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324 files
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A Loving Husband by Witty 1982 Version 1.0
By Witty
A Loving Husband by Witty 1982 Version 1.0
*********************************************
A plugin for "The Elder Scrolls IV, Oblivion"
This mod adds a small lodge just west of Aleswell. Speak with Claude Despres to activate the mini quest.
31 downloads
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Arie's Xmas House
By Arion
Name: Arie Xmas House
Version: 1.1
Date: 12/16/2010
Category: Houses
Author: Arion
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
=================
Description:
=================
This is my Oblivion Real Estate 12 Days of Xmas 2010 entry. A modest house south of the Skyrim border with Cryodiil with a holiday theme. Has mapmarker that you can fast travel to.
Walkthrough video can be seen Here
=================
Details:
=================
- Has a retextured Bruma house interior.
- Additional retectured Leyawiin basement addition.
- Numerous furniture and other items that have been completely retextured.
*Note; uses resources from Salmo's Bakery - non COBL
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
This mod will conflict with any other mods that alter the same cell on the Skyrim and Cyrodiil border.
=================
Known Issues:
=================
Elf hat may cause clipping with some hairs. No way to adjust for various heads and hairs.
=================
History:
=================
12/16/2010 - Version 1.1 cleaned out unused resources and corrected credits to include Korana's Christmas resource
11/28/2010 - 11/28/2010 - Inital Release for ORE's 12 Days of Xmas
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Many thanks to the following modders for their generous contributions to the modding community by allowing their work to be used as resources, without which this project could never have come to be. MANY, MANY Thanks !!!!!!
- Xiamara for Sofa and Chair Set, Bedroom Manor Meshes, Full Wineracks Meshes
- WillieSea for the use of his marble tile and wood textures
- Andy Sauras for the Kitchen and Bathroom resources
- Vince Bly for the clear glass and stove textures
- DarkRider for the use of his twinkle lights, paintings, presents, tapestries, and holiday shirt
- Pendraia for the Xmas lights on a rope and welkynd textures
- Meo for the Bookset resource
- Edoc'sil for the fireplace resource
- Tarnsman for all the wondrfull goodies in Salmo the Baker mod
- DaMage for the great animated snowman and elves holiday clothing
- Grond for graciously editing the stove mesh so that it had a tall enough flue to go through the ceiling
- Hanaisse for her encouragement and pointers
- InsanitySorrow and DaMage for help with the texture for rugs
- WhoGuru and DaMage for the edited mesh on Pendraia's Lights
- WhoGuru for testing
- Korana for her Christmas Resource
If I've inadvertly left anyone out please let me know so that I can correctly credit or replace your material.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
NifSkope
TES4Files
GECKO
=================
Licensing/Legal:
=================
You may use this as you wish but you must credit me for my work. Please do not re-host this file without my explicit permission.
50 downloads
0 comments
Updated
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Archers Range and Lodge 1.1
By Witty
http://www.tesnexus.com/downloads/file.php?id=27763
Archers Range and Lodge by Witty 1982 Version 1.1
*********************************************
A plugin for "The Elder Scrolls IV, Oblivion"
This is my first mod. Constructive criticism is more than appreciated!
Requirements: Shivering Isles is required for the fountain to appear.
Recommendation: I have not included dummy mp3s in the sound folder. Download OBSE Elys Universal Silent Voice Mod. This will allow conversation text to remain on screen for 8 seconds.
Background: This mod adds an archers range and lodge next to the Roxey Inn. The range and lodge belong to the Abraham family. Opposite, you will find a small guesthouse and fountain. You will need to speak with Locke Abraham to start the mini quest.
This mod allows you to train your marksman skill when using the range.
Enjoy!
Witty1982
Version History
Version 1.0- did not allow marksman skill to be trained.
Version 1.1- allows marksman skill to be trained.
Those with version 1.0, replace your esp with the updated version (1.1).
Credits
*********************************************
Darkrider: Thank you for your patience and input throughout. The Stormgazer bow and arrows are awesome!
WhoGuru: Responsible for the interior design of the lodge.
InsanitySorrow: Thanks for the ‘improve marksman’ script. Thanks for creating the range targets which allow marksman skill to be trained.
SEE BELOW FOR KNOWN ISSUES AND SPOILER ALERT
When activated, the crypt diary increases marksman by 5 points. If you click on the diary after the quest has updated, the book will open (blank pages) and your marksman skill will increase by 1. I will try to fix this issue in the next update.
