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Problem With Disapperaing Objects


sorceress99
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I am having a problem with clutter (chests, plants, statues, tapestry, etc) I have added to Arion's 'Eagles Landing' mod: http://www.tesnexus.com/downloads/file.php?id=30013 . When place it and and leave the area (enter a portal), it's vanished when I come back. I am using AndalayBay's Imperial Furniture Store Renovated 1.3 http://www.tesnexus.com/downloads/file.php?id=33996 to purchase items for Arion's mod. Today, I also noticed that I am losing items placed in other user mods but the problem is not seen in any game areas like Rosenthorn Hall (Skingrad House) or Benirus Manor. Seems localized to User created mods. This is my load order

Oblivion.esm

Kvatch Rebuilt.esm

BathingMod_Base.esm

CM Partners.esm

Younger Hotter NPC's v1.0.esp

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Loading Screens - Vanilla No Text.esp

Natural_Weather_HDR_by_Max_Tael_RD.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Brighter_Torches.esp

ChaseCameraMod.esp

ClocksOfCyrodiil.esp

P1DseeYouSleep.esp

SkinMannequinVan-nosleep.esp

Slof's Oblivion Pillow Book.esp

kuerteeCleanUp.esp

MaleBodyReplacerV4.esp

BisDancerPumps.esp

BisPainBringer.esp

BlueAndWhitePorcelain - Full.esp

Edhildils Savior Bikini Armor.esp

ElvenPrincess.esp

EY_AoD.esp

0FallenOutfit.esp

Hentai Compilation.esp

Hentai_Compilation.esp

HentaiSchoolGirlCollection.esp

HentaiSummerFesta.esp

Slof's Boners! v5.esp

SpeedBuster Collection.esp

SG001_BunnyGirl.esp

SG002_Button.esp

SG006_Nabiya.esp

DMRA Stock Clothing Skimpy.esp

DMRA Skimpy Armor Expanded.esp

DMRA Stock Robe Skimpy Replacer.esp

Priestess_of_Dibella_HGEC.esp

Battle China Dress.esp

R18PN - Amy Armor Set.esp

R18PN - Dancer's Dress.esp

R18PN - Lingeries.esp

R18PN - Mina Armor.esp

R18PN - Bs Bondage.esp

Dark_Mistress.esp

Alluring Potion Bottles v3.esp

Alluring Wine Bottles.esp

Imperial Furniture Renovated.esp

Better Benirus Manor - Helping Hands.esp

Better Benirus Manor.esp

DMwardropemerged.esp

Abriael_Human.esp

BridFetishGirl.esp

Halcyon House.esp

Kvatch Rebuilt.esp

latexshopstore.esp

GlenvarCastle.esp

Li-TheresasLaden-EV.esp

MTCGlarthirsHouse.esp

eyja.esp

Tona's_ModsStore.esp

TreasuresOfTyrV10.esp

Apachii_Goddess_Store.esp

Apachii_Heroes_Store.esp

HoarfrostCastle.esp

road+bridges.esp

Natural_Vegetation_by_Max_Tael.esp

AutoBookPlacer.esp

Bag of Holding.esp

Colourwheels Sexy Panty Shop HGEC.esp

Kosai's Welkynd Armor.esp

OBGate Partner bugfix.esp

BathingMod_Soap.esp

BathingMod_Placeable_Bathtubs.esp

SetBody.esp

CTAddPose_OTpair2.esp

CTAddPose_glock3.esp

CTAddPose SPB 02.esp

actors_in_charge.esp

Specialanims.esp

EyelashesVannilaRaces.esp

CM Partners.esp

CM Partners Special NPCs.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

CM Partners Marker NPCs.esp

CM Partners Extra NPCs.esp

cmChocolates.esp

RavenCM2.esp

KT_CustomRaceFix.esp

NRB4 Standard Road Record.esp

Clit Rings.esp

Elven District Apartments.esp

ANBRedNinja.esp

Swim Suit Retextured By DH13.esp

Nibenay Falls Manor 1.0.esp

MB - Races and Birthsigns.esp

MapMarkerMax1_0.esp

Aspiria_EV.esp

ANBMiniMicroBikini double melon.esp

Wht Stall Lodge Redone.esp

Hentai Recolours.esp

Edhildils Doom Bikini Armor.esp

Dominatrix Suit.esp

Edhildils Seductive Poison Armors.esp

Edhildils Distraction Armors.esp

High Heels.esp

Eagles Landing v1.esp

ERI Rings Plus.esp

remake.esp

MenaceoutfitHgec.esp

Rockh00 InTheDark.esp

JannetEveningDress.esp

ImperialCityApartment.esp

Amazon armor variety pack enchanted.esp

Natural_Weather_HDR_by_Max_Tael_RD_NS.esp

Cheydinhal Home.esp

Ancient Elven Sorceress - EV.esp

Nude Spell.esp

Skeuomorph_LBD.esp

Nec-Character_Karla.esp

SkeuomorphT3.esp

LadyDeath.esp

ElyndasShortSack.esp

DKImperials.esp

Hidden_Elves.esp

IDKRRR_C_race.esp

idkrrr_sarams_race.esp

idkrrr_sarameyesNhairs4originalrace.esp

Chocolate Elves.esp

LJD_HumanMIKA.esp

SG003_Slit.esp

_Ren_BeautyPack_full.esp

Lucha's Blood Witch.esp

BridFetishGirlTrainerAddon.esp

AsianElves.esp

SArmor.esp

Trashdog's SPB Heavy AB Shop.esp

I am using OBMM. Any suggestions as to what might be causing this?

Edited by Beana
Edited mod authors name per author's request
