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[SKY] ImageSpace modifiers


Dark_Ansem
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I'm trying to make 2 Imagespaces.

one that looks like the

the dreamworld of Dragon Age series

the other inspired by the

of the Legacy of Kain series

careful, the videos have spoilers from Dragon Age II and the Defiance Legacy of kain game.

the easiest part is the saturation, what I doubt that can be done is that kinda displacement effect movements have.

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  • 2 weeks later...

If you are able to set up an imagespace that looks the way you want, you can simply right click on the cell in Cell View window (if it's interior cell) and change the imagespace to match the one you created.

I think there are a few more options with the imagespace modifiers (imods), like double vision, so if you need to use one of these, you might need to make a script that activates the imod when the player enters a triggerbox.

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  • 4 weeks later...

@ Dark_Ansem.

Take a step back and keep it simple mate.

When you get down to it your trying to change how your character sees things, not how a cell looks.

Start making compromises between what you would like to do and what you can do. In a few weeks time you'll be better off having an ISM that's only half way there, then having no ISM that's perfect.

The effect's your looking to apply can be approximated with an Image Space Modifier. Leave ImageSpace alone for now.

@BootySweat has given you all the hints you need to make it work. Leaving your custom ISM aside for a moment, why not choose a vanilla ISM, lets say dunSleepingTreeCampISMD that you know works and set that up to fire on the player when they enter the cell (even if it means forcing them through a trigger 'gate' of some kind, a door, teleport, area effect, whatever) The script for dunSleepingTreeDruggedAlch magic effect has everything you need to get the effect to fire. (and when you have your custom ISM all you have to do is change the name and associate the new property in CK).

Get a vanilla effect working first, then modify it, not the other way round.

To mimic the Effects your looking for.


  • Stop looking for a premade ISM. Load up the creation kit and your cell, make a clean save.

  • Slowly and methodically go through and test every ISM in the CK on your cell.

  • Make duplicates of the top three candidate for each effect, if none of them are close still pick three. (Play the hand your dealt, don't waste your time at the table looking for an ace up your sleeve)

  • Spend the next few weeks painstakingly adjusting, tweaking and testing the custom ISM. Don't worry to much about about the CK Wiki and knowing the technical definition of every value. Let your eyes and your brain decide what effect changing each value has. Let it come together intuitively.

Don't forget you can sequence ISM's. Building up your effect and then looping.

Anyway, best of luck with the mod.

KW

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