22 downloads
0 comments
Updated
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Intelligent Summoned Entities
Name: Intelligent Summoned Entities
Version: 0.91
Date: 9/19/2009
Category: magic/scripts
Requirements: Oblivion Patch 1.2.0.416,
HIGHLY Reccomended Wrye Bash 264+ (required for full enjoyment/mod use)
Reccomended: LAME, Midas Magic, Silj's Martigen's Monster Mod summmon spells and conjuration compendium, SM, Akatosh Mount By Saiden Storm
Author(s): Pacific Morrowind
Source 1: TESA
Source 2: TesNexus
Description
===========
It has always really bugged me that you can't really be a stealthy summoner; you are sneaking through a ruin on a gallery above enemies and if you have a summon trailing you they see it and immediately come running for it and then they see you as well. Also sometimes I've found the summons to be a bit slow following. This fixes that. If you are sneaking your summons will sneak, if you are running your summons will run. I have found neglible fps drop with it but there conceivably could be since it is a script running every frame when there is any summons around.
There are three plugin files; Required: PMSneakySummons.esm which just holds the script and token which the script is attached to.
and then ONE of these two:PMSneakySummons-ForVanilla.esp places the token for non-bash users just for the vanilla summons (including SI). (RECCOMENDED:) PMSneakySummonsCompatibility.esp requires Wrye Bash to work; it places the token in the summons from LAME, Midas Magic, Silj's Martigen's Monster Mod summmon spells and conjuration compendium, SM, Akatosh Mount By Saiden Storm and vanilla, and using the bash patch it only requires the mods that you have of those! To use PMSneakySummonsCompatibility.esp just click rebuild patch, and as well as your usual setting check merge patches and this file in the merge patches menu, and check this file in import inventory.
Load Order
==============
In BOSS but quick LO note:
ESM doesn't matter, PMSneakySummons-ForVanilla.esp place after magicka overhauls to keep its features, before to keep their feature. PMSneakySummonsCompatibility.esp after magicka overhauls and Bash will keep all of their features and this feature!
Install
===============
If using BAIN:
just click install package
Manual Install:
copy the contents of archive to your data folder (overwriting if requested)
Uninstall
================
Bain:
just click uninstall on the package
Manual
1. Delete the files/folders associated with the mod.
Files to remove when uninstalling:
delete:
Oblivion\data\PMSneakySummons.esp
Oblivion\data\PMSneakySummonsCompatibility.esp
Oblivion\data\PMSneakySummons-ForVanilla.esp
History
=======
0.91 name change for upcoming major expansion
0.9 initial release
Contact
=======
You can find me on the official Bethesda Games forums (www.bethsoft.com/bgsforums/) or TESAlliance as PacificMorrowind - PREFERED
You can find me on TESNexus as PacificMorrowind
You can send me an email here: PacificMorrowind (AT) gmail (Dot) com
Also for help you can try the BGS thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=1005400
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESA for the Alliance.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to Shademe for script advice
Thanks to Vacuity for the permision to use Item Interchange mode for placement
Thanks to Wrye for having made IIM in Bash for Vacuity
Thanks to bg2408 for Lame
Thanks to flyflightflea for SM
Thanks to Silj for Silj's Martigen's Monster Mod summmon spells and conjuration compendium
Thanks to Xilver for Midas Magic
Thanks to SaidenStorm for the Akatosh Mounts
Thanks to all who have made mods
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the Nifskope team
Licensing/Legal
Feel free to reuse, it is just a very small script. Though I would like thanks and a note to say where you are using it if you do
Pacific Morrowind
54 downloads
0 comments
Updated
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Amber Weapons
By LHammonds
Name: Amber Weapons
Version: 1.1
Date: 12/20/2010
Category: Weapons
Requirements: 7-Zip
Recommended: Oblivion Mod Manager
Author: LHammonds
Source: TESNexus
RELz Thread: The Nexus Forums
File Mirror #1: FileFront
File Mirror #2: 4Shared
File Mirror #3: MediaFire
File Mirror #4: Planet Elder Scrolls
Description
This mod adds Amber weapons to a vendor shop.
Location
The weapons can be purchased at A Fighting Chance in the Imperial City Market District.
Details
The weapon stats are slight greater than Daedric but cannot attack ghosts.
- Akaviri Claw
- Akaviri Claymore
- Akaviri Greatsword
- Akaviri Longsword
- Battleaxe
- Club
- Cutlass
- Dagger
- Mace
Model modifications:
- The blades were separated from the hilt and hilt modified slightly for better transparent blade effects.
- The textures were modified to have an amber color as well as slight transparency on the blade in the alpha channel.
- The cutlass had the pirate skull removed and gaps in the geometry was fixed.
- The dagger was modified to more closely match the shape of the SI Amber Longsword.
Install
This archive is distributed in what I call OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.
Please see the readme for details.
Incompatibility
None.
Known Issues or Bugs
None.
History
1.1, 2010-12-20 - Added 6 more Amber weapons.
1.0, 2010-12-20 - Initial release.
Future
Nothing planned.
