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{WIPz} Kamdoon - A Skyrim new lands Mod


TheCreatorOfKamdoon
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Hey everyone.

some of you might know me over at the bethesda forums as "FlowerpickinPro" i'm here as "TheCreatorOfKamdoon".

and i'm bringing to you my mod that i've been working on for the past 245 or so days. "Kamdoon"

It's a whole new lands mod. i started with a very basic idea. and since then it's expanded to become something very special to me.

below is the premise of the story, .. Which actually takes place somewhat before the oblivion crisis! ..

KAMDOON: WHAT IS KAMDOON?

- Kamdoon is based around the area of high rock. It encompasses distinct areas of Daggerfall, the Wrothgarian and Dragontail mountains,

and a host new areas that while are not in the 'Elder scrolls' lore Still have a significant role in what makes up Kamdoon.

- The premise of this world is as follows,

3E 293 Turdas Last seed - The rival splinter factions controlling the various city states and kingdom territory's thoughout High Rock have been hit hard by the war to the south in Skyrim between the Aldmeri Diminion and the human races, as many refugees have poured into high rock fleeing for their lives, With the 'gold concordat' signed and the outlaw of talos worship across the land many have lost not only their livelyhoods but their beliefs as well.

As the latest horde of the high elf's decended apon skyrim to silence the few remaining worshippers of talos, tensions raced as much of the known world was already in chaos due to the latest news of Dragons attacking towns and villages across skyrim and now spreading their wrath apon high rock..

Recently Orsinium too has been hit hard by attacks from dragons nerving even the strong Orcs who inhabit the southern city state..

On this same year an unexplained warp appeared during the skirmishes, out of this warp, a rift in time, out came a lone figure.. cloaked & wreathed in flame this ungodly demon cursed the land of Kamdoon, creating a time paradox that would change the shape of history forever... after this event, the seasons would be forever different, random, unplanned.. Time itself changed, and the era's timelined became stretched & distorted.. if there was a fix to this curse no one alive yet knew how to undo it's malice...

- The Deselle Isles, Bjoulsae River tribes, & the Western Reach have also been laid to ruin by apparently a dragon race that is led by the overlord Alduin*, the only

Known thing about this new threat is afew eye witness reports by the breton villagers that state they saw dragons that looked far older than the others and differed in size, shape and colour. The highland strongholds & isolated valley settlements have brought about seperate clans independent of each other and all of which are out for themselves.

Refusing to co-operate into one cohesive unit. Nevertheless, their language, traditions & legends are a unifying legacy that has not diminished over time but instead flourished.

- The dominion was doing everything it could to get back at the known world for their loss of power after overextending their reach trying to control nearly a quarter of Tamriel.

Now as the fighting expanded, the aldmeri realized they again bit off more than they could chew, with dwindling resources to continue the war a large contingent desided to gather their best troops falling back to their fortress in Balfiera the 'Direnni Tower'. Even with everything going on the Bretons of High Rock still refused to unite.

- The war was raging, with seemingly no end. Daggerfall became seriously bomabarded by attacks from various tribes and rading parties of the aldmer. Holding them back were the special forces of high rock effective groups of warriors utilizing brutal guerilla tactics that although the general populace wouldn't unite consisted of Orc's, bretons, nords, wood elves, khajit's and a handful of imperials who were thrown out from the regular forces before the war, and they became their own force to be reconed with..

- Daggerfall with its strong economy, cultural, and military force in southern High Rock became a backbone where the rest of high rock would grow and prosper from, but not until the great war found an end. For this the special forces known as Dagger-Rend or "Rend-unt-militus" and their nabouring clans would have to fight back the hordes of aldmer attempting to crush any hope of peace. Thus the enormity of the situation played heavily on their hearts and minds.

- From a bleak and ravaged landscape, the bretons and militia got word to skyrim to send aid. Even with the turmoil in skyrim, the leaders of the major holds came to an agreement in conjuntion with the Greybeards of the 'throat of the world'. What happened next sent swift justice through the hearts of the larger part of bretony rule.

