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[WiPz] The Isles of Ka'Felon Mod


Loony
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Hello Community!

A lot of people here dont know me but I've been around here for a while. I usually dont have much time to socialize so most of my time here is spent inside the study hall posting questions (and sometimes answering them tongue.gif ) Anyhoo now I'd like to share what I've been working on thus far with the community.

This is all a solo project done by myself alone.

The site is still under construction expect a lot more content later and possibly some videos when I have the time

I'd love to hear your honest thoughts from the available content so far.

I won't reveal too much about the project but most of the content done so far involves the Depths of Bornus dungeon (most of the pictures are from that dungeon)

Again, let me know what you people think:

Cheers for now :lmao: more later

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Sorry, I posted that right before I crashed on my bed.

So for many years now a lot of strange technology has been surfacing around Tamriel. This technology is quickly rounded up by a secretive and ancient faction known as the heralds of the white flame. Anyone that comes in contact with these heralds usually does not live to tell the tale.

This is all oblivious to the player until he comes across a mysterious chest underneath the Weye bridge that gives him two strange teleportation stones. The heralds are aware of these stones and as such begin trying to hunt down the player. The player finds himself in the middle of an ancient confrontation. When the player is still not used to teh stones they often randomly teleport him from place to place that advances the story.

In the beginning the stones take the player to an abandoned woodland cottage and by reading some of the scrolls and clues inside he realizes that there are a few people in Tamriel that made contact with such technologies but are terribly secretive about it. Before the player can get far two powerful heralds burn down the cottage with someone inside.

The player has to try and track down some of these people and get to the bottom of things even if he has no interest in what is going on, the player will need help surviving the heralds.

As the story progresses the player learns of this other realm that has been under siege for many years and is trying to recruit champions to its aid but the Heralds for centuries have been blocking any attempt made by those people.

That's a brief look into the beginning of the main quest chain. More information will become available in time. Development has been going on for several months now. I've completed the early chapters of the main quest and began working on a large and strange dungeon called the Depths of Bornus that has its own story and will come into the main quest nearing the end.

I've posted at the moment some pictures and that is all, I hope to post some plot documents and a trailer video when I can steal myself away long enough to do those things.

The objectives are:



  • To include several new hours of gameplay with an interesting and memorable plot.
  • Improve alchemy/spells/harvesting
  • Create a couple of dungeons the way I believe dungeons should be done ie rich content areas with their own story and lore and not just a crawl
  • To try and push the technology a little bit aiming to introduce engaging gameplay features and not just another story

Right, so now what are your thoughts?

P.S. I'm not sure how people usually go about these things (announcing their project) so if Im going about it the wrong way some guidance would be appreciated :lmao:

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