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826 triangles, still far outstripped by the vanilla dragon priest masks (~400 tris). Compared to the Noh Theatre mask, this one has far more of it's geometry stored in the normal map. This was done by beginning with a high-poly version using human face anatomy topology, then retopologizing at a far lower poly count, trusting even fairly prominent details to a baked normal map. I think I could have gone further and given it an even lower poly count; perhaps in my next project I'll experiment more with this.
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