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IK Skeleton
Made this after getting frustrated while testing vertex weights. Based off Blender's stock "Human Meta-rig", it is proportially identical to the vanilla skeleton and has all the bones, plus several more for animation purposes, such as controller bones.
Instead of all bones simply inheriting the rotation of their parents, this rig uses constraints, inverse kinematics, armature layers and custom bone shapes to make it as intuitive and easy to animate as possible.
I'll be releasing it here once I've fixed an issue with the hand bones, and done some researh into making it more ideal for producing in-game animations. As is, it's perfect for testing vertex weights.
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