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Palisade set


washington
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This one has been around for some time, I'm thinking "I still need to make that, then make this, then, I want something more..." and so on. Lately, I don't have much time for Blender-ing and stuff, so I'm thinking that maybe I should release what I have and later I can update with additions.


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Ok, I'll pack it and upload tomorrow most likely. :D

There's a problem that I don't know how to solve and I have lost the thread where I saw that discussed:

No matter which sound I set for the doors, they are always silent when activated.

Anyone knows a solution?

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Did you extract the sounds from the Sounds.bsa?

I can take a whack at it after you get it uploaded and see what I can do to help!

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Washington, if you don't get a resolution soon, I should be able to solve your problem when I get home from work. Is it a load door (which transports you to another location) or an animated door that just swings open and closed?

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DsoS... Doesn't matter, doesn't work with any sounds. But I think Vince will know how to fix that.

Because in that mentioned (lost) thread, I think that Vince posted something. :D

It is second option, animated door.

Here's c/p from BGSF:

I have made new door in Blender. Exported it as Animated Static. Then I made animation for opening and exported it and same for closing.

Then in Nifskope I have attached the animations.

Works fine except for one annoying thing: no matter which sound I put for door, it remains silent in game. Even if I just edit some existing animated door and exchange mesh.

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