealneraverine
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TRN One of the Gang

Created by The Real Neraverine

Click here to TRN One of the Gang Version 1.3.

Description

One of the Gang aims to satisfy the immersionist player, and in doing so it fills a void that stealth characters in particular have been missing. Everyone who is anyone has had their run-ins with the law, so at some point you’ve probably decided to ‘Resist Arrest’ and try your luck with fleeing. In Vanilla Oblivion your only option is to either stand and fight or run so far into the Wilderness that you are lost yourself. This mod offers you the choice of disguising yourself as one of your pursuers. Unlike many of the other disguise modifications out there ‘TRN One of the Gang’ homes in firmly on Imperial Legion disguise and concealment.

Disguise:

- Imperial Legion armour disguises the player as a member of the Imperial Legion.

- Different races need varying armour parts to disguise themselves.

- Being caught by a real guard changing into or out of Imperial Legion armour results in a fine.

- If you are spotted by an NPC they will report you. However, if they like you enough, or your personality is high enough, you might just get away with it.

- If you are a member of the Thieves’ Guild or the Dark Brotherhood your fellow guild members will never report your misdeeds.

- If you are disguised as a soldier and you enter a fight, nearby guards may join in on your side.

- Quickly disguising yourself after a crime can prove to be the perfect get away.

- A disguised player has permission to sleep in the Legion Barracks, and dine in their food hall.

- Legion armouries are available for equipment restocking if you are disguised.

- NPCs and merchants who are well disposed towards the Imperial Legion will be more courteous towards you and give you better deals when shopping.

Forgery:

- Before you can delve into the fun of forging your own Imperial Legion documents you must first unravel the clues to find out where the clandestine documents are stored.

- Forging is a skill in itself, with various conditions and tricks that must be fulfilled to successfully counterfeit a document.

- An alternative way to remove your ill-gotten bounty.

- Often hilarious consequences for failure.

Other:

- The Imperial Legion Armoury has been spruced up, guards have been added to the area also to give it an atmosphere of industry.

- A disguised player can use any horse that is owned by the Imperial Legion. Check out the different cities’ stables to see if there is anything that you can use.

New in Version 1.3

Completely new content:

- Townguard armour now disguises you - Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Kvatch, Leyawiin, and Skingrad. (also: Bartholm);

- If you spend time in the guise of a townguard you can collect wages from that towns' Paymaster;

- A new quest for Anvil;

- Cash payslips that can be earned or stolen with garrison Paymasters;

- Suspicion System;

- You can buy a selection of Legion equipment from fences;

- You can now spar with with Imperial City Legion Armoury soldiers by using a practice sword;

- All towns have Legion and garrison horses for riding.

Suspicion System:

- It is easy for a player to become disguised once he/she has the correct uniform, however from version 1.3 onwards they will have to maintain that disguise!

- Suspicious behaviour, when disguised, is punished by the Suspicion System;

- If you act or look suspicious your disguise will slip and depending on where you are at that moment you may be caught;

Factors that influence suspicion include:

- Weapons and arrows not made of Silver or Steel;

- Wearing mismatching townguard cuirass and shields;

- Riding a non-Legion owned horse, or riding another garrison's horse;

- Running;

- Sneaking;

- Having your weapon out;

- Size of player's bounty when undisguised;

- Player's level of infamy when undisguised;

- Player's level of Personality, Luck, Illusion and Speechcraft.

Changes to disguising:

- Passive redisguising - if you get caught, but still are wearing the correct equipment, you may suddenly become redisguised if you kill/lose your pursuers.

- Amulet that appeared when you became disguised was removed.

Other changes:

- Shield is no longer required to complete a disguise, but can be useful to reduce Suspicion.

- Re-Fixed the glitch where opening any container in the Armoury resulted in the +5 Marksmanship bonus;

- Armoury targets give marksman experience;

- Journal entries reworded.

Requirements

Oblivion.esm

Patch Version 1.2.0416

Oblivion Script Extender (OBSE) version 16 or later.

Thanks TES Alliance! :simba:

Edited by therealneraverine
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Woot! Heya! I just finished OMODing this and replacing my beta version! :poke: I love this mod. It adds so much to immersion when playing a darker character! My thieves and assassins are loving this.

It's a fantastic mod. :simba: Worthy of any load order!

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Woot! Heya! I just finished OMODing this and replacing my beta version! :poke: I love this mod. It adds so much to immersion when playing a darker character! My thieves and assassins are loving this. It's a fantastic mod. :simba: Worthy of any load order!

I look forward to hear what you think about this version. :bringit:

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  • 2 weeks later...

I've made a tavern for the Legion, complete with buggy gambling, and a mysteriously absent bard. I was thinking of putting a fist fighting arena downstairs in the basement where Legionaires fight for gold. Obviously the player will be able to take part. What do you think? Or any additional ideas for a tavern...?

:cookie:

If you've ever played Fable 1, something like the boxing in each city there.

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That looks great!

This is going in my mod list for sure! This is very helpful for the criminal minds in all of us.

(Even if you are a good character, you will be tempted to break the law and disguise yourself as a member of the Legion. You know it.

Thank you for sharing! :wicket:

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  • 1 month later...

Hey guys, I have some news on TRN One of the Gang. I released Version 1.2 this afternoon, thought I'd let you know. Link

Changelog:

Completely new content:

- Secret Imperial Legion Tavern.

- Favour system - BETA

- Gambling - BETA

Changes to disguising:

- New disguising sounds to prompt the player when they become disguised, remove their disguise, or fail a disguise.

- Code has been added to help prevent numerous pursuing guards talking to the player after a successful disguising.

- Imperial Dragon Armour is will no longer disguise you.

- Any race that has a tail will now hide it when they become disguised, as requested by the community.

- You can now wear the Mage's Hood instead of the legion helmet. Requested by the community for role-playing Battlemages.

Changes in NPC Reactions:

- Security and Sneak Master trainers will not train a player disguised as a Legionnaire.

- Further refined dialogue with other Legionnaires, and the passive identification of high fame players by NPCs.

Other changes:

- Fixed the glitch where opening any container in the Armoury resulted in the +5 Marksmanship bonus.

- Imperial Dragon Armour will now appear as it should in the Armoury.

- FPS in Armoury slightly improved.

- Imperial Legion Horses added to all major towns, for the use of disguised players and ordinary Legionnaires.

- Optional compatibility patch released for TRN One of the Gang and The Elder Council.

Enjoy! :clap:

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