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Items placed in cells during gameplay have a tendency to vanish after the cell has reset. This is true for any cell, modded or otherwise.

If you want to test this yourself, wait till next time an item disappears (since some items are prone to this and some aren't, and I don't know what determines this). Get another one of those items, and place it in a cell. Open the console with the tilde (~) key and click on the item with your mouse. Write down the hexadecimal reference ID you see at the top of the screen.

Now exit the console and leave the cell. Wait 3 days for the cell to reset.

Go back in. If your item is missing, open the console and type "prid XXXXXXXX", no quotes, and replacing all the X's with the code you wrote down. Press Enter. If the numbers appear at the top of your screen again, that means the item is actually still there somewhere. If that is the case, proceed!

Now type "tcl" (no quotes) to toggle off collision, and press Enter. Then type "player.moveto XXXXXXXX", no quotes, again replacing the X's with your code, and press Enter. You will be teleported to exactly where the item is. Sometimes items fall through the floor, and you'll find yourself hovering way under the interior. Sometimes items are right where you left them, but are invisible. If you can see your item, put it back in your inventory. If you're really far under the floor, you can "swim" back up, and then "tcl" again to turn collision back on when you're above the floor.

If you can't see your item, you can use the console to easily fix it if you have OBSE. You should still have the item targeted in the console, with the hex code at the top of the screen. Type "getbaseobject" (no quotes) and press Enter. You will see a new hexadecimal code printed in the console. Type "player.additem XXXXXXXX 1" (no quotes), replacing the X's with the new code, and press Enter. You'll be given a new item. Now type "disable" and press Enter, and then "deletereference" and press Enter (no quotes both times), and the old invisible object will be gone from your game.

This is why I never bother with display cases. :lmao: I hope this is helpful, and you haven't lost anything you can't recover.

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I've never run into this problem before. I don't have any clues as to what's going on. Hopefully others like Khett can help with this.

Are you using BOSS to sort your load order? I'm curious because my mod isn't listed in the master file and I keep it low with other house mods manually.

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Sorceress,

Which items are disappearing? Could you list the specific items? I'm wondering if it is limited to the items that remain havoked - i.e. items that you can grab and move around. Does it happen to items that you have to lock into position, like chests, tables, beds etc?

You could try Khettienna's idea to see if the items are falling through the floor.

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Sorceress,

Which items are disappearing? Could you list the specific items? I'm wondering if it is limited to the items that remain havoked - i.e. items that you can grab and move around. Does it happen to items that you have to lock into position, like chests, tables, beds etc?

You could try Khettienna's idea to see if the items are falling through the floor.

It happens to the statues, tapestry, rugs and plants. No lights, chests, furiture and such. I dropped 11 statues in the yard at Eagle Landing to see what they looked like, Then I went inside (used a door portal) and when I returned all but 3 were gone. I did not set any to lock that I know of. Well one I think but it vanished. I placed it next to the door in the flower bed. I picked up several loaded chests in Eagles Landing and all of the contents were marked as stolen in my inventory list. If you open the chest and use 'TAKE ALL' or pick them individually no problem. Yesterday, I dropped a stone pedestal on the floor in another user mod (Cheydinhal House) and it immediatelly fell right thru the floor. I dropped a wooden pedestal in the same place spot and it remain. Also, I placed some OB game items, a crystal ball, a hour glass and a silver pitcher on an IF coffee table I had set and locked and they fell right thru the table after I left the cell and returned. The crystal ball's top remained visible though. I was still able to pick it up.

