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Resources
84 files
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Meo's City Manors
By Meo
Always wanted to make a home out of the any Mage Guild houses but hesitated cause of the MG reminders like the floor insignia and stained glass window? Now those are gone. Cleaned out versions of the Mage Guild houses of every city. Now with imperial stained glass window and no more guild insignia on the floor. The imperial stained glass can be changed in nifskope with any of the eight gods, the textures can be found in data\textures\architecture\cathedral.
Enjoy, Meo.
45 downloads
0 comments
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Meo's Celtic Tombstones
By Meo
Celtic style tombstones, three models, three variants: brand new, old and in pieces.
Enjoy, Meo.
49 downloads
0 comments
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Meo's Castle Skingrad
By Meo
Finally, castle building made easy. I fixed the xyz pivot of each vanilla nif and deleted the junk polys. Now, each nif is easily placeable. Ive also made new pieces to simplify the builds, full tower stories instead of only quarters, also longer walls. In total 68 nifs that should help build the castle of your dreams. Enjoy.
Warning: These were not made to replace the originals, if you use these to replace the vanilla nif, you will break your game.
43 downloads
0 comments
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Meo's Castle Carpets
By Meo
Your castle doesnt need to feel empty and cold anymore! We have the carpets you need to warm up the place. Two sizes, large and narrow, all fit together seamlessly that will give those corridors the look and feel they deserve. Eighteen nifs, eight Styles, including imperial. Ive also included my castle narrow 4way nif.
Enjoy, Meo.
52 downloads
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Meo's Canvases and Frames
By Meo
Blank havoked canvases and empty static frames.
Enjoy, Meo.
41 downloads
0 comments
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Meo's Boiler
By Meo
Striped down version of the Blackwood Company Boiler. Add as static.
Perfect for using with pipes and tanks from my Bits and Pieces resource.
Enjoy, Meo.
40 downloads
0 comments
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Meo's Bits and Pieces
By Meo
Various objects that i modified or made for myself over the years, i thought some of you might be interested.
- new furniture
- plumbing & water tanks (6 colors)
- a full porch, two overhangs and a mailbox
- castle light fixture and torch holder without the flames
Enjoy, Meo.
73 downloads
0 comments
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Meo's Basement Addons
By Meo
Three new pieces to diversify your basement layouts, an open wall, a forge wallblock and a spiral staircase.
Installation
Extract to your oblivion\data directory and add in the Construction Set as statics.
Enjoy, Meo.
46 downloads
0 comments
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Meo's Ayleid Clutter
By Meo
A complete set of Ayleid dishes based on the upperclass silverware. Entirely new 512x512 textures that could be used for architecture as well.
Enjoy, Meo.
159 downloads
0 comments
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Meo's Armors of Cyrodiil for Dummies
By Meo
You've been decorating for years, furniture over here, lights over there and clutter everywhere, but there was always something missing. Something that could represent the character living in that home. Look no further.Every piece of Cyrodiil armor mounted on dummies, like those in Shivering Isles. Male and female, poor and rich, good and evil. There's a dummy for every taste. 44 dummies to help you bring life in your characters homes.
Installation
Extract to your oblivion\data directory and add in the Construction Set as statics, or containers, etc.
Enjoy, Meo.
55 downloads
Submitted
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Momo's Ivy Resource
By Momo77
Momo's Ivy Resource
Description
This Ressource contains 14 new ivy models by me. They are perfect for designing villages, towns or also landscapes.
Installation
Copy the folders meshes and textures into your oblivion data directory and integrate the *.nif´s into your *.esp.
Credits
Bethesda Softworks for Oblivion and the CS
Blenderfoundation for creating Blender
Nifskope-Team for creating Nifskope
Adobe-Team for creating Photoshop
Livi for giving me Love and Freedome
http://moritz-peter.de/
108 downloads
Submitted
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Momo's Fishery Resource
By Momo77
Momo's Fishery Resource
Description
This Ressource contains 14 new fishery models by me. They are perfect for designing villages, towns and harbors.
Installation
Copy the folders meshes and textures into your oblivion data directory and integrate the *.nif´s into your *.esp.
License
The fishery models can be freely used in modifications for Oblivion, but give me Credits.
You are not allowed to edit the textures or models.
Before using my resource contact me so i know where the resource is being used.
Commercial using is not allowed.
Credits
Mr_Siika for his fishes
Bethesda Softworks for Oblivion and the CS
Blenderfoundation for creating Blender
Nifskope-Team for creating Nifskope
Adobe-Team for creating Photoshop
Livi for giving me Love and Freedom
65 downloads
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Momo's Icicle Resource
By Momo77
This Ressource contains 4 new icicle-models, which you can perfectly use for designing cold areas. Maybe you create some Skyrim-feeling.