Contact
You can find me on the official Elder Scrolls forums as 'Conan_Lon'
You can find me on TESNexus as 'LHammonds'
Tools Used
7-Zip
Blender
ESPluginCracker
NifSkope
Oblivion Mod Manager
Paint.NET
Readme Generator
TES Construction Set
Credits
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus for the a one-stop-shop resource for authors and players.
Thanks to God for creating us all.
Licensing/Legal
You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.
48 downloads
0 comments
Updated
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Unique Landscapes: Rolling Hills
By Arthmoor
This Unique Landscapes mod edits the boring area around Roland Jenseric's hut. It changes the sparse landscape to a wide-ranging farming area.
Surrounded by high hedges, sheep and horses are grazing on green meadows and chicken cavort on the courtyard. Above this scenery, the wings of a wind mill slowly turn, while the people do their daily work on the fields, in the barn, in the garden and on the meadows.
209 downloads
0 comments
Updated
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Imperial Guard Cuirass 1_0
Mod: Imperial Guard Cuirass, Version 1.0
Game: TES IV: Oblivion
Author: David Brasher
Release to the Public: 4/14/10
************************************************************************
CONTENTS
************************************************************************
1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
************************************************************************
1. INFORMATION ON THE MOD
************************************************************************
This mod offers a white town guard cuirass with the red and black Imperial dragon emblem
on the front. It is for both males and females.
To get the cuirass, go to The Best Defense and buy it from Maro Rufus who has several in
stock and can get more.
This mod can be used as a modders' resource. See details in section 5.
This mod was made to respond to a request by xxfmanxx.
************************************************************************
2. Installation
************************************************************************
Extract (decompress) the .esp file to your oblivion directory, the default is:
C:\Program Files\Bethesda Softworks\Oblivion\Data\
Mark the box next to the "Imperial Guard Cuirass" plugin.
Alternately, extract someplace else. Then move the esp. to Oblivion\Data\, and the
Meshes and Textures folders there also. Merge the new folders with the old. Often you can
simply drop the "Data" file into the "Oblivion" folder Make sure the files go into the proper
directories they were in when you downloaded the mod.
************************************************************************
3. Version History
************************************************************************
V 1.0 4/14/10 Initial Release.
************************************************************************
4. Conflicts, Known Issues, and Troubleshooting
************************************************************************
No known issues at this time.
IF ANYONE DETECTS A MAJOR BUG WHICH MAKES THE MOD
UNPLAYABLE, PLEASE SEND ME A PERSONAL MESSAGE ON TES NEXUS
RIGHT AWAY. I WILL HOPEFULLY BE ABLE TO FIX IT AND RELEASE AN
IMPROVED VERSION OF THIS MOD.
************************************************************************
5. Copy Status and Credits
************************************************************************
Credits:
xxfmanxx for mod concept.
Bethesda for making the game in an open format anyone can mod.
Copy Status:
Modders' resource. Feel free to modify this, use parts of it, and share it. If you use things
from this mod, please send me a personal message on TES Nexus as a courtesy.
************************************************************************
************************************************************************
************************************************************************
************************************************************************
54 downloads
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Unique Landscapes: Panther River v1.1.1
By Arthmoor
This mod is a part of "Unique Landscapes" project. The mod beautifies the Panther River west of Bravil. It focuses on the river and its banks, making it a quietly and peacefully flowing stream through the lush forest.
184 downloads
0 comments
Updated
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Unique Landscapes: The Great Forest - Ancient Redwoods v1.6
By Arthmoor
This plugin adds a dense Redwood Forest to the Great Forest, south-east of Chorrol. Additionally there are Kodiak Bears who inhabit the area featuring advanced AI. There are even families of Kodiaks. You'll see an adult Kodiak protectively accompanying its cub or cubs. You can chase the cubs and they will play around, while the parents will keep a watchful eye on them, making sure they don't wander too far! The Kodiaks are all harmless to you, unless of course you attack them. The Kodiaks have a sleep schedule too. They'll find a suitable spot, and they'll sleep soundly unless you or an enemy is nearby. Infact, we've included snoring sounds when the Kodiaks sleep too! They will awake if you come to close, but if you're quiet enough, you'll be able to sneak around them without waking them from their sleep. They also have a keen interest in berries which you'll see the Kodiaks eating occasionally. A Kodiak Den is provided, with a Kodiak family nearby. You can even use the den as a home if you'd like. It features a soft mossy interior with a log that you can sit on, as well as sittable rocks along with a sleeping area. So you can nap on the soft moss!
182 downloads
0 comments
Updated
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Day Walker Sword
By LHammonds
Name: Day Walker Sword
Version: 1.0
Date: 10/24/2010
Category: Weapons
Requirements: 7-Zip
Recommended: Oblivion Mod Manager, StarXs Vampire Deaths
Author: LHammonds
Source: TESNexus
File Mirror #1: Planet Elderscrolls
File Mirror #2: MediaFire
File Mirror #3: 4Shared
File Mirror #4: FileFront
RELz Thread: The Nexus Forums
Description
This mod adds a replica of the Day Walker sword depicted in the 1998 movie called "Blade." It is modeled to exactly match the sword in size and shape.