The odd thing is that this seem not to be happening (that I know of) with game cells like Benirus Manor or Rosenthorn Hall. Only user mods. So far, nothing has disappeared in them, but then I havent heavily modified any of those. It's a strange situation. I did mention loosing items in a comment to you a while back. I set a large IF table in a user mod and put several plants (both IF and OB, and they all vanished, Only the table remained.

Edited by sorceress99
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Items placed in cells during gameplay have a tendency to vanish after the cell has reset. This is true for any cell, modded or otherwise.

<snip>

If you want to test this yourself, wait till next time an item disappears (since some items are prone to this and some aren't, and I don't know what determines this). Get another one of those items, and place it in a cell. Open the console with the tilde (~) key and click on the item with your mouse. Write down the hexadecimal reference ID you see at the top of the screen.

This is why I never bother with display cases. :lmao: I hope this is helpful, and you haven't lost anything you can't recover.

Hi Khettienna..

I love Better Benirus Manor, I uploaded some screen shots of the outside, decorated with Imperial Furniture lighting.

Anyway, to my problem. I will follow you instructions and see what happens. I'll keep ypu posted. As I posted to AndalayBay, I did place some OB clutter items (crystal ball, hour glass and silver pitcher) on a IF table and they fell right thru after I left the cell (exit via a door portal) . Use of a portal, either fast travel , resting or waiting or door seems to be the trigger although I have dropped some items and they immediately vanished. I am not so muched concerned with recovering the items as the loss of time and planning used. You spend a length of time deciding how you want things to look. Eveything is placed just right and then <POOF> all your work vanishes. It's Irritating!

I'll keep you posted.

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It probably isn't this, but it can't hurt to ask anyway: are you using the most recent version of Oblivion, v 1.2.416? Although it doesn't sound exactly the same, the subject of disappearing items brings back bad memories of the notorious FormID bug, so I thought it might be worth a quick look just to make sure.

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It probably isn't this, but it can't hurt to ask anyway: are you using the most recent version of Oblivion, v 1.2.416? Although it doesn't sound exactly the same, the subject of disappearing items brings back bad memories of the notorious FormID bug, so I thought it might be worth a quick look just to make sure.

Yuppers

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It happens to the statues, tapestry, rugs and plants. No lights, chests, furiture and such. I dropped 11 statues in the yard at Eagle Landing to see what they looked like, Then I went inside (used a door portal) and when I returned all but 3 were gone. I did not set any to lock that I know of. Well one I think but it vanished. I placed it next to the door in the flower bed. I picked up several loaded chests in Eagles Landing and all of the contents were marked as stolen in my inventory list. If you open the chest and use 'TAKE ALL' or pick them individually no problem. Yesterday, I dropped a stone pedestal on the floor in another user mod (Cheydinhal House) and it immediatelly fell right thru the floor. I dropped a wooden pedestal in the same place spot and it remain. Also, I placed some OB game items, a crystal ball, a hour glass and a silver pitcher on an IF coffee table I had set and locked and they fell right thru the table after I left the cell and returned. The crystal ball's top remained visible though. I was still able to pick it up.

The odd thing is that this seem to be happening (that I know of) with game cells like Benirus Manor or Rosenthorn Hall. Only user mods. So far, nothing has disappeared in them, but then I havent heavily modified any of those. It's a strange situation. I did mention loosing items in a comment to you a while back. I set a large IF table in a user mod and put several plants (both IF and OB, and they all vanished, Only the table remained.

Arion pm'd me and I had some suggestions. He said he was going to ask you about some details, but I suspect he's in a different time zone... Anyway I'll repeat them here:

If you are running Kuertee's Clean Up then it's possible that this is removing some items. It goes through and removes items that you're dropped into the game world. Normally this isn't a problem with player houses because he would mark those as "safe" zones. I suspect that mod houses are not marked that way. I had this happen to me with Battlehorn Castle (the DLC). I had dropped some Black Horse Courier's on a table and when I entered the cell again, they were gone. Apparently you can add "safe" zones to Kuertee's Clean up so that it doesn't remove items in that cell. I'd check the readme or documentation to see how to do that. I don't run KCU anymore, so I can't help with that.

