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Revised Cuirass


GothGirlDanielle
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So I spent over six hours on this yesterday, not counting research time. The problem is: I'm still not happy with it, particularly the medallion.

After some research and thought, I decided to merge the two top plates of armor by erasing the thin white plate lines Bethesda added to the texture. That also necessitated removing the top two tighteners. This gave me a solid flat area to work with. I also darkened the armor more, so the silver would show up better. Next, I studied out StarX's blade mesh and some images of lead silver (it's used in soldering and etching). Using those resources, I came up with a shade of silver trim that I can use for the armor. Then I found a nice dragon medallion.

The problem is the buttons and their "conflict" (I assume). They're pushing the medallion out of shape (it's actually a perfect circle). That was after hours of work. I just shut down Photoshop and walked away.

I have some options: (1) make the medallion smaller, (2) put the medallion on the shield and leave it at that or (3) removing the buttons in blender and (I hope) removing the "conflict" that's misshaping the mesh.

I need to resolve this, as I have nine more sets of armor to make. :) Any suggestions?

~ Dani ~ :)


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It's looking really good.

Since that medallion isn't on the original it's not properly UV mapped, which is why it's stretching. My suggestion would be yes, make it smaller on your texture.

It would also be a good idea for you to pull a UV map template out of Nifskope for that particular section. (Right click on the section in Nifskope, go to Texture > Export Template. Save as .tga file) You can overlay that on your PSD to line up certain areas (after you make the background of it transparent, of course). This will give you the best idea of how much room there actually is between the buttons.

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@ Hanaisse: Great idea! Thanks for the tip. I'm off to do just that.

@ InsanitySorrow: I'm putting off Blender as long as possible. With two minor exceptions that I know about right now, I should be able to complete Ronin I without any more Blender excursions.

~ Dani ~ :)

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