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[RELz] StarX Frost Giant Texture


StarX
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StarX Frost Giant Texture

Screenshot 01

Screenshot 02

Name: StarX Frost Giant Texture

Version: 1.0

Date: 19-11-2011

Category: Texture Replacers

Author: StarX

Source: TES Alliance

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Requirements:

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Skyrim

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Description:

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This is a texture replacer for the giants, using the colorscheme of the Frost Giants from the Conan comic: The Frost Giant's Daughter.

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Installation

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1. Extract this archive to any folder and then copy the contents to Skryim's Data

folder.

2. Start the Launcher, Open the Data Files screen and check the "Load Loose Files" Option

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Un-Installation:

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1. Delete the files/folders associated with the mod.

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Contact:

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StarX @ TES Alliance

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Credits:

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Thanks to Bethesda for creating Skyrim.

Retexture: StarX

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Tools Used:

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Insanity's ReadMe Generator

Photoshop

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Licensing/Legal:

=================

Feel free to use this texture in your own mod, but please give me credit when you do so. Do not upload this file to another host without my explicit permission.

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  • 2 months later...

Here you go StarX

http://www.4shared.com/archive/XUs9oVrJ/SkyrimFrostGiants.html

Skyrim Frost Giants.esp

by Corepc

Texture by Starx

==

Does not Overwrite Existing Texture Anymore

Adds StarX Frost Giant Textures has a New Variant that is added into Leveledlist

===

Renamed Texture to Giant_Frost.dds

Created New Mesh pointed to use Starx Textures. Named Meshes GiantFrost1,2,3

Created ARMA Records for the meshes above and pointed New ARMO SKIN records pointed to ARMA Record.

Created 3 New Frost Giant Variants pointed to use ARMO SKIN Records- Duplicates of Normal Giant without any Special Abilites yet..

Created New Leveled Actors List called - LCharFrostGiant List placed Frost Giants In this.

Added FrostGiant List to LCharGiant lvl 1

Added FrostGiant to spawn at levels 11, 22, 32 in these list to spawn in World away from Camps in Snowy Areas Mostly.

LCharAnimalForestSnowPredator

LCharAnimalMountainSnowPredator

LCharAnimalSnowFields

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Install

Unzip to Steam\steamapps\common\skyrim\data folder

Select Skyrim Frost Giants in Data File Launcher

Uninstall - remove from meshes\actors\giant\giantfrost1-3, remove textures\actors\giant\giant_frost.dds

====

Compatiblity - Use Wrye Smash and build a Bashed Patch if using with Other Mods.

Load before PISE, Skyrim Creature Alive, WarsInSkyrim, Unleveled World for changes to take place. Since I only added new records to list did not delevl or relevel no tags are needed..

Note with SCA or Unleveled Frost Giant will not appear until lvl 11,22,32. SCA will include them in Future Release..

====

Tools:

Skyedit

Tessnip

Nifskope

====

Corepc

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Could you possible retex the loin cloth so that is not black and perhaps have a some runes on it like their skin that would look great

I was also thinking they need a really big Axe has well..

the magma fiend not sure where I could put that perhaps in the marsh areas..

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Will have a look at the loin cloth.

And hm, a big axe?

That sounds pretty cool. Will poke IS for some help on that!

There's not really an area where the Magma Fiend would work, maybe in the depths of Blackreach and such.

Thanks loin cloth is a little bland..being dark black..

I think of DnD Frost Giants which normally favorved Axes..

Magma Fiend ..that something that I need to do with CK to make sure their is no specific things related to BlackReachQuest etc..Have not played that one yet..but have read through most of prima guide..

But Frost Giant Intergrated in next SCA will appear at lvl 1 just lke everything else in sca..

They do not have any type of Frost Resistance so they get that treatment in SCA..Do you want the same treatment has well in the Standalone Version..I can add it has a ability do not want to mess around with making new Frost Giant Race yet..

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The magma fiend could probably use a spell like the fire cloak. Once the CK is out I can run some tests with all the creatures. The Earth Elemental is also based on a D&D creature BTW and could be a creature that's summoned by a Goblin Shaman (as TES lacks D&D's Dep Gnomes).

And don't worry, no need to modify the standalone version, as soon as the CK is out and SCA is updated it'll probably be in my loadorder forever! :jellytime:

EDIT: How about this: http://tesalliance.org/forums/index.php?app=gallery&module=images&img=18353

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