For vanilla items falling through furniture, that's a well known problem. Basically it would require the collision to be redone on all vanilla items and nobody has jumped to volunteer for that job :lol: Personally I run Decorator Assistant and use its lock in place - permanent function to stop that from happening.

I'm not sure about the chest and items getting a stolen flag on them. I know that Enhanced Economy has a new setting that will make looting the public barrels and crates in cities illegal. Same for crops in farmers' fields. Now the way that TheNiceOne does that is automatic when you open the container. It's possible that the ownership for the cell that you are dropping the chest in has not been assigned to the player, so EE thinks that it's owned by somebody else, so items are being flagged as stolen when you retrieve them. There is a button you can hold down while opening the container that stops this behaviour, I believe, so you could look up what that is and try doing it and see if that corrects the problem. If you're running EE that is :D If that is the case, you could contact the mod author of the house mod and ask them to change the ownership, but I don't know what implication that would have with companions. I wouldn't think that EE would flag the item as stolen if there was no cell ownership at all, though. So that seems to indicate that is has been set to something specific that isn't the player.

If you're not running EE, then the cell that you're dropping the chest in must be owned by someone other than yourself. Basically the ownership is not set on anything purchased from Imperial Furniture. This is usually not an issue and actually helps IF furniture be compatible with companions (it allows them to use the beds and stuff). However this does mean that if you drop something in a cell owned by someone else, that item will inherit the ownership of the cell you drop it in and you will be stealing if you pick it up. That's the way Oblivion works actually and it's intentional. It means that all you have to do is set the ownership on a cell and you don't have to worry about going around and setting the ownership for every single item in the cell. I've gotten caught by this a couple of times myself. I find it easier when testing to drop stuff right in the store, but when I want to pick it up again, I'll have Damien yelling at me :D There seems to be a timing issue involved though. I don't know if the game needs to go through the normal cell reset sequence for that to take effect or not - it might.

Lastly if you are having problems with Imperial Furniture items falling through the floor of house mods, then the collision of the floor on the house mod in question needs to be fixed. I tried to test the new pedestals rather thoroughly to make sure they didn't fall through the ground and I think I got the collision fixed so that that wouldn't happen. I actually enjoyed throwing the pedestals at the guards near Imperial Furniture and at the guards in Battlehorn Castle :rofl: Those were my two main testing areas although I did test in the Chorrol player house too. So basically I tested the ground outside and floors in various locations.

So I think you've got a bunch of things going on that may or may not be related to the house mods you're running, but hopefully this will give you some ideas.

Edit: If is was Kuertee's Clean up that removed the items, apparently there is an area that they get stored in for a while so that you can get them back. I don't know how long they are kept there though. Once again have a look at the documentation and you could try to get them back.

Edited by AndalayBay
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"If you are running Kuertee's Clean Up then it's possible that this is removing some items. It goes through and removes items that you're dropped into the game world. Normally this isn't a problem with player houses because he would mark those as "safe" zones. I suspect that mod houses are not marked that way. I had this happen to me with Battlehorn Castle (the DLC). I had dropped some Black Horse Courier's on a table and when I entered the cell again, they were gone. Apparently you can add "safe" zones to Kuertee's Clean up so that it doesn't remove items in that cell. I'd check the readme or documentation to see how to do that. I don't run KCU anymore, so I can't help with that."

I do use Kuertee's cleanup. I deactivated it but havent been back in the game to see if that was the problem. I have so many messages to go thru its an pain. I'm sure you know the feeling.

"For vanilla items falling through furniture, that's a well known problem. Basically it would require the collision to be redone on all vanilla items and nobody has jumped to volunteer for that job Personally I run Decorator Assistant and use its lock in place - permanent function to stop that from happening."

Ok, I am not familiar with Decorater Asst. Is it a mod?

"I'm not sure about the chest and items getting a stolen flag on them. I know that Enhanced Economy has a new setting that will make looting the public barrels and crates in cities illegal. ...."<snip>

No. I'm not running EE.

