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Oblivion mesh question (low priority, just curious)


syscrusher
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I'd like to make some customized collision box objects that are visible in the editor but invisible in the game. I've looked at the CollisionBox01 and similar meshes, but I can't seem to figure out the magic formula in Blender that will allow me to create that EditorMarker part of the mesh. I can either make it invisible or visible to the player, but I can't seem to make it behave the EditorMarker way. There are so many knobs to twiddle in Blender's material and texture settings...which one am I missing?

Low priority...this is just something that would be convenient to know, not a show-stopping immediate problem for my mod. :) Thanks!

Edited by syscrusher
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There's a couple of things you need to make it work.

First is the BSX flags, you need to add 32 to indicate the presence of an editor marker node (or R-Click and check Editor Marker Present).

The NiNode containing the NiTriStips you want to use as an Editor Marker seems to need to be named EditorMarker.

I've always assumed that there can't be a texture present, don't think I've ever tested the theory though so you could try it both ways.

If you want it translucent in the editor, use the Alpha setting in your NiMaterialProperty. You can control the colour from there too.

If you have trouble getting it going just post the NIF and we'll walk you through it. :thumbup:

WT

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