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Old Chapel


the-manta
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Umm... Woops.

I got a little distracted/bored while working on a house in Silverhop, so I started fiddling with the fort ruins "castle" pieces, remembering an idea I had a while back, and trying to see if it could be done (essentially it couldn't, as it happens :P ). I never intended to put anything new in the village (this was built in the grey void of an interior cell), in fact, I expressly intended NOT to add anything totally new to the village, because I knew it would never get finished. But when I found I had created this... I actually really quite like it, and there is a fairly suitable space for it just outside the village, but it raises some issues:

- I already have a graveyard with a gravekeeper's house- one of my favourite parts of the village- and surely if there was a chapel in the village, the graveyard would be there :/

- As I said, I did not, and do not, intend to expand the mod any further than already planned

What do you think, is it worth the extra work? Would the graveyard need moving?

Oh and btw, the trees/bushes etc do have leaves, I just turned them off through the console to take a clearer picture.


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Hmmm, is there any way to put the chapel near the graveyard? The grave digger`s house could then become the groundskeepers house...?

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Hmm, that would indeed be a fairly ideal solution. There is space in the graveyard cell, and plenty of it, it's just unfortunately sloped, so I could, with a little landscaping, fit it in there. I'm also mildly concerned about the proximity of this part of the village to the necromancer-infested ruins of Wendelbek :nailbite: could be problematic. But then, I guess I could add a quest to deal with the necromancers, but that could get complicated- for there to be any point in the quest, they would have to go and stay gone, ruining the dungeon. It's also a Shade of the Revenant location. Actually, having said all that, it could be better to move the graveyard :thumbsup:

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I really like it. The question is, is it suitable for your village? Sorry, I don't know how big it is or if there's enough people to warrant it's own chapel and priest. Typically though, you'd find a graveyard next to a chapel.

Maybe hang on to it and make an entire new village around it? :thumbsup:

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:thumbsup: an entire new village! This one's taking long enough XD I'm not really sure if it it fits in all honesty. The village is considerably larger than all of Oblivion's vanilla "villages" (read: clusters of poorly decorated shacks) with a population of 11 (plus one secret one, plus the player if he/she chooses). The chapel building is somewhat larger than the vanilla "priory chapel" building and on a somewhat grander scale, given the double doors et al. As for te architecture, the village is fairly run-down and old-looking (Leyawiin LC set) and there are a few other pieces of fort ruins scattered around (it's meant to be built on the sight of an old imperial outpost or somesuch). SO I'm not really sure how to answer that question :P

As it happens, I had planned to eventually (very eventually, mind you :P ) expand this mod to contain more villages (although it's unlikely now, given the amount of time and effort this one has taken)...

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If it gives any comfort to you, throughout Europe since 18th century graveyards have been moved away from the churches due to hygienic reasons etc.

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@Dolly: Thanks, I'm glad you like it :thumbsup: I wonder if you're referring to the doorway? Your project actually was what reminded me about these pieces :P

@MrBear: At present, no modeling work has been done, all of it was made in the CS only, just using some pieces which, while included in the vanilla game, were barely used. I've covered most of the seams with buttresses you can't really see in this shot, although the roof still has some issues (don't know if that's really worth worrying about tbh)

@Wash: Actually that is a rather good idea- the church is clearly much older than the rest of the village, as old as the ruined forts, so I suppose it is reasonable that perhaps the area near the chapel was full or otherwise unusable, resulting in the newer graveyard's construction on the other side of the village.

Hmmmm.

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