A modified 2-handed version is also included.
Location
The swords can be purchased at A Fighting Chance in the Imperial City Market District.
Details
The weapon stats are similar to Daedric quality.
Install
This archive is distributed in what I call OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.
Please see the readme for more details.
Incompatibility
None.
Known Issues or Bugs
None.
History
1.0, 2010-10-24 - Initial release.
Future
Nothing planned.
Contact
You can find me on the official Elder Scrolls forums as 'Conan_Lon'
You can find me on TESNexus as 'LHammonds'
Tools Used
7-Zip
Blender
CrazyBump
ESPluginCracker
NifSkope
Oblivion Mod Manager
Paint.NET
Readme Generator
TES Construction Set
Credits
Thanks to Stephen Norrington for directing the Blade movie.
Thanks to TESNexus for the a one-stop-shop resource for authors and players.
Thanks to God for creating us all.
Licensing/Legal
You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.
52 downloads
0 comments
Updated
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Cm Partner Geldii
By Arion
=================
Requirements:
=================
Oblivion 1.2.416
Shivering Isles
_Ren_BeautyPack_Full - Ren's Mystic Elf
=================
Description:
=================
Geldii is a Mystic Elf ranger fighter looking for adventure.
=================
Details:
=================
Geldii is waiting to begin her new adventures with you at the Leyawiin Gate by the stable.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file.
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None Known
=================
Known Issues:
=================
None known at present time.
=================
History:
=================
8/14/2011 - Initial Release
=================
Contact:
=================
I can be found on TESAlliance.org -
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to -Ren- for the Mystic Elves without which this mod would not be possible.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
NifSkope
TES4Files
51 downloads
0 comments
Submitted
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Stargate Ori Staff
By LHammonds
Name: Stargate Ori Staff
Version: 1.0
Date: 7/21/2008
Category: Weapons and Armor
Requirements: 7-Zip
Author: LHammonds
Source: TESNexus
RELz Thread: The Elder Scrolls Forum
Homepage: OBMM How-To Site
Description
This is a modders resource of the staff wielded by the Ori in the TV series called Stargate SG-1.
The included plugin basically lets you test it out in-game.
The staff can be purchased in the Imperial City Market District at A Fighting Chance.
Install
Please see the readme file for details.
Incompatibility
None.
Known Issues or Bugs
None.
History
1.0, 2008/07/21 - Initial release.
Future
Nothing planned.
Contact
You can find me on the official Elder Scrolls forums as 'Conan_Lon'
You can find me on TESNexus as 'LHammonds'
Credits
Thanks to Bethesda for creating Oblivion.
Thanks to MGM for all the Stargate series.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to God for creating us all.
Tools Used
7-Zip
Blender
DDS Converter
ESPluginCracker
NIFSkope
Paint Shop Pro
Readme Generator
TES Construction Set
Licensing/Legal
Consider this a modder's resource. You can do whatever you want with this mod but all I ask in return is that you give credit where it is due if you distribute any part of this mod.
34 downloads
0 comments
Updated
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Companionfriendly Inns
By emma
Since the release of companion Vilja, I have frequently received feedback from players who are unhappy with that companions cannot sleep in the Cyrodiil Inns.
The reason for this little flaw is (simplified explanation) that the beds in the inns have ownership assigned to them - and the ownership is temporary transferred to the player while he/she rents the bed. Which means that even if the gentleman player uses a bedroll to sleep on the floor, the companions will still not use the beds.
Also I found this annoying, so I decided to do something about it. This mod adds extra beds to most of the inns in Cyrodiil - beds that will only be enabled during the period when the player rent a room. These extra beds have no ownership assigned to them, and companions can use them. When necessary, I have adjusted the pathgrid in the areas to help the companions to reach the new beds. In some inns I have used another approach - I temporary unlock a door to a room with an existing bed that has no ownership assigned to it. Then the companions should go there and sleep.
In some inns, the rooms have been so crowded that I haven't been able to add more than a bedroll, and in some inns, I haven't been able to add anything at all. I have discovered that in some inns (notable West Weald Inn in Skingrad), Vilja isn't able to find the bed unless you lead her to it and tell her that she can sleep there.
NOTE THAT THIS IS A BETA VERSION!
So many beds have been added that I simply haven't had time to test every bed in every inn. So, if you find a bed that your companion cannot use, or if you find something else that doesn't work as it should, please let me know.
