I'm pretty new to scripting, and while I understand simpler stuff if I see it in a video and have it explained to me, what I want to do isn't exactly covered by any one tutorial, and combining parts of different scripts is, understandably, not working too well. I've been looking at the resources provided by the CK official site, as well as some of the tutorials here.
What I'm trying to do is set up a house that appears to be full of cobwebs and junk the first time a player enters it, and they can then interact with a few things to clean the place up, e.g., interact with a broom to clear all cobwebs from the house. Ideally I'd like for there to be a brief fadeout and a short passage of time, perhaps an hour or so. I know how to link the things I want enabled or disabled to an XMarker, and I know how to link the XMarker to something else (like an activator or triggerbox), but I can't quite get the other parts. From what I can tell, using stages would probably be the best way to implement this, but I'd also want it to be a one-off event. For example, interacting with the broom would fade out, pop up a "You cleared all the cobwebs from the house" message, bump the time ahead one hour, and then on fading back in, disable all the cobwebs via the XMarker and also remove the broom activator. I managed to weatherproof outside areas on the house just fine, but this is over my head. Any help will be immensely appreciated.