"Lastly if you are having problems with Imperial Furniture items falling through the floor of house mods, then the collision of the floor on the house mod in question needs to be fixed. I tried to test the new pedestals rather thoroughly to make sure they didn't fall through the ground and I think I got the collision fixed so that that wouldn't happen. I actually enjoyed throwing the pedestals at the guards near Imperial Furniture and at the guards in Battlehorn Castle Those were my two main testing areas although I did test in the Chorrol player house too. So basically I tested the ground outside and floors in various locations."

As I mentioned, I dropped a stone pedestal and it fell thru the floor. I dropped a wooden pedestal in the same spot and it remained. If it was a collision problem wouldnt both fall thru? Relatively speaking, items really have no 'weight' in Oblivion. heavy vs. light in this case, I mean.

You also mention ownership conflicts. Is there a way to change the ownership of a whole cell vs. an object? I mean, thru the console.

Whats confusing me is that some items are okay while others disappear. I put out light poles and scones on the walls outside & inside, and I didnt lose any, yet everything else vanished. I put out statues and flowers on the ground and they vanished. Would the ability to 'lock' an object have a bearing on whether it vanishes or not? Im sure I didnt set the 'lock' on the statues so that could be it? I have more testing to do still for a clearer picture of what is happening. Can the planters be set to 'lock'? I took planters from Eagle's Landing (Arion created) both large & small, and place them in 'Cheydinhal House' (user mod) The small ones disappeared but the large ones only sunk half way down. The small ones were placed on IF furniture (Imp table and drawers) and an IF 'executive desk'. Gone. I place an IF blackberry plant on the desk and it vanished. I place an IF primrose planter in the middle of the Imp table and it vanished.

"So I think you've got a bunch of things going on that may or may not be related to the house mods you're running, but hopefully this will give you some ideas."

No kidding. I am getting so fustrated with this I'm about ready to delete everything, and start over. I am not a technical person, so I dont know where to look for the solutions or how to fix the problems. I really should learn to use Wrye Bash as so many people say it can fix this stuff, but I am totally confused with the instructions. I use OBMM but I only understand half the stuf it does. I do manual install too so that might be a problem in itself. Gee, I think I had more fun playing the game without all the mods than having problems I cant fix. But I'm addicted to what the mods do. Its driving me crazy :crazy:

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I really should learn to use Wrye Bash as so many people say it can fix this stuff, but I am totally confused with the instructions.

:doh: With that load order and no Wrye Bash I'm surprised this is the only problem you're having. Bash could merge most of those mods to help them work easier and much better together, especially all those race mods. The Unofficial Oblivion patch alone with a bashed patch will fix literally hundreds of things.

I honestly don't know what the problem with IF is, but I strongly recommend installing Wrye Bash. If you need help I'd be glad to walk you through it. Just ask Arion what a huge supporter I am of it, and how it helped him. :)

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Decorator Assistant is a mod. You'll find in on TES Nexus.

If you have a load list of any size, Wrye Bash is an absolute must. Alternity (sp) has a Wrye Bash for Newbies guide that you might want to check out.

Actually IF items do have a weight in Oblivion. I have also defined custom inertia on my objects to make them easier to move. But I don't think that's the issue. Basically stuff will fall through the floor or ground if it hits at just the right angle. You see this a lot when you're fighting bandits on the road. If their weapon lands broadside on the ground, you'll be able to retrieve it, but if it lands on end, it will fall through the ground. So if the collision of the floor in that house is a bit gappy, you may find that things fall through if they land just right.

I do recommend that if an item can be locked in position, you do so. I don't know what else to suggest. You are the first person I've heard of who's having these problems. As I told Arion, I've actually had numerous comments from players that they prefer IF items because they don't fall through the ground. Amajor7 and I did try to create custom collision meshes to prevent this from happening.

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Decorator Assistant is a mod. You'll find in on TES Nexus.

If you have a load list of any size, Wrye Bash is an absolute must. Alternity (sp) has a Wrye Bash for Newbies guide that you might want to check out.

Actually IF items do have a weight in Oblivion. I have also defined custom inertia on my objects to make them easier to move. But I don't think that's the issue. Basically stuff will fall through the floor or ground if it hits at just the right angle. You see this a lot when you're fighting bandits on the road. If their weapon lands broadside on the ground, you'll be able to retrieve it, but if it lands on end, it will fall through the ground. So if the collision of the floor in that house is a bit gappy, you may find that things fall through if they land just right.