- - 3E 374 middas Frostfall,

- The added might of not only the bretons, militia, Orcs and now a large contingent of nords from skyrim sent the aldmer reeling, they crushed the threat once and for all not allowing any of the high elf's main force to survive. Only a handful of stragglers and cowards slipped away into Hammerfell un-noticed and let their hate subside and venture into other means of survival.

- 3E 375 The threat of dragons was still strong, infact stronger than ever. Some believe that the aldmer were using some foul magic to curse the land or to control dragons, none of which could ever be proved. Now with the takeover threat disbanded the dragons knew the remaining forces were to scarce to be of any concern to them and began to systematically slaughter various towns & settlements along the Iliac Bay' and wayrest. threatening the newfound hope of the peolples of high rock.

- The clans that united after the war governed what remained of Sentinel and wayrest, and having wayrest recently destroyed by Alduin himself sent chills down the spine of everyone from the new found officials that roes up to rule high rock, and even the hardiest of souls who fought in the special forces, not even the Greybeards had the strenght to stop him on his path to swallow the entire world.

Only those few known to be "Dragonborn" could stop him, but who are they and where? none have been seen for millenia.

- Vampire clans from after the war also settled themselves in the region, Trading for the most part at a heightened price due to the war, mostly in black goods and trade such dealings usually envolved the sale of Skooma, and other rare oddities such as daedra hearts "Literally" how they came to posess these are still a mystery as the Daedra haven't been sighted in centuries.. Also to add to the turmoil, the thieves guild have sprung up again taking from those unfortunate souls making a living in farm or costal areas where the presence of military personnel is slim at best.

- 3E 377- Reports of alduin have decreased for some unknown reason, prehaps he is planning an attack, no one is sure. However a small group of nords have come apon a strange portal in skyrim,

that reeks of daedric magic, the group vanished before they could raise any alarms.

- 3E 391 - A farmer in high rock stumbled apon another of these "Portals. He had no idea of what it was, or who built it, apon touching the portal he was warped to skyrim. Once he realised this the man found himself lost in the thick forests, until he stumbled apon a small house in the forest. There he was met by an old woman who heard his plight..

She offered him a feast, this was too good to be true as he was saw so much food in his life. the starving man ate the food without question.. Soon after this the poison he ate suffocated him, as he collapsed his eyes opened enough to see that this woman was not what he thought at all, but an apparition that tricked him. his life ebbed away as he sank to the wood floor.

- This being' was the devils brew taken human form. The daedra had returned... What hope was left in the world of men? this story continues with the player* coming across this Portal and discovering the truth behind Alduin and the threat from the reborn daedra.. Will the holds join forces in time to stop the impending doom? it's upto You!

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###########################################################################################################################################

HERE: > http://skyrim.nexusmods.com/mods/26398 Is where the main focus is over at my Nexus website. it contains a ton of pictures and some youtube videos as well. alot of my images from bethesda forums no longer have working links, but i still have the old pictures too if people really want to see where i came from back six months ago!

HERE: > http://forums.bethso...t/page__st__120 Is the link to my Bethesda Forum thread.

To catalog where i'm at thus far i'm going to label the various details of the world below ###################################################

1901 Named Exterior Cells to date!

+ numerous exterior wilderness cells that have forested areas and just natural landscape to them. and there's still a ton of exterior cell space to fill yet!

18 Interior spaces to date.

Quests completed : 0 / 70

Quests planned : 5 / 70

Major Quests: 30 to create.

Side Quests: 35 to create.

Misc Quests: 5 to create.

Voice actors auditions to date: 1

Lines of Dialogue: 802 so far, and 23+ roles for those 802*. Much, much more to come!

Interiors ##

1x candlehearth Inn.

1x Farmhouse.

1x farmInn.

2x caves

1x nornic ruins.

1x Secret vampire hall { cave }.

1x bannered mare style Inn

1x Player home { Breezehome type }

1x Blacksmith {Whiterun style}.

1x Jorvaskr House.

1x Windhelm Palace type castle.

1x Skyhaven temple style Temple.

+ more to count again!!

