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Resources

84 files

  1. Meo's City Manors

    Always wanted to make a home out of the any Mage Guild houses but hesitated cause of the MG reminders like the floor insignia and stained glass window? Now those are gone. Cleaned out versions of the Mage Guild houses of every city. Now with imperial stained glass window and no more guild insignia on the floor. The imperial stained glass can be changed in nifskope with any of the eight gods, the textures can be found in data\textures\architecture\cathedral.

    Enjoy, Meo.

    45 downloads

    0 comments

    Submitted

  2. Meo's Celtic Tombstones

    Celtic style tombstones, three models, three variants: brand new, old and in pieces.

    Enjoy, Meo.

    49 downloads

    0 comments

    Submitted

  3. Meo's Castle Skingrad

    Finally, castle building made easy. I fixed the xyz pivot of each vanilla nif and deleted the junk polys. Now, each nif is easily placeable. Ive also made new pieces to simplify the builds, full tower stories instead of only quarters, also longer walls. In total 68 nifs that should help build the castle of your dreams. Enjoy.

    Warning: These were not made to replace the originals, if you use these to replace the vanilla nif, you will break your game.

    43 downloads

    0 comments

    Submitted

  4. Meo's Castle Carpets

    Your castle doesnt need to feel empty and cold anymore! We have the carpets you need to warm up the place. Two sizes, large and narrow, all fit together seamlessly that will give those corridors the look and feel they deserve. Eighteen nifs, eight Styles, including imperial. Ive also included my castle narrow 4way nif.

    Enjoy, Meo.

    52 downloads

    0 comments

    Submitted

  5. Meo's Canvases and Frames

    Blank havoked canvases and empty static frames.

    Enjoy, Meo.

    41 downloads

    0 comments

    Submitted

  6. Meo's Boiler

    Striped down version of the Blackwood Company Boiler. Add as static.

    Perfect for using with pipes and tanks from my Bits and Pieces resource.

    Enjoy, Meo.

    40 downloads

    0 comments

    Submitted

  7. Meo's Bits and Pieces

    Various objects that i modified or made for myself over the years, i thought some of you might be interested.

    - new furniture
    - plumbing & water tanks (6 colors)
    - a full porch, two overhangs and a mailbox
    - castle light fixture and torch holder without the flames

    Enjoy, Meo.

    73 downloads

    0 comments

    Submitted

  8. Meo's Basement Addons

    Three new pieces to diversify your basement layouts, an open wall, a forge wallblock and a spiral staircase.

    Installation

    Extract to your oblivion\data directory and add in the Construction Set as statics.

    Enjoy, Meo.

    46 downloads

    0 comments

    Submitted

  9. Meo's Ayleid Clutter

    A complete set of Ayleid dishes based on the upperclass silverware. Entirely new 512x512 textures that could be used for architecture as well.

    Enjoy, Meo.

    159 downloads

    0 comments

    Submitted

  10. Meo's Armors of Cyrodiil for Dummies

    You've been decorating for years, furniture over here, lights over there and clutter everywhere, but there was always something missing. Something that could represent the character living in that home. Look no further.Every piece of Cyrodiil armor mounted on dummies, like those in Shivering Isles. Male and female, poor and rich, good and evil. There's a dummy for every taste. 44 dummies to help you bring life in your characters homes.

    Installation

    Extract to your oblivion\data directory and add in the Construction Set as statics, or containers, etc.

    Enjoy, Meo.

    55 downloads

    1 comment

    Submitted

  11. Momo's Ivy Resource

    Momo's Ivy Resource

    Description

    This Ressource contains 14 new ivy models by me. They are perfect for designing villages, towns or also landscapes.

    Installation

    Copy the folders meshes and textures into your oblivion data directory and integrate the *.nif´s into your *.esp.

    Credits

    Bethesda Softworks for Oblivion and the CS
    Blenderfoundation for creating Blender
    Nifskope-Team for creating Nifskope
    Adobe-Team for creating Photoshop
    Livi for giving me Love and Freedome

    http://moritz-peter.de/

    108 downloads

    3 comments

    Submitted

  12. Momo's Fishery Resource

    Momo's Fishery Resource

    Description

    This Ressource contains 14 new fishery models by me. They are perfect for designing villages, towns and harbors.

    Installation

    Copy the folders meshes and textures into your oblivion data directory and integrate the *.nif´s into your *.esp.

    License

    The fishery models can be freely used in modifications for Oblivion, but give me Credits.
    You are not allowed to edit the textures or models.
    Before using my resource contact me so i know where the resource is being used.
    Commercial using is not allowed.

    Credits

    Mr_Siika for his fishes
    Bethesda Softworks for Oblivion and the CS
    Blenderfoundation for creating Blender
    Nifskope-Team for creating Nifskope
    Adobe-Team for creating Photoshop
    Livi for giving me Love and Freedom

    65 downloads

    2 comments

    Updated

  13. Momo's Icicle Resource

    This Ressource contains 4 new icicle-models, which you can perfectly use for designing cold areas. Maybe you create some Skyrim-feeling.