List of inns
In the following inns, there should be beds or bedrolls also for your companion:
Anvil - The Counts Arms
Bravil - Lonely Suitor Lodge
Bruma - Jerall View
Bruma - Olav's Tap and Tack
Cheydinhal - Cheydinhal Bridge Inn
Cheydinhal - Newlands Lodge
Chorrol - The Grey Mare
Chorrol - The Oak and Crosier Tavern
IC (Imperial City) - The King and Queen Tavern
IC - The Merchants Inn
IC - Tiber Septim Hotel
IC - The All Saints Inn
Leyawiin - Five Claws Lodge
Skingrad - Two Sisters Lodge
Skingrad - West Weald Inn
Border Watch Inn
Brina Cross Inn
Gottshaw Inn Tavern
Imperial Bridge Inn Tavern
Pell Gate The Sleeping Mare
Roxey Inn
The Drunken Dragon Inn
Wawnet Inn Tavern
Note that I have NOT added any companion beds to Shivering Islands.
66 downloads
0 comments
Updated
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Daedric Trap Weapons
By LHammonds
Name: Daedric Trap Weapons (modder's resource)
Version: 1.1
Date: 02/04/2008
Category: Weapons and Armor
Requirements: 7-Zip
Recommended: Oblivion Mod Manager
Author: LHammonds
Source: TESNexus
REQz Thread: The Elder Scrolls Forum
RELz Thread: The Elder Scrolls Forum
File Mirror #1: Planet Elder Scrolls
File Mirror #2: MediaFire
File Mirror #3: FileFront
File Mirror #4: 4Shared
File Mirror #5: SendSpace
File Mirror #6: RapidShare
Description
This mod adds two claymores, one longsword and an offhand longsword (shield) to a vendor shop.
Location
Visit Rohssan at A Fighting Chance in the Imperial City Market District.
Details
The claymores are Daedric-quality and non-enchanted.
The longsword is Daedric-quality and non-enchanted.
The offhand longsword (shield) is Daedric-quality and non-enchanted.
Install
This archive is distributed in I call OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.
Please see the readme file for details.
Incompatibility
None known.
Known Issues or Bugs
The offhand longsword (shield) could use a custom collision model for better havok effects while on the ground. It currently uses the collision model from a Daedric shield.
History
1.1, 2008/02/04 - Added claymore model by Trollf
1.0, 2008/02/03 - Initial Release.
Future
Nothing planned.
Contact
You can find me on the official Elder Scrolls forums as 'Conan_Lon'
You can find me on TESNexus as 'LHammonds'
Credits
LHammonds for the mesh splicing, inventory icons and plugin.
Thanks to Bethesda creating Oblivion, the meshes and textures, construction kit and forums.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to Trollf for the claymore with the modified hilt (DaedricTrapClaymoreTrollf.nif)
Thanks to claudekennilol for the initial request and idea.
Tools Used
DDS Converter
NIFSkope
Oblivion Mod Manager
Paint Shop Pro
Readme Generator
TES4Files
TES Construction Set
Licensing/Legal
Consider this a modder's resource. You can do whatever you want with this mod but all I ask in return is that you give credit where it's due. I would also like to know what mods are including this work out of simple curiosity.
30 downloads
0 comments
Updated
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Yogi Bear
By Arion
Name: Yogi Bear
Version: 1
Date: 3/3/2010
Category: Creatures
Author: ArionT
Source: TESA
=================
Requirements:
=================
Oblivion 1.2.416
=================
Description:
=================
A creature companion I made for my house.
=================
Details:
=================
He is set for essential and has a number of healing spells and will help you with companionship and while you are adventuring. I kep thim at this size so he doesn't destroy the house when he is inside, but don't let size fool you.
He can be found at the IC Waterfront behind the houses.
=================
Installation
=================
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
=================
Upgrade:
=================
None
=================
Incompatibility:
=================
None known of.
=================
Known Issues:
=================
None
=================
History:
=================
3/3/2010 - Version 1
=================
Contact:
=================
ariont1950@yahoo.com
=================
Credits:
=================
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Maigrets for providing a creature companion tutorial which this file is based on. For those interested in making their own companion creatures her tutorial can be found here:
Companion Tutorial
=================
Tools Used:
=================
Insanity's ReadMe Generator
Elderscrolls Construction Set
TES4Gecko
TES4Files
=================
Licensing/Legal:
=================
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
24 downloads
0 comments
Updated
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Maigrets Vampire Bats
By Maigrets
MOD NAME:
Maigret's Vampire Bats
AUTHOR:
Maigrets
Version 1.0
If anyone happens to have the one bat esp which was only available for a short time, don't use it with this version. I still have the single bat file if anyone wants it.
DESCRIPTION:
This is a mod for the vampires and evil types or anyone who just likes bats.
It adds three vampire bats that can be summoned for 60 seconds. Desmodus, a red male, is named after half of the zoological name for real vampire bats, which live in South America and a few other countries. They feed on the blood of livestock and sometimes eventually kill them. Luna is an orange female named after the moon and Vlad is another red male, who thinks he's a master vampire in disguise.
