Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Object wont stay put in game


stankirby
 Share

Recommended Posts

I retextured a vanilla object with a stone texture and wanted to use CS, insert it half way into a large rock.

At this point it jumps out of the rock and disappears when I load up a save game.

I'm still learning the ins and out of modding.

Is it havok, persisitent or........................???

Not sure how to make it stay put.

Eventually i want to make it "scripted" to accept some jewels and produce a scroll for the player to pick-up, read and get a map marker or spell to go to my new world space.....

once i take DR's upcoming class.

Any help or suggestions???

Thank you,

Stan Kirby

Link to comment
Share on other sites

Most likely it's havok. In Nifskope click on bhkRigidBody something (in block list window), then in Block Details window change where it says OL_CLUTTER into OL_STATIC, save new mesh and if I'm not wrong, it should be static.

And in CS, if you want to script it make it an activator - not static object.

Edit: Or not...

Edited by washington
Link to comment
Share on other sites

Most likely it's havok. In Nifskope click on bhkRigidBody something (in block list window), then in Block Details window change where it says OL_CLUTTER into OL_STATIC, save new mesh and if I'm not wrong, it should be static.

And in CS, if you want to script it make it an activator - not static object.

Thanks Washington!

I'll go tinker with Nifscope!

Stan Kirby

Link to comment
Share on other sites

then in Block Details window change where it says OL_CLUTTER into OL_STATIC,

These properties have nothing to do with objects' behavior. They only determine color of collision, and nothing else.

If you want to change how objects react in game you need to change mass, motion system, quality type and few other options respectively.

Link to comment
Share on other sites

Actually, you only need to change 2 things. The mass and inertial dont really matter, but you can make then zero as well.

1. Load NIF into Nifskope.

2. Open:

> NiNode

> bhkCollisionObject

> bhkRigidBody

3. In the "block Details" of 'bhkRigidBody':

- Motion system ->change to MO_SYS_KEYFRAMED

- Quality Type -->change to MO_QUAL_FIXED

Object will now be motionless in the game but you can still interact with it with an OnActivate block of code, for example.

Link to comment
Share on other sites

Actually, you only need to change 2 things. The mass and inertial dont really matter, but you can make then zero as well.

1. Load NIF into Nifskope.

2. Open:

> NiNode

> bhkCollisionObject

> bhkRigidBody

3. In the "block Details" of 'bhkRigidBody':

- Motion system ->change to MO_SYS_KEYFRAMED

- Quality Type -->change to MO_QUAL_FIXED

Object will now be motionless in the game but you can still interact with it with an OnActivate block of code, for example.

Thank you all!

Now to file this away for another day.

Stan Kirby

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...