Installation
Copy the folders meshes and textures into your oblivion data directory and integrate the *.nif´s into
your *.esp.
Credits
Bethesda Softworks for Oblivion and the CS
Blenderfoundation for creating Blender
Nifskope-Team for creating Nifskope
Adobe-Team for creating Photoshop
Livi for giving me Love and Freedome
87 downloads
0 comments
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Mounted Heads
By Hanaisse
Name: Mounted Heads Resource
Version: 1.0
Date: 6/12/2011
Category: Resources
Author: InsanitySorrow and Hanaisse
Requires;
Oblivion 1.2.416
Construction Set 1.2
A modders resource of static mounted heads of all the creatures in Oblivion (no SI creatures at this time) for all your decorating needs.
Each mount has it's own unique plaque with the creature name.
Each mount is pre-assembled in one mesh for ease of use.
The creatures use vanilla creature textures. If you use a creature texture replacer, results may look different but will still work.
There is a How to Use guide packaged within the archive.
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Create static objects in the CS. Add to your mod.
1. Delete the files/folders associated with the mod.
InsanitySorrow @ TESAlliance
or
Hanaisse @ TESAlliance
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Bethesda for creating Oblivion.
Each wall mount mesh and textures are unique creations by InsanitySorrow. Without him this mod may not have seen the light of day.
This is a modders resource and meant to be used freely. If you use these resources please give credit where credit is due.
66 downloads
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Meo's Framed Butterflies
By Meo
Framed butterflies, the perfect gift for the mage who has everything.
Installation
Extract to your oblivion\data directory and add in the Construction Set as statics.
Visit my Imaginarium for more pics.
Enjoy, Meo.
UPDATE: Added the missing hinge texture.
79 downloads
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Meo's Static Dishes
By Meo
Setting the diner table has never been so fun and easy, and Never again will you see everything fly off the table because you decided to sit down for a break.
Every single ustensil, bowl, plate, cup, vase, planter and urn has been turn static with perfect collision. Foods and liquids variations have been added too. Crates and baskets of fruits and vegetables. Cauldrons and cooking pots. If what you're looking for is not in here, you probably dont need it.
1,757 nifs for you to play with.
Warning: These were not made to replace the originals, if you use these to replace the vanilla nif, you will break your game.
Visit my Imaginarium for more pics.
Enjoy, Meo.
161 downloads
Updated
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Syscrusher-InkleLooms
By syscrusher
This is an Oblivion modders' resource that provides meshes and textures for a medieval inkle loom, with seven different variants of work-in-progress. An inkle loom is type of narrow weaving stand used for producing trim, belts, and similar long, narrow objects.
The design of this inkle loom is based on one that I have built several times, for my wife and for friends, as part of a medieval recreation organization. There are many variants in use since the Middle Ages, including some that are smaller and some that are large enough to be floor-standing.
67 downloads
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Lady N's Paper Goods
By Lady_Nerevar
A modder's resource with various paper goods. Included are:
fat, skinny, and open versions of the folio, quarto, and octavo book sizes
an extremely fat folio
a locked quarto
two new scoll meshes, one single and one double
three new flat paper meshes, each with three texture variants
With the exception of the very fat folio, all books are mapped to standard UV's and can be retexured with any vanilla or replacement texture.
Please give me, Lady Nerevar, credit if you use them. You don't need to ask for permission, but I'd love to see what you do with them. Please don't reupload them to any other websites.
197 downloads
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Empty Imperial City
By Lanceor
Click here for Discussion page.
This resource forms part of my WIP Knights of the Nine: Revelation mod. Since it could be useful to other modders, I've released it as a separate resource. It will be exclusive to TESA until KOTN:R is released.
Name: Empty Imperial City
Version: 0.99 Beta (should work fine, but only 5 hours of testing done at time of this writing)
Date: 26/01/2011
Category: Modder's Resource
Requirements: Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE)
Author: Lanceor
Empty Imperial City - a modder's resource
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Ever wanted to completely trash the Imperial City? Any competent modder knows that deleting stuff throughout the IC will probably cause CTD's and corrupt savegames beyond repair. With this resource, you can now do it safely!
What is it?
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The entire Imperial City has been duplicated as nine new worldspaces, one for each district. You can alter ANYTHING in these new worldspaces without overwriting any vanilla references. Fill it with ninjas and stage a giant battle, replace all the buildings with gingerbread houses, turn the Imperial Palace into a football stadium - anything you want.
What's different in the Empty Imperial City?
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- All doors were replaced with identical looking activators. (By default, they message "You can't open this door." when clicked though you can change it to anything you can script.)
