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[SKY] Enemy NPCs unresponsive.


TripleSixes
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For some reason, my npcs in my dungeon are not responsive... this isn't a new problem, but having searched for ages, I have turned up no solutions. The memory used in the cell is 30.60% full (48.04mb/157.00mb). I don't know if it is related, but I thought that if I included it, it may help give someone a better understanding of the situation.

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1. Navmesh exists, and is accurate, and finalized.

2. I will try this.

3. Consoling into the cell, or to the worldspace leading to the cell, straight from the main menu (as prisoner).

4. This better not be so, but I will remake one of the known offenders, and see if it does the trick.

5. Is there an indicator that shows me how many NPCs I can put in the cell, how would Tyrannicon do his battle videos if this were true?

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3. I am not sure consoling into the cell is a good way to test NPC AI. I always felt you needed a 'teleport door' to another worldspace or little bugs creep into your testing.

5. If you have an AWESOME computer (not a laptop, none of them are awesome) then you can have a lot of NPC AI processing going on.

I seem to remember there is an INI setting that tells the game how many active AI it will allow.

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3. Noted, I will make sure to zone before testing AI. Also, I tested the AI over the course of 5 runs, and noticed a pattern. The first room of enemies are non-responsive, yet the other rooms have fully-aware AI. I have a feeling like I could spur all the AI into action with AI packages, and a few AI data tweaks. I'll be sure to read up on this issue as well.

5. I scoured the skyrim.ini and saw nothing that explicitly mentioned NPCs or AI, also went through the skyrimprefs.(ini?) as well. Skyrim's AI is frustrating

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