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Maigrets Vampire Bats

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About This File

MOD NAME:

Maigret's Vampire Bats

AUTHOR:

Maigrets

Version 1.0

If anyone happens to have the one bat esp which was only available for a short time, don't use it with this version. I still have the single bat file if anyone wants it.

DESCRIPTION:

This is a mod for the vampires and evil types or anyone who just likes bats.

It adds three vampire bats that can be summoned for 60 seconds. Desmodus, a red male, is named after half of the zoological name for real vampire bats, which live in South America and a few other countries. They feed on the blood of livestock and sometimes eventually kill them. Luna is an orange female named after the moon and Vlad is another red male, who thinks he's a master vampire in disguise.

There's no quest. Just fight through Barren Cave, West of Cheydinhal near the waterfall, and find the Orb of Desmodus. The location inside the cave is shown in a screen shot. It was easy with vanilla, but not so much with FCOM.

You will be granted a summoning spell and you can keep the orb as a decoration or drop it, whichever you like.

They all have poison touch spells which they will use and are resistant to fire and magic. I know vamps are supposed to be weak to fire, but let's say he's evolved. I forgot about that bit, actually. He'll be OK in Oblivion Gates.

They also level with the player, but are not essential and have no healing ability. They can be re-summoned at will.

REQUIREMENTS:

I have Shivering Isles installed but I can't see any reason why it won't work on a Vanilla install. No assets from SI were used. Oblivion must be patched to 1.2 however as I used this version of the CS to create him.

INSTALL:

Extract the esp, meshes and textures to a temporary folder and check it out if necessary. Then move the files to your Oblivion Data Directory. Activate the esp and head for Barren Cave. If you've read the bit at the top you'll know where to go.

UNINSTALL:

Examine the folders to see which files to remove. If you are using Martigen's Monster Mod you will need to leave all of them intact. Just remove my esp.

Your saves won't be affected. Just answer yes to the message regarding missing content next time you load your game.

COMPATIBILITY:

There should be no incompatibility with any other mods as far as I am aware and I use a LOT of mods.

CREDITS:

Mr.Siika for the meshes, textures and sounds for the bat. Thank You.

Me for another idea I came up with in the middle of the night. Insomnia is good for something.

Bethesda for creating Oblivion and the CS in the first place for us to use.

The CS Wiki and Bethsoft CS forum for various tutorials and valuable tidbits of information.

A big Thank you to The Vyper at the Beth CS forum for help with the scripts so I could have a multiple summons.

CONTACT INFORMATION:

I can be contacted by PM at SavageArtistry Forum as Maigrets:

http://savageartistry.darkbb.com/index.htm

Email: maigrets55@yahoo.com.au

And here, of course.

LEGAL:

Please do not upload this mod in it's current or altered form anywhere else without asking me.

Many of my mods have been translated into other languages and that's fine with me.

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