Main City's:

Morfolk Capitol#

- An open rocky tundra plains region with vast spanning roadworks branching off to various directions.

home to the Jarl* of Morfolk. The open wilds here are home to a vast variety of wildlife, it is especially

teeming with mammoth's and their Giant herders.

Ustenthiem Proper#

A strong fortification from the harsh environments and the harsher beasts that roam it's borders.

here houses the central hub of trade to all the other walled city's of Kamdoon.

it's also the home of the "Sahqon Spaan" or { Crimson Shield's } - In the common tongue.

a band of brave adventurers from all over Tamriel who've settled here.

it is completely walled off by snow in all directions, And beyond Ustenthiem' lies the towering behemoth of

a mountain where the high king of Kamdoon resides, tucked away in the comfortable castle walls protected by his finest guard.

It's also the main source of mead distribution to the various city states, and houses some of the finest Inn's in all of kamdoon,

said to be filled with colourful characters and the finest of song.

It's "Market Square" is home to the fishing village quarter. with craftsmen and women from kamdoon, skyrim, hammerfell, even blackmarsh & Elsweyr.

the housing here is strongly influenced by Morrowwind, with it's Igloo style homes, and lively trade taking place around the clock. It's also nefarious for it's

black market trade in Skooma' from the local Khajit & Argonian races.

Daggerfall Castle#

A place of great significance, yet in troubled times. most of it now is being rebuilt from dragon attacks, and warring skirmishes spilling over into it's borders.

daggerfall is a shell of it's former glory, with much repairs going on hold as the wraith dragon king Mogul Faar is determined to bring it to the ground,

resistence is strong, and hope yet lies on the horizon for this troubled state.

"{ VARIOUS }"

There are a bunch of other city's that are yet to be named etc.

{ CASTLES }

Wrothgarr Keep# (yet to be detemined is it's interior look and people etc)

Castle Solskaar#

A daunting palace not too far from Ustenthiem's White Mountain.

here is home to the Vampire clans and those delving in Necromancy, Mages cast out from the guilds for practicing the dark arts.

It also houses the Dockworks* where the Pirates and thieves guilds co - exist with the vampires, to further there own agendas.

it's ioslation from society allows them to rule over the area with an iron fist, as any one foolish enough to wander there is said to

never be heard from again.

( more castles are planned to be dotted around the world)

{Villages }

(a few collective villages exist from place to place, one so far amongst these is worth mentioning above the rest)

Driftwood#

On the outskirts of the k'vessi Forest' lies Driftwood# a small village nestled into the frozen waterfalls. Here holds the rural farming community's, livestock & wheat

growth, a humble inn and is also home to the "Fighters Guild". Where men & women come to train and to take on the role of slaying any fell beasts that stray too close to

the town. Also to hunt down the thieves & bandits who have robbed and pillaged the nearby villages and towns.

Thanks for reading!

Cheers

Clint.

Edited by TheCreatorOfKamdoon
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New Notes added 5/02/2013 :

To catalog where i'm at thus far i'm going to label the various details.

1901 Named Exterior Cells to date! {More now to count again}

+ numerous exterior wilderness cells that have forested areas and just natural landscape to them. and there's still a ton of exterior cell space to fill yet!

18 Interior spaces to date.

Quests completed : 0 / 70

Quests planned : 5 / 70

Major Quests: 30 to create.

Side Quests: 35 to create.

Misc Quests: 5 to create.

Lines of Dialogue: 802 so far, and 23+ roles for those 802*. Much, much more to come!

3E 293 - { ADDED LORE}

**On this same year an unexplained warp appeared during the skirmishes, out of this warp, a rift in time, out came a lone figure.. cloaked & wreathed in flame this ungodly demon cursed the land of Kamdoon, creating a time paradox that would change the shape of history forever... after this event, the seasons would be forever different, random, unplanned.. Time itself changed, and the era's timelined became stretched & distorted.. if there was a fix to this curse no one alive yet knew how to undo it's malice...**

Voice Actors Confirmed: Matthew Wade aka 'lomekian'

New Books Created: 2

Edited by TheCreatorOfKamdoon
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