    Installation

    Copy the folders meshes and textures into your oblivion data directory and integrate the *.nif´s into
    your *.esp.

    Credits

    Bethesda Softworks for Oblivion and the CS
    Blenderfoundation for creating Blender
    Nifskope-Team for creating Nifskope
    Adobe-Team for creating Photoshop
    Livi for giving me Love and Freedome

    87 downloads

    0 comments

    Submitted

  14. Mounted Heads

    Name: Mounted Heads Resource
    Version: 1.0
    Date: 6/12/2011
    Category: Resources
    Author: InsanitySorrow and Hanaisse


    Requires;

    Oblivion 1.2.416
    Construction Set 1.2




    A modders resource of static mounted heads of all the creatures in Oblivion (no SI creatures at this time) for all your decorating needs.




    Each mount has it's own unique plaque with the creature name.

    Each mount is pre-assembled in one mesh for ease of use.

    The creatures use vanilla creature textures. If you use a creature texture replacer, results may look different but will still work.

    There is a How to Use guide packaged within the archive.




    1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
    2. Create static objects in the CS. Add to your mod.




    1. Delete the files/folders associated with the mod.




    InsanitySorrow @ TESAlliance

    or

    Hanaisse @ TESAlliance




    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
    Thanks to Bethesda for creating Oblivion.

    Each wall mount mesh and textures are unique creations by InsanitySorrow. Without him this mod may not have seen the light of day.




    This is a modders resource and meant to be used freely. If you use these resources please give credit where credit is due.

    66 downloads

    2 comments

    Updated

  15. Meo's Framed Butterflies

    Framed butterflies, the perfect gift for the mage who has everything.

    Installation

    Extract to your oblivion\data directory and add in the Construction Set as statics.

    Visit my Imaginarium for more pics.

    Enjoy, Meo.

    UPDATE: Added the missing hinge texture.

    79 downloads

    6 comments

    Updated

  16. Meo's Static Dishes

    Setting the diner table has never been so fun and easy, and Never again will you see everything fly off the table because you decided to sit down for a break.

    Every single ustensil, bowl, plate, cup, vase, planter and urn has been turn static with perfect collision. Foods and liquids variations have been added too. Crates and baskets of fruits and vegetables. Cauldrons and cooking pots. If what you're looking for is not in here, you probably dont need it.

    1,757 nifs for you to play with.

    Warning: These were not made to replace the originals, if you use these to replace the vanilla nif, you will break your game.

    Visit my Imaginarium for more pics.

    Enjoy, Meo.

    161 downloads

    12 comments

    Updated

  17. Syscrusher-InkleLooms

    This is an Oblivion modders' resource that provides meshes and textures for a medieval inkle loom, with seven different variants of work-in-progress. An inkle loom is type of narrow weaving stand used for producing trim, belts, and similar long, narrow objects.

    The design of this inkle loom is based on one that I have built several times, for my wife and for friends, as part of a medieval recreation organization. There are many variants in use since the Middle Ages, including some that are smaller and some that are large enough to be floor-standing.

    67 downloads

    1 comment

    Updated

  18. Lady N's Paper Goods

    A modder's resource with various paper goods. Included are:




    fat, skinny, and open versions of the folio, quarto, and octavo book sizes
    an extremely fat folio
    a locked quarto
    two new scoll meshes, one single and one double
    three new flat paper meshes, each with three texture variants


    With the exception of the very fat folio, all books are mapped to standard UV's and can be retexured with any vanilla or replacement texture.

    Please give me, Lady Nerevar, credit if you use them. You don't need to ask for permission, but I'd love to see what you do with them. Please don't reupload them to any other websites.

    197 downloads

    3 comments

    Updated

  19. Empty Imperial City

    Click here for Discussion page.

    This resource forms part of my WIP Knights of the Nine: Revelation mod. Since it could be useful to other modders, I've released it as a separate resource. It will be exclusive to TESA until KOTN:R is released.

    Name: Empty Imperial City
    Version: 0.99 Beta (should work fine, but only 5 hours of testing done at time of this writing)
    Date: 26/01/2011
    Category: Modder's Resource
    Requirements: Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE)
    Author: Lanceor


    Empty Imperial City - a modder's resource
    =========================================
    Ever wanted to completely trash the Imperial City? Any competent modder knows that deleting stuff throughout the IC will probably cause CTD's and corrupt savegames beyond repair. With this resource, you can now do it safely!


    What is it?
    ==========
    The entire Imperial City has been duplicated as nine new worldspaces, one for each district. You can alter ANYTHING in these new worldspaces without overwriting any vanilla references. Fill it with ninjas and stage a giant battle, replace all the buildings with gingerbread houses, turn the Imperial Palace into a football stadium - anything you want.


    What's different in the Empty Imperial City?
    ============================================
    - All doors were replaced with identical looking activators. (By default, they message "You can't open this door." when clicked though you can change it to anything you can script.)
    - You can't fast travel into it (markers will be disabled on the player's map).
    - All NPC's and Xmarkers were removed.
    - All containers, clutter and pathgrids were left untouched.
    - The script detects if the main quest has been completed and updates the Empty Temple District accordingly.


