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Found 7 results

  1. Hello. This one has a minor problem. He's trying to sharpen up Morrowind's menu buttons, but doesn't know what compression to use on the .dds textures. Is there any way to view an image's properties in Gimp?
  2. hi there, i'm adding new models for a new mod but when i load the nifs in the CK all my textures looks flat and no normal map effects are showing in the light/shadow cast rendering.. i took this screen as an example: as written in the screen both models are using the same texture set but mine (the one on the right) seems that is not loading the normal map! is there any way to let this model load normal maps as the vanilla one on the left? i was looking in the nif chunks if there were any different values but seems all the identical. please help i'm getting mad!
  3. Hi I am fairly new to trying to edit a mesh or texture with nifscope or other tools. I have a few things I have managed to accomplish but need help with this one I have seen this down on wayshrines with some shader effects that make it warble. I am just looking for a flat nif square that displayer on one side my picture and is see through on the other side ? I have a picture located here that I would like to have on a portal screen which I can place in front of a door. If anyone knows how to do this I would be extremely grateful
  4. Hello, so I've decided to start the trek that is creating a new piece of armor, in my case a new helmet. My journey only started today so I still need loads of help. What I have completed so far: created a mesh for the helmet with textures and collision and imported it into the Creation Kit. What I need help with: getting the textures to actually work (Says I'm missing Texture Sets and is light purple instead of my texture), creating a biped version, and physics (?) (in-game, when I walk into it it doesn't react to me, it just sits there) My words cannot describe how extraordinarily grateful I'd be to everyone that helps me achieve this. I want to learn how to create new things like this but I can't start if there's no one to teach me. Thank you.
  5. Hello everyone. After spending an admittedly long time lurking in the shadows of these forums and reading the fine tutorials here at the TES Alliance 3D Craftworks, I have finally managed to get my first mesh exported from Blender to Skyrim (My thanks in particular to InsanitySorrow for some particularly excellent resources and tutorials that I have studied over the last year). However, I have hit something of a snag; the mesh in question (an exploding arrow inspired by the water/fire/gas arrows found in the fourth Thief game) shows up with full textures in Nifscope, but will not do the same in Creation Kit or Skyrim: instead it simply presents as a glossy black mesh with no textures. I can find no discernible difference between my nifs and the ones used for the game's original arrows (I patterned my texture and material loadouts off of Bethesda's own Iron arrows). Does anybody here have any idea of what could be causing this, and how I might fix it? Below I have posted screenshots of the project thus far, with images 1-3 showing renders of the three versions of the arrow in blender (baked w/textures, rendered using my limited knowledge of blender's Cycles engine), 4-6 showing how the arrow currently shows in game, and 7 showing the arrow in Nifscope (the normal map on the phial stored in the arrowhead denotes a refraction mesh). Thanks for your time, - Oriius.
  6. All right, so... Do Skyrim meshes and textures have to be replaced with files of the same name? The reason I ask is that I was disappointed to learn how Oblivion precludes the use of multiple replacers. Am I making any sense?
  7. The Dark Green Shirt (clothes\lowerclass\02\f\shirt.nif) has the same mesh as the Belted Vest (clothes\lowerclass\08\f\shirt.nif) aside from the Belted Vest's bow. I'm working on a clothing conversion project and I'd really like to just copy my edited Dark Green Shirt NIF and make it use the Belted Vest's texture. However, their UVs are completely different. Same mesh, different UVs. There's a "UV Copy from Active" script in Blender, but when I tried exporting a NIF after using that the export had a scrambled texture with both the Dark Green Shirt's texture and the Belted Vest's texture. Is there a standard way to transfer UVs between equivalent meshes?
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