Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

sunstalker

Allies
  • Posts

    2
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

sunstalker's Achievements

Layman

Layman (1/11)

0

Reputation

  1. Yeah, I'm getting help from someone in a discord server at the moment. He said it would be safer to set all the existing values to 1.00 for each perk and then add a conditionless new entry point to achieve the 1.20, 1.50, 1.70, 2.00 bonus because deleting stuff inside the existing perks could cause them to no longer pop up in the forge menu. I still need help on how I get my perk tree to have the shape I want and the new branches. Is it just guessing at where it will show up in the game's screen? How would I best tackle it? copy the contents from the existing perks into a new perk and delete the existing ones then?
  2. I attached an image with my overall mod concept. I have never used the CK before to keep in mind. I'm looking at the perks for smithing and feeling stumped. I want to make my own smithing overhaul so I can use it on PS4 too. I can see that each vanilla smithing perk only exists as a requirement to be used in the appropriate smithing recipes but each perk also contains a 'Modify Tempering Health' to a value of 2.00 which is what they mean by allowing 'to improve items twice as much' in the perk descriptions. I don't see how/where it is limiting that to only the items from said material type. I'd like to make Steel Smithing for instance unlock steel crafting and make it improve tempering of ALL items to a value of 1.20. What do I need to do to actually achieve this? Do I change the value of the original perk to 1.00 and add a new perk to combine it with? Overall intent is to fuse some perks, slowly build up to 'improve items twice as much' and make a better shape for the tree constellation. Don't even know where to change that.
×
×
  • Create New...