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[REL/WIP] Wyrmstooth - Story Mod With New Large(ish) Worldspace


Jonx0r
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skyrimwyrmstoothposter.jpg



WYRMSTOOTH

Mod Author: Jonx0r
Current Version: 1.10


Wyrmstooth @ Skyrim Nexus
Wyrmstooth @ Steam


Screenshots

http://imageshack.us...forestcampm.jpg
http://imageshack.us...vulthurkrah.jpg
http://imageshack.us...argambandit.jpg
http://imageshack.us...draugrshout.jpg


Storyline

The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it?

A new fully-voiced Skyrim questline that takes you across Skyrim to a large island named Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure.

The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...



Features

â— A new challenging questline with an exciting dragon battle.
â— Extra side quests to encounter while exploring the island.
â— Fight your way through one of the biggest dungeons in Tamriel with 3 new followers.
â— Mind-control a Draugr to solve a dungeon puzzle!
â— 30+ new unique npc's.
â— A new large landmass with its own unique map and map markers!
â— Over 200 lines of new recorded voice acting.
â— Make a new player home out of an abandoned imperial fort.
â— Placeable bear traps sold by Ja'Shavi-Dar.
â— Playable bard instruments.
â— New shout: Fiik Lo Sah (Phantom Form).
â— New Conjure Draugr spells plus many more.
â— New harvestable ingredients.
â— Custom music tracks.


Credits

â— Daniel Coffey (Lurius Liore)
â— David Bodtcher (Alberthor)
â— Tim Morgan (Theodyn Bienne)
â— Andrew Miller (Vulthurkrah)
â— Adrianna Peterson (Daenlit, Elmera)
â— Ben Britton (Athir, Vulom)
â— Dan Marfleet (Shargam)
â— Randy Westbrook (Dunyick)
◠León van der Stadt (Composer)

 

 

Connect

Email: wyrmstooth@gmail.com
Facebook:
http://www.facebook....kyrimWyrmstooth
Google+: http://gplus.to/SkyrimWyrmstooth
Twitter: https://twitter.com/Wyrmstooth

Edited by Jonx0r
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  • 1 month later...
  • 4 weeks later...

If anyone has any suggestions for this mod, please leave a comment below. Always keen on receiving feedback for this mod. I'll also be looking to upload an .ESM version of this file allowing modders to add their own additions to the Wyrmstooth worldspace which I can then incorporate back into the master file so keep and eye out for that soon.

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Btw just a quick note for anyone receiving a trespass warning when trying to use a bed on the Red Wave after finishing the quest line. The script that switches the doors will still run when you activate the bed so you shouldn't have any problems returning back to Solitude from Wyrmstooth or vice versa.

A fix for this issue should be coming in 1.6 and might be related to the fact that I scripted in an additional addtofaction command at the end of the questline for testing purposes and forgot to remove it ... (maybe!)

If anyone has any additional feedback or suggestions for this mod, let me know.

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  • 5 weeks later...

1.6 has just been released, if anyone comes across any issues please post me a message here. The island has been significantly expanded on in this release including a new temperate forest section near the docks, a swamp section to the north past the wreck of the salty knave and a glacier section behind the barrow on the eastern side of the island.

Additional easter eggs have been included as well as some hints on what a future questline may involve. Also included are fixes to common issues users have reported.

Again, if you've played it and enjoyed it please endorse it to help spread the mod around so other players get to enjoy the adventure as well.

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  • 2 months later...
  • 2 months later...
  • 3 weeks later...

Just uploaded 1.9. Minor bugfix release; a few unusual papyrus issues solved with TES5Edit where script properties weren't displaying in the CK. Also some more performance tweaking in the Luminatory. More fixes listed in the readme file.

 

I was going to make an .esm but it seems the CK has a few problems making a valid file from the Wyrmstooth.esp. I probably should've started with an esm to begin with but hey, you live and you learn. The idea of Wyrmstone and Brimestone gear has been axed; I think Wyrmstooth 1.9 scraped into Steam with only 1mb to spare this time so I can't fit in any more custom content. dry.png

 

There may be a 1.10 if any really serious issues are discovered. Other than that, I need a break.

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  • 3 months later...

I'm still alive! Sorry, I was stuck under a Draugr and couldn't get out. I had to chew my way through piles of rotting flesh to finally find my freedom. Let's not mention the diarrhoea that followed. But no matter...

 

Wyrmstooth 1.10 is here! A minor a release but still a release nonetheless. 1.10 adds ESM header stuff much like the Unofficial Skyrim Patches to solve a few engine-related problems such as floating rocks/grass, crashes in certain locations and performance issues.

 

So if you haven't already go and grab Wyrmstooth. Like Frieza's ultimate form, this is most definitely going to be the final release of this mod. If you enjoy large quest mods/new land mods then you'll likely enjoy Wyrmstooth too.

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