Hi,
Here's a more detailed content list of what would be in this mod.
About integration of other stealth enhancement mods... Well let's say the least I can do is to guarantee compatibility with other sneak mods, as far as it's possible. I won't merge my mod with another if their mechanics are distincts and compatible. For example I don't see the point right now to recreate or integrate an attack & hide mod, as it does well its job. However,I think my mod won't work with JoG's, as their purpose are the same, and their mechanisms will interfere.
If there's a real need to integrate other mods, I'd be happy to discusss with other modders, but don't I think it will happen until this one is released...
As I said one part of this mod is about daggers, and the other about small sneak tweaks.
Sneak Tweaks :
Those tweaks can be compared to (and are inspired from) JoG's ones. I call it "small" tweaks because it will just be simple sneak penalties based on what kind of items you've equipped or what you're doing.
For example :
You will always suffer a sneak penalty depending on the weight of the equipment you're wearing.
More sneak penalties apply if, for example, you're running with your weapon unsheathed.
Wearing heavy armor will prevent you from moving in sneak mode, same for 2h-weapons, running in light armor will increase penalty, etc...
Of course, I will make short range/light weight weapons the less penalizing choice.
Some situations will even prevent you from sneaking : being invisible or too close to an opponnent in combat, for example.
Daggers
To make short blade more interresting, I will add 8 combat moves (for now) : 4 sneak attacks and 4 combo attacks.
By "combat move" I mean an attack, triggered by pressing a mod-specific action key, causing damage and eventually another effect on the target, and potentially triggering a nice animation (with a lot of blood and guts, of course).
All Sneak Attacks can be obtained at a sneak level of apprentice and journeyman, but their proficiency increases with your sneak level (amongst other criteria such as agility, speed, strength and weapon skill). They are very deadly, and cost a lot of fatigue.
* Backstab : You stab your target in the back violently, causing high damage and knocking it down. You hit an unprotected part of its body, ignoring a part of its armor.
* Deep Wound : You hit a vital point, causing a bleeding that slowly drain your target life. Ingores your opponent's armor.
* Neckstab : A quick hit in the neck, trying to damage the vertebras. Should nearly kill your opponent (very high damage). Armor is considered.
* Trepanation : (target doesn't wear an helmet). You hit the skull, causing calculated brain damage. Your target is knocked down. When he wakes up, its behaviour may be erratic : it can flee, attack its allies, attack you afterall, or just do nothing. You have chance this will not be considered as an attack (no sneak penalties for attacking).
Combo attacks : This is a sequence of moves that must be performed in a short time interval to succeed. After successfully performing your first attack, you have n seconds to perform the 2nd move, n seconds to perform the 3rd, n seconds to perform the 4rth (periods are not fixed yet). You can see these timers by a scripted spell buff. Those moves have a high fatigue cost and can be performed on only one target at a time.
* 1 - Notch Wrist : Makes your target bleed for a long time. Ignores armor.
* 2 - Second Notch : Double damage caused by notch wrist for the remaining time.
* 3 - Feint : You feint and hit, causing medium damage to your opponnent. If you have poison on you blade, the effect will be critical.
* 4 - Finish off : If the health of your opponent is below 25%, you will kill him.
In addition to this, all these (sneak and combo) moves can be critical, causing diverse additional effects (still thinking about it... someting funny and bloody).
That's it for now. I don't think there's something impossible to script here.
I think I'll start coding in a couple of days.
Peace.
PS : My english may be weird sometimes, I apologize. You may have noticed this is not my mother tongue...