    How do you activate the Empty Imperial City?
    ============================================
    A sample script has been provided. You can use it as-is, modify it or copy/paste chunks of it into your other scripts, quest updates and dialogues.

    aaaEICActivationScript is the main script and is currently a quest script. All you have to do is change one variable and the Imperial City updates automatically the next time the script runs:

    Set aaaEICActivation.EICActivated to 1 if you want to ACTIVATE EIC
    Set aaaEICActivation.EICActivated to 0 if you want to DEACTIVATE EIC

    Once the Empty Imperial City is activated:
    - Five new doors will be enabled in the Tamriel worldspace, covering up the original IC doors.
    - The three (more accurately four) IC sewer entrances are disabled, replaced with activators.
    - All IC Fast Travel Markers are disabled from the player's map.
    A quest update can be used to explain why they player cannot fast travel to the IC e.g. "The city is under attack and I can't fast travel inside!"

    Upon deactivating the Empty Imperial City, the above changes are reversed.

    A testing spell is automatically added to your spell list so you can switch between the real and Empty imperial cities just by casting a spell. (Make sure you delete this before releasing your mod.)


    Can I leave the Arcane University or Imperial Prison vanilla?
    =============================================================
    Yes, just delete the parts of the script that affect the University and Prison. You should also use a tool like TES4Edit to delete any changes to those two map markers. To reduce esp size, you should delete the alternative doors and the related wordspaces.


    Can I leave other districts vanilla?
    ====================================
    It can be done, but because the seven core districts are interconnected, more work will be required. You'll need to modify the doors between the districts and add more scripted replacement doors.


    Install/Uninstall
    =================
    This resource consists of one esp that you can merge with your own esp. Using it as a dependency is not recommended.


    Conflict data for modders
    =========================
    Edited vanilla references - The map markers for each district (total 9) were given names and their child statuses were removed.
    Two of the sewer entrances were given names so that they can be called via script.

    Disabled vanilla references - None initially. The Nine map markers and four sewer entrances are disabled upon activating EIC.

    Deleted vanilla references - None


    Known Issues or Bugs
    ====================
    None known


    Contact
    =======
    You can find me at TES Alliance, TESNexus and the Bethesda forums as "Lanceor".


    Tools Used
    ==========
    Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
    TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
    TES Construction Set 1.2 - http://cs.elderscrolls.com/constwiki/index.php/The_Elder_Scrolls_Construction_Set


    Licensing/Legal
    ===============
    Feel free to use this resource in your mod any way you see fit - there's no need to ask for permission. Mentioning me in the credits will get you lots of good karma.

    What I ask that you don't do:
    - Repackage it and label it as your own.
    - Upload it to another server - I wish to be able to keep it updated and I can't keep track of it if it's uploaded to other places.
    - Try to make money from it.


    Coming Soon (hopefully)
    =======================
    Empty Tamriel! (if I can get all the bugs out)

    30 downloads

    1 comment

    Updated

  20. 0 comments

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  21. 0 comments

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  22. 0 comments

    Submitted

  23. Flake Shield Resource

    Name: Flake Shield
    Version: 1.0
    Date: 19/01/2010
    Category: Resources
    Author: StarX
    Source: TES Alliance

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    *Modders Resource*

    With Skyrim coming on 11-11-11 I felt inspired to create a Nordic style shield.The decoration reminded me of a snowflake, hence the name Flake Shield. Feel free to change the name into something else if needed.

    This is a resource so there is NO esp.It has a pretty hi-res texture (1024x2048)

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data
    folder.
    2. Create or add to an ESP

    =================
    Un-Installation:
    =================

    1. Delete the files/folders associated with the mod.

    =================
    Contact:
    =================

    StarX @ TES Alliance

    =================
    Credits:
    =================

    Thanks to Bethesda for creating Oblivion.

    Model: Bethesda Softworks
    Texture: StarX

    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Photoshop

    =================
    Licensing/Legal:
    =================

    You may use this as you wish but you must give credit for any work used. Please do not re-host this file without my explicit permission.

    49 downloads

    0 comments

    Updated

  24. Dwemer Animunculi Resource

    This resource contains two compltely custom creatures that have been re-created from scratch based on the designs in morrowind.

    I have the big Steam Centurion in the works, but dont wait for it, could be a while.


    Installation:
    As this is a Modder's Resource just you have to import it into the CS like any other item to use it. The meshes can be placed whereever you want, but if you want to put the textures into another folder you'll have to redirect them in the nif files.

    There are some settings you'll need to know for the creatures.
    Sphere Centurion:
    Speed 50
    Attack Reach 95

    Spider Centurion:
    Speed 25
    Attack Reach 85
    Turning Speed: 80.00

    47 downloads

    2 comments

    Submitted

  25. Texture Pack 01

    102 downloads

    0 comments

    Updated


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