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Kesidu

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Layman

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  1. I'm using Blender 2.49b. Specifically, a portable Blender installation. Edit: When I said I was getting scrambled textures with "UV Copy from Active", I meant this:
  2. The Dark Green Shirt (clothes\lowerclass\02\f\shirt.nif) has the same mesh as the Belted Vest (clothes\lowerclass\08\f\shirt.nif) aside from the Belted Vest's bow. I'm working on a clothing conversion project and I'd really like to just copy my edited Dark Green Shirt NIF and make it use the Belted Vest's texture. However, their UVs are completely different. Same mesh, different UVs. There's a "UV Copy from Active" script in Blender, but when I tried exporting a NIF after using that the export had a scrambled texture with both the Dark Green Shirt's texture and the Belted Vest's texture. Is there a standard way to transfer UVs between equivalent meshes?
  3. Thanks. By defaults, do you mean I can leave all of the settings alone or do I still set the options specifically mentioned in the tutorials? Does that also apply to exports? To further clarify, my understanding of the process for armours is I'd import body meshes for reference, the actual armour mesh I'm editing, and a skeleton that the armour mesh will get parented to. For importing any of these and exporting the final armour file I can just leave all the settings not mentioned by the tutorials alone?
  4. I've decided to try my hand at editing some armours, using the guides Blender/Custom Cuirass and Blender import and export armor for Oblivion as references. I'm a bit overwhelmed by the import settings I see compared to the import settings I've seen in the guides though. Should I just untoggle the settings that don't appear in the guides?
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