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How to place a collision marker over a visible object?


KWITS
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Good Day,

I am trying to COB for collision detection. For example, I have a white ghost flame within a dungeon that if approached will pop up a message warning the Player to beware. If the Player comes within a trigger zone, I want to activate the COB since you can't flag a flame for detection. So when using COB, I always see a big white diamond but I want it invisible and only referenced for a parent to child collision detection.

Thanks,

KWITS

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Is this for Skyrim?

As I recall the classic Collision Box in Skyrim doesn't work, the big white diamond sounds like a missing mesh error. Instead you would need to use a collision cube primitive: http://www.creationkit.com/Creating_Primitives a real collision field won't be visible in game. That said, it's not clear why you need collision at all, unless there's more to the sequence you're making. Instead of putting a collision box around your flame just put the trig zone around it, then it will be tripped when the player gets close to the flame. :idea:

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