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NPC's not using combat dialogue for assault or pickpocket


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Hi all!

It's been forever since I've come asking for help. But I've hit a really big snag recently. I have some scenes that require my custom NPC's to do dialogue barks for getting hit and getting pickpocketed. I had solved this problem before but (as a tale of caution for backing stuff up) a while ago I lost a ton of data with a corrupted esp file and I can't for the life of me remember how I did it.

My problem is this: custom NPC correctly uses all topics, greetings, goodbyes, hellos, combat hits/power attack/attack/yield dialogue without issue. But absolutely refuses to use the AssaultNoCrime or PickpocketNoCrime dialogue barks and I have them set up the exact same way.

Basically I just have them in the appropriate tab (combat) in the quest I've made for the dialogue and I've double and triple checked the voice file paths (in the same path as all the others and the correct filename). The NPC is set up with 0 responsibility so shouldn't be trying to do the Assault and Pickpocket topics (I've also tried creating barks in those and renaming the files and it didn't work, so I put them back the way they were). The only condition is that the dialogue checks to see if it's the custom NPC (which works for all the other dialogue).

I've attached an example of the AssaultNoCrime window to show how it looks.

nonfunctional.jpg

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