There's no quest. Just fight through Barren Cave, West of Cheydinhal near the waterfall, and find the Orb of Desmodus. The location inside the cave is shown in a screen shot. It was easy with vanilla, but not so much with FCOM.
You will be granted a summoning spell and you can keep the orb as a decoration or drop it, whichever you like.
They all have poison touch spells which they will use and are resistant to fire and magic. I know vamps are supposed to be weak to fire, but let's say he's evolved. I forgot about that bit, actually. He'll be OK in Oblivion Gates.
They also level with the player, but are not essential and have no healing ability. They can be re-summoned at will.
REQUIREMENTS:
I have Shivering Isles installed but I can't see any reason why it won't work on a Vanilla install. No assets from SI were used. Oblivion must be patched to 1.2 however as I used this version of the CS to create him.
INSTALL:
Extract the esp, meshes and textures to a temporary folder and check it out if necessary. Then move the files to your Oblivion Data Directory. Activate the esp and head for Barren Cave. If you've read the bit at the top you'll know where to go.
UNINSTALL:
Examine the folders to see which files to remove. If you are using Martigen's Monster Mod you will need to leave all of them intact. Just remove my esp.
Your saves won't be affected. Just answer yes to the message regarding missing content next time you load your game.
COMPATIBILITY:
There should be no incompatibility with any other mods as far as I am aware and I use a LOT of mods.
CREDITS:
Mr.Siika for the meshes, textures and sounds for the bat. Thank You.
Me for another idea I came up with in the middle of the night. Insomnia is good for something.
Bethesda for creating Oblivion and the CS in the first place for us to use.
The CS Wiki and Bethsoft CS forum for various tutorials and valuable tidbits of information.
A big Thank you to The Vyper at the Beth CS forum for help with the scripts so I could have a multiple summons.
CONTACT INFORMATION:
I can be contacted by PM at SavageArtistry Forum as Maigrets:
http://savageartistry.darkbb.com/index.htm
Email: maigrets55@yahoo.com.au
And here, of course.
LEGAL:
Please do not upload this mod in it's current or altered form anywhere else without asking me.
Many of my mods have been translated into other languages and that's fine with me.
77 downloads
0 comments
Updated
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Maigrets Boar Companion
By Maigrets
MOD NAME:
Maigrets Boar Companion - Requested by dusann.
AUTHOR:
Maigrets
Version 1.0
September 4th 2009
DESCRIPTION:
This mod was requested by dusann who also chose the name and location.
There's no quest. Mike, the Elder Boar can be found hanging out with the sheep at the Village of Aleswell. He will probably open the gate and wander a bit so just look around and find him. When first activated he will give you a Summon Spell so he can be called if he gets get stuck, ( rare)or if you've left him somewhere. Some quest related doors don't allow companions to travel through them so also use the Summon Spell. Like most creature companions he may have some problems with bigger stairs, but will port to you if that happens.
I never test my companions with Oblivion Gates because I don't do the Main Quest any more and have no intention of doing so. However, if in doubt, tell him to wait before entering and then summon and when exiting the gate do the same and there should be be no issues.
He can be activated the same way as my other creature companions. Tell him to either come with you or stay, and he will do the rest. When told to wait he has a fairly wide wander range, so just summon him if you can't find him for some reason.
He will also sneak with you so if you go into dangerous areas and remain undetected, then will attack as soon as you enter combat. Obviously, he won't crouch in sneak mode, but it works. I'm not going to add chameleon. It's unnecessary.
He is essential and has his own healing ability for use in case of trouble. He is player owned and will not attack you or friends. Main stats are basically the same as the default boar, except for intelligence which assists with animal companions climbing stairs and more importantly, being able to follow the player through doors and fast traveling properly.
You can change the name if you want in the CS or open the console in game, click on the boar and type -
setactorfullname "New Name" - The name must be in quotes if more than one word. Close the console and save.
However, the name will remain the same in on screen messages and the Summon Spell. That can only be changed in the scripts and the spell in the CS.
REQUIREMENTS:
I have Shivering Isles installed but I can't see any reason why it won't work on a Vanilla install. No assets from SI were used. Oblivion must be patched to 1.2 however as I used this version of the CS to create him.
INSTALL:
Extract the esp, meshes and textures to a temporary folder and check it out if necessary. Then move the files to your Oblivion Data Directory. Activate the esp and head for the village of Aleswell. He's in the yard with the sheep.
UNINSTALL:
Remove these files:
Maigrets Boar Companion.esp
textures\creatures\boar\boar05_MMMBrown.dds
meshes\creatures\boar\elderboar.nif
meshes\creatures\boar\elderboarhead.nif
Your saves won't be affected. Just answer yes to the message regarding missing content next time you load your game.
Martigen's Monster Mod also uses these files, so if using MMM don't remove the meshes and textures. Just delete my esp.