I do recommend that if an item can be locked in position, you do so. I don't know what else to suggest. You are the first person I've heard of who's having these problems. As I told Arion, I've actually had numerous comments from players that they prefer IF items because they don't fall through the ground. Amajor7 and I did try to create custom collision meshes to prevent this from happening.

I honestly dont think this is an IF mod issue so please dont worry about that. I thinl its the way OB handles user mods. There is a conflict of some sort going on, either in my load order or maybe I'm missing a link, textures, meshes or whatever. If it continues, unresolved, I may have to reinstall te game and start over. THAT is option I would use as a last resort. I've had to do that once in 4 years of playing.

Thanks for you help AndalayBay. You have a wonderful mod and Damien is making a killing off of me. :lol:

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:doh: With that load order and no Wrye Bash I'm surprised this is the only problem you're having. Bash could merge most of those mods to help them work easier and much better together, especially all those race mods. The Unofficial Oblivion patch alone with a bashed patch will fix literally hundreds of things.

I honestly don't know what the problem with IF is, but I strongly recommend installing Wrye Bash. If you need help I'd be glad to walk you through it. Just ask Arion what a huge supporter I am of it, and how it helped him. :)

I have come to the conclusion it's not an IF problem. I think it's to do with the way OB handles user mods. Or maybe something in my load order. I do run a lot of mods and a few of them I don't use. But, I have load and CTD problems or missing meshes 'WTF' or purple grass if I try to deactiavte them sometimes, so I leave them in the game. I have Wyre Bash installed along with the related files. I tried to run it once but it deactivated a lot of my mods and I had to reinstall them in the game. That could also be some of the problem. I noticed today, that many of my .esp file are dated 2001. Was that a Wrye Bash thing?

I imagine I will have to take you up on your offer to help if you meant it. I'm not a techie, so it may take a bit to get me going. But in most things, I can be a fast learner. I downloaded the pictorial guides for Wrye Bash but that left me with a lot more questions than answers. I am getting old and sometimes my attention span is lacking. I prefer to play the game rather than spend a lot of time trying to wade thru technical issues. I like try out new mods to see what they are. Then delete them if I dont want them or leave them installed. It is only recently that I have looked into the technical side of the game and modding. What ealse can I say. I'm a noob!

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Personally I make OMODs out of my files so that when I'm testing to see if I want them I can either keep them or deactivate them and then delete without any consquences to the game. One of the major things to remember is that everytime you add a mod you need to run BOSS to reorder your LO. Unknown mods at the bottom are generally added into your load order based on where similar files are located. Here is a list with tons of mods and at the bottom of the page is a link for a colorized version that might help you.

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Based on your list of mods (number) it probably would be a good idea to use Bash and patch the game. It's a bit complicated. Solves a lot of problems but if you are constantly adding and removing files it can be a pain adding the file, running boss to reorganize the LO and then rebuilding the patch and then redating it. And yes, the file dates you are seeing are normal after running BOSS.

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I tried to run it once but it deactivated a lot of my mods and I had to reinstall them in the game.

This sounds like you might have gone into the Installers tab in Wrye Bash. You can use BAIN to install your mods, but you might find that to be a lot of work currently. It's getting better, but a lot of mods aren't packaged to be BAIN compatible, so if you want to use BAIN, you have to repackage them yourself. Simple mods don't need to be repackaged, but sometimes it's hard to tell if a mod is a "simple" or "complex" one until you open it. So when you run Wrye Bash, stay out of the Installers tab and you should be fine. Also turn off the Lock Times option - you will be using BOSS to sort your load order. The weird terminology is what makes Wrye Bash so hard to use - lock times means that WB will resort your mod list and you don't want that if you're using BOSS.

I would go with Arion's suggestion and use OBMM to install your mods. Create omods out of everything. Then you just double-click on the omod to install the mod. Makes it much easier to uninstall a mod afterwards too.

After installing your mods, use BOSS to sort your load order. BOSS has a very large database now and knows how to properly organize most mods. It will also add the proper Bash tags to them to help with the next step.

Lastly use Wrye Bash to create a Bash Patch. A Bash Patch takes certain changes from each mod and amalgamates them into one plugin - basically it resolves a lot of conflicts. You already have the pictorial guide to WB - just follow the beginning guide in there to create the Bash Patch. Ignore all the stuff on using BAIN. If you change your mod list, by installing or removing mods, you will have to rebuild your Bash Patch, but that's pretty simple.

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