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[Sky] Questions about creature behavior


somnomania
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So this might just be a case of me needing to track down some tutorials on Youtube or something, but I feel like this instance is a bit more complicated than the average tutorial. I want to make a "new" creature, but really it would just be a heavily scaled-down dragon. Anyone familiar with Pern? Sort of like the fire lizards from the Pern universe. I would be using the existing dragon models scaled down to .1. I've been messing around with this in the CK, but I'm running into problems because I'm not entirely sure what I'm doing. First of all, the sounds obviously don't scale with the model size, so I can hear this tiny creature breathing from 100 feet away, as well as making the loud crashing noise on its initial landing. For that problem, I'll probably just end up making it silent, or find some appropriate other noise that doesn't come from such a large creature. Secondly, I haven't worked with AI packages much. I tried assigning it all the same settings (and no AI package) as deer, because I'd like for at least some of them to flee when the player gets too close, but all it does is sit on the perch I placed it near. What I'd really like would be if there could be a complete AI package that would let each individual instance of this creature sandbox in the general area I place it in, with the sandboxing including flying between perches, sitting on the perches for a bit, and either fleeing from the player or perhaps following the player for a short distance, depending on settings. Is this too complicated for what the CK is capable of? I really have no idea. There's no existing creature I can think of in the game that behaves this way, and the couple of times I've seen placed, unaggressive dragons in mods, they just sit on their perch and head-track as the player moves around the space. 

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