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Doors of All Sorts


Tigersong
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You have to add a script to the book (something like "player.MoveTo MarkerX") and you have to drop the book from your inventory so you can activate it.

Else, if not as an inventory item but an item that is placed in the game world, you could edit an existing door (with new ID), add the model of a book and use it like a normal door.

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If you want to get around dropping the item you could use an OnEquip block instead. It wouldn't actually move the player until they exited the inventory screen, but a MessageBox could be used to make it seem a little a more natural. Either way you have to be careful with Player.MoveTo as it functions as a return, meaning nothing after it in the script will get executed. Not a big deal, but make sure it's the last thing in your script.

WT

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