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Help with model


knightofvain
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http://tesalliance.org/forums/index.php?/gallery/image/6980-what-am-i-doing-wrong-in-blendernifskope-for-this-to-be-transparent/ screenshot in nifskope, applied a texture, i can see through the model to the other side of the model, i heard something about the faces being inside-out? so if you know how to fix this, please teach me, i'm just learning modeling. Thanks for any help.
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Might be your model's normals. If you can see the texture, but it's on the inside instead of the outside, then it's a case of inverted normals.

You can try: Mesh> Face Normals.

If you have the newest Nifskope, I hear tell that Flipping's been added. Look for Mesh> Flip Normals.

Hope it works! :lmao:

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Yes! I was going to suggest that you carefully inspect it in Blender, and double check every aspect of those parts that export invisible. But I didn't know which program you favored. I favor Blender.

Let me know how it goes. :lmao:

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Face normals in Nisfkope should be enough.

If not, import in Blender, go to edit mode, select all and press ctrl + N to face normals outside, or W and select Flip normals, or ctrl + shift + N to face them inside.

Also, in editing panel there's a button called Double sided that is pressed by default which you can turn off to be sure. And your mesh will be single sided.

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Knightofvain, the advice from grond and washington hopefully will solve your problem. If it does not, please make a screen shot of your .nif with the object filling the NifSkope render window. The larger image will help us to see the problem more clearly.

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