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donnato
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donnato's Screens

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Overall looks good, however, me being me, there are some issues that stick out to me.

First off, we have practicality of this weapon ever being used. I do know that this type of blade is real, called a Kriss, however, the blade, is either way too thin for its length, or just too long for practical use with a thin blade. It would more then likely snap just trying to stab someone.

Second off, the handle is a little too short. I good way to see if your handle is good, is import an Oblivion weapon and use that as a size reference. Even if this isnt intended for Oblivion, its a good scale to use for blade and grip sizes.

Other then that, its great. Real progress and I wish you luck.

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Thanks Echo,good sugestions all.This was more of a learning tool though,using bezier curves and bevel-taper utlities and tryingto see if I could keep the polys below 5 digits.Then the UV stuff. If I were to release a weapon like this there`d be ALOT more work to do. More detail and better textures.Yes I would also import a vanills model to scale and position things properly.

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Although this particular dagger might be a bit thin, I see that you are mastering the curve modifier--not an easy thing--but very powerful! Good job!

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