I used the files fom corepc's resource files - Core's Boars at Tesnexus.
http://www.tesnexus.com/downloads/file.php?id=19337
COMPATIBILITY:
There should be no incompatibility with any other mods as far as I am aware.
CONTACT INFORMATION:
I can be contacted by PM at SavageArtistry Forum as Maigrets:
http://savageartistry.darkbb.com/index.htm
TES Alliance
Email: maigrets55@yahoo.com.au
CREDITS and THANKS TO:
Corepc for the meshes and textures.
Bethesda for creating Oblivion and the CS in the first place for us to use.
The CS Wiki and Bethsoft CS forum for various tutorials and valuable tidbits of information.
LEGAL:
Please do not reupload this file in it's current or altered form without asking me.
50 downloads
0 comments
Updated
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Cliff's Personal Guild Storage Chest
By Cliffworms
Name: Cliff's Personal Guild Storage Chest
Version: 1.0
Date: 2009-10-13
Category: Guilds and Factions, Miscellaneous
Author: Cliffworms
Source:
=================
Requirements:
=================
Oblivion 1.2.416
=================
Description:
=================
Every single containers in the guild halls are not "safe" and if you place your items in them, their content will vanish within a few days.
This mod adds a chest to each guild halls in which you can store your items without fearing of losing them. In other words, a "safe" chest that will not get its content erased or that NPCs will take items from.
=================
Details:
=================
Look for an exquisite looking chest labeled "Storage Chest". They are located in the living areas of each guild halls of every guild, except the Thieves Guild since the grandmaster already has his own "safe" storage containers.
=================
Installation
=================
1. Extract this archive to Oblivion\Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the Cliff_PersonalGuildStorageChest.esp file.
=================
Un-Installation:
=================
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete Cliff_PersonalGuildStorageChest.esp along with the readme file.
=================
Incompatibility:
=================
None. This mod does not change actual content.
=================
Known Issues:
=================
None
=================
History:
=================
2009-10-13-Version 1.0: Initial Release
=================
Contact:
=================
By PM on the Nexus, TES Alliance or Bethesda's Official Forums.
=================
Credits:
=================
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
=================
Tools Used:
=================
The Elderscrolls Construction Set.
Insanity's ReadMe Generator.
=================
Licensing/Legal:
=================
You may use this as you wish but you must credit me for my work.
Feel free to host it anywhere, as long as my name is there as original author.
This file may not be used for money purposes, such as being featured in CDs provided by magazines.
31 downloads
0 comments
Updated
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Basic Texturing Tutorial Texture Pack
By Hanaisse
This file is provided for use with the Basic Texturing Tutorial found here.
64 downloads
0 comments
Updated
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Stick Figure Addons
By LHammonds
Name: Stick Figure Addons
Version: 1.0
Date: 8/28/2010
Category: Weapons
Requirements: 7-Zip
Recommended: Oblivion Mod Manager
Author: LHammonds
Source: TESNexus
Description
This mod adds additional stick figure weaponry as well as a special ring that can summon a stick troll.
The weapon quality is equivalent to steel.
Location
Weapons can be found for sale at A Fighting Chance in The Imperial City Market District.
The ring can be found for sale at the Divine Elegance in The Imperial City Market District.
Screenshots
Collage
Summoning Ring
Stick Figure Troll
Install
This archive is distributed in what I call OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file.
Please see the readme for details.
Incompatibility
None known.
Known Issues or Bugs
None known.
History
1.0, 2010/08/28 - Initial Release.
Future
Nothing planned.
Related Mods
Stickman Suit by TodaY
Contact
You can find me on the official Elder Scrolls forums as 'Conan_Lon'
You can find me on TESNexus as 'LHammonds'
Credits
Thanks to Bethesda creating Oblivion.
Thanks to TESNexus for the a one-stop-shop resource for authors and players.
Thanks to God for making all of us.
Tools Used
7-Zip
Blender
ESPluginCracker
NIFSkope
Oblivion Mod Manager
Readme Generator
TES Construction Set
TES4Files
Licensing/Legal
You can do whatever you want with this mod but all I ask in return is that you give credit where it is due. Wait a minute, who am I kidding? Nobody but "Heath" would be interested in this. LOL.
16 downloads
0 comments
Updated
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Hook Sword Weapon
By LHammonds
Source: TESNexus
Date: 5/25/2010
Author: LHammonds
Description
This is a Chinese Hook Sword weapon. It is a modder's resource, not a playable mod.
The files included in this archive are as follows:
- Hooksword.blend - Blender source file (Layer 1 = Sword model, Layer 2 = Collision model)
- Hooksword.nif - Exported example of the model in NIF format (game-ready and matched to the size of a steel longsword)
- Hooksword_Texture.pdn - Example Paint.NET source texture with dimensions of 1024x256
- Hooksword.dds - Simple texture in DDS format for quick testing only.
