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[SKY] Question Concerning Armor-Addons and Armor Pieces


TripleSixes
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I have a cape mesh that I want to use as a body-slotted armor (Basically unarmed with the cape giving the armor stats for the body armor slot).

I've tried all combinations of enabled and disabled bi-ped slots. This needs to use the following bi-ped slots for the Armor entry:

Body
Hands
Forearms
Feet
Calves

I enabled said bi-ped slots for the cape's Armor-Addon, and it causes a CTD when equipped.

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ArmorAddons need to use the same slots as the cape mesh skin partitions, so open the mesh in NifSkope and look under BSDismemberSkinInstance of the NiTriShape. Expand Partitions and each partition line under that to see what partitions (or biped slot) it's using. I'd be very suprised if it's using more than just a body slot.

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