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[SKY] Mesh looks dark in Creation Kit


Torja
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Hello everyone.
 
I had to change a bit mouthhuman.nif for my new race (had some teeth-through-the-lips troubles after applying the morphs to the head). I exported mouth file as an .obj and then imported it into Nifskope. After all adjustments mouth looks dark in CK (textures don't show up).

4blt.jpg

Any ideas what's wrong? Need your help.
My nif:
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Looks correct in all ways I know about, except for possibly a couple of things: 1, I've found importing .obj can mess with the normals so you may want to right click on the mesh in nifskope and try mesh>Face Normals and possibly mesh > Update Tangent Space. I the past that has fixed meshes that weren't displaying normal or specular effects. 2, the problem could be in the texture you're using; check that you've used the right .dds compression type for each texture. 3, and this has probably nothing to do with this particular problem, but I was under the impression that you can't use .obj files for clothing or body parts as it doesn't work with vertex weights. If I'm wrong, PLEASE tell me because that would save me a lot of headache with importing to nifskope.

 

Good luck!

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That would have been my next reason.

 

The latest version of Nifskope cannot import/export .obj's. It loses all it's information. The NifTools guys are aware of this but are too busy to expect a fix any time soon. You have two options...

 

1) Get a lower version of NifSkope - 1.1.0 RC6 works.

2) Export your mesh as a nif, copy/paste the NiTriShape branch over into your existing mesh.

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The .obj file import works perfectly fine on Nifskope RC6.

 

This was your mesh before. That little tiny red dot you see in the corner is your messed up UV.

This is the mesh now. Perfect UV (except for a few strays).

 

I imported your .obj file into Blender, fixed the material settings (OB was not set with a material), applied a texture, and exported again as .obj. I then imported that .obj over the NiTriShape of your original nif file.

 

So, I'm not sure what to tell you, the process works. :)  It may have been the slight errors in materials and textures that went wrong.

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