- Hooksword_n.dds - Simply normal map in DDS format for quick testing only.
What is missing before it can be used in-game?
- Hooksword.esp - A plugin (if not made as a replacer)
- Hooksword.dds - A Texture (the current file is just an example)
- Hooksword_n.dds - A Normal Map (the current file is just an example)
Tools Used
Blender 2.49b
Paint.NET 3.5.5
Permission
This is to be considered a modders resource for TES4:Oblivion. All I ask is that you give credit for the model.
13 downloads
0 comments
Updated
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Push Dead Spell
By Glowplug
Push Dead Spell by glowplug (aka krahvaal)
A Lesser Power Touch Spell for pushing dead actors out of view...or just for fun.
Requires a short quest in order to locate it.
Credits:
Syscrusher for how to do the scripting and suggestions including this standalone mod.
Side's Sails for the trig z angle solution.
This is a spin off from part of a quest in Nagasteim (WIP).
That quest requires stealth but if caught we have to dispatch the observers then throw their bodies off the wharf/boat before the next patrol.
There's probably something like this in one of the spell collection mods but I did not find it.
The spell automatically levels up with Mysticism as per Novice, Apprentice and so on.
If it triggers the Mysticism Leveling dialogue you may not get to see the spell Level up message.
Note: Telekinesis is just there for the menu/hud icon but is inactive.
Requirements:
OBSE v0021 and whatever it requires (it could work on earlier but that is what I used at the time).
Known Issues:
Problem - An actor hung mid air and out of reach once.
Solution - I went out of and back into that cell and he dropped to the ground.
Problem - stops working
Solutions - change spell and back, aim at different part such as head, move or change angle.
Installation:
Manual:
1. Extract kvPushDeadMod1.bsa and kvPushDeadMod1.esp to the ..\Oblivion\Data folder.
2. Start Oblivion then select Data Files from the splash screen then tick kvPushDeadMod1.esp
Automatic: whatever you normally install 7Zip mods with.
Load order should not matter for most things as it makes no changes to Oblivion.esm objects.
If you have Oblivion Character Overhaul it will need to load after this for the quest bandits to look right.
Instructions:
Load your desired/latest save then the mod will add a Scroll called "Push Dead Quest".
Select and cast it then go find the "Tomb: Push Dead".
Note: The first spell used on Glarthir, Grim Presence, is not part of the Push Dead mod...
16 downloads
0 comments
Updated
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Stick Figure Swords
By LHammonds
Name: Stick Figure Swords
Version: 1.0
Date: 08/08/2008
Category: Weapons (well, OK, it really should be comedy)
Requirements: 7-Zip
Recommended: Oblivion Mod Manager
Author: LHammonds
Source: TESNexus
RELz Thread: TESNexus Forums
Description
The infamous Naked Stick Figure Bandit gang has reached Tamriel and must be stopped.
Their weapons have the capability of rendering their foes dumbfounded.
These men are dangerous and skilled warriors. It is not recommended that just anyone try to stop their madness (Level 20+)
Location
Near the Bravil stables.
Screenshots
Elaborate Pre-Rendered Design
Type 1 Sword
Type 2 Sword
Install
Please see the readme file for details.
Incompatibility
None known.
Known Issues or Bugs
None known.
History
1.0, 2008/08/08 - Initial Release.
Future
Nothing planned. (No really, please do not ask)
Related Mods
Stickman Suit by TodaY
Contact
You can find me on the official Elder Scrolls forums as 'Conan_Lon'
You can find me on TESNexus as 'LHammonds'
Credits
Thanks to Bethesda creating Oblivion.
Thanks to TESNexus for the a one-stop-shop resource for authors and players.
Thanks to God for making all of us.
Tools Used
7-Zip
Blender
DDS Converter
ESPluginCracker
NIFSkope
Oblivion Mod Manager
Paint Shop Pro
Readme Generator
TES Construction Set
TES4Files
Licensing/Legal
You can do whatever you want with this mod but all I ask in return is that you give credit where it is due. Wait a minute, who am I kidding? Nobody but "Heath" would be interested in this. LOL.
15 downloads
0 comments
Updated
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Greenie's Pink Trees
By Khettienna
==================================
DESCRIPTION by Greenwarden
==================================
My pink tree retex. Will replace all the sugar maple trees (summer version ones, anyway) with pink fluffy goodness. I actually used the leaf texture from the summer version of Oblivion's English oak trees as the base- I've been using it as a maple tree replacer for so long, I had forgotten that. Whoops! I've enclosed an alternate pink retexture of the actual maple leaf texture in case you like a less fluffy pink trees.
==================================
CREDITS
==================================
Thanks to LprMan for the original billboard textures from Enhanced Vegetation, which were recolored for use in this mod.
22 downloads
0 comments
Submitted