- You can't fast travel into it (markers will be disabled on the player's map).
- All NPC's and Xmarkers were removed.
- All containers, clutter and pathgrids were left untouched.
- The script detects if the main quest has been completed and updates the Empty Temple District accordingly.
How do you activate the Empty Imperial City?
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A sample script has been provided. You can use it as-is, modify it or copy/paste chunks of it into your other scripts, quest updates and dialogues.
aaaEICActivationScript is the main script and is currently a quest script. All you have to do is change one variable and the Imperial City updates automatically the next time the script runs:
Set aaaEICActivation.EICActivated to 1 if you want to ACTIVATE EIC
Set aaaEICActivation.EICActivated to 0 if you want to DEACTIVATE EIC
Once the Empty Imperial City is activated:
- Five new doors will be enabled in the Tamriel worldspace, covering up the original IC doors.
- The three (more accurately four) IC sewer entrances are disabled, replaced with activators.
- All IC Fast Travel Markers are disabled from the player's map.
A quest update can be used to explain why they player cannot fast travel to the IC e.g. "The city is under attack and I can't fast travel inside!"
Upon deactivating the Empty Imperial City, the above changes are reversed.
A testing spell is automatically added to your spell list so you can switch between the real and Empty imperial cities just by casting a spell. (Make sure you delete this before releasing your mod.)
Can I leave the Arcane University or Imperial Prison vanilla?
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Yes, just delete the parts of the script that affect the University and Prison. You should also use a tool like TES4Edit to delete any changes to those two map markers. To reduce esp size, you should delete the alternative doors and the related wordspaces.
Can I leave other districts vanilla?
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It can be done, but because the seven core districts are interconnected, more work will be required. You'll need to modify the doors between the districts and add more scripted replacement doors.
Install/Uninstall
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This resource consists of one esp that you can merge with your own esp. Using it as a dependency is not recommended.
Conflict data for modders
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Edited vanilla references - The map markers for each district (total 9) were given names and their child statuses were removed.
Two of the sewer entrances were given names so that they can be called via script.
Disabled vanilla references - None initially. The Nine map markers and four sewer entrances are disabled upon activating EIC.
Deleted vanilla references - None
Known Issues or Bugs
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None known
Contact
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You can find me at TES Alliance, TESNexus and the Bethesda forums as "Lanceor".
Tools Used
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Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set 1.2 - http://cs.elderscrolls.com/constwiki/index.php/The_Elder_Scrolls_Construction_Set
Licensing/Legal
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Feel free to use this resource in your mod any way you see fit - there's no need to ask for permission. Mentioning me in the credits will get you lots of good karma.
What I ask that you don't do:
- Repackage it and label it as your own.
- Upload it to another server - I wish to be able to keep it updated and I can't keep track of it if it's uploaded to other places.
- Try to make money from it.
Coming Soon (hopefully)
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Empty Tamriel! (if I can get all the bugs out)
30 downloads
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0 comments
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Flake Shield Resource
By StarX
Name: Flake Shield
Version: 1.0
Date: 19/01/2010
Category: Resources
Author: StarX
Source: TES Alliance
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Requirements:
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Oblivion 1.2.416
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Description:
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*Modders Resource*
With Skyrim coming on 11-11-11 I felt inspired to create a Nordic style shield.The decoration reminded me of a snowflake, hence the name Flake Shield. Feel free to change the name into something else if needed.
This is a resource so there is NO esp.It has a pretty hi-res texture (1024x2048)
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Installation
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Create or add to an ESP
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Un-Installation:
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1. Delete the files/folders associated with the mod.
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Contact:
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StarX @ TES Alliance
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Credits:
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Thanks to Bethesda for creating Oblivion.
Model: Bethesda Softworks
Texture: StarX
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Tools Used:
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Insanity's ReadMe Generator
Photoshop
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Licensing/Legal:
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You may use this as you wish but you must give credit for any work used. Please do not re-host this file without my explicit permission.
49 downloads
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Dwemer Animunculi Resource
By DaMage
This resource contains two compltely custom creatures that have been re-created from scratch based on the designs in morrowind.
I have the big Steam Centurion in the works, but dont wait for it, could be a while.
Installation:
As this is a Modder's Resource just you have to import it into the CS like any other item to use it. The meshes can be placed whereever you want, but if you want to put the textures into another folder you'll have to redirect them in the nif files.
There are some settings you'll need to know for the creatures.
Sphere Centurion:
Speed 50
Attack Reach 95
Spider Centurion:
Speed 25
Attack Reach 85
Turning Speed: 80.00
47 downloads
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0 comments
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