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Reneer

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Everything posted by Reneer

  1. Yay, grapes! *nom*

    And they're not sour! Awesome!

  2. Reneer

    Reneer's Shenanigans

    Just a small album of screen-shots that I take while creating mods.
  3. Reneer

    A beautiful day

    From the album: Reneer's Shenanigans

    Just a view from inside the Chapel of Julianos, looking out through the stained-glass windows.
  4. Reneer

    Almost there...

    From the album: Reneer's Shenanigans

    Just a bit more trig left to do.
  5. Actually, the house is inside-in.
  6. So I have these two scripts that are doing many things: 1. If player has a load door in their crosshairs, it disables the Activate key. 2. Player presses activate key and the script does some stuff (finding objects) and moves them into the interior cell. 3. Script then calls another script / OBSE function which figures out what cell X and Y the player is in, and loads NIFs that represent the land and places them in the interior cell. 4. The script activates the load door and sends the player into the interior cell. 5. The script saves all the PlaceAtMe'd references for later deletion when the player returns to an exterior cell. The problems I am experiencing are location issues - the static objects, trees, etc will transition properly, but will be off by a few units, which is only exacerbated by moving into higher levels of the interior cells (though this may also be due to Bethesda not really caring where they placed the interior meshes in relation to the outside world). Also, for some reason the landscape is also off by a certain number of units - this can most clearly be seen by the 'roads' being not quite where they are supposed to be. In a little bit I will provide some screenshots to demonstrate exactly what is going on, but if anyone would kindly take a look at the scripts and perhaps see where I'm going wrong with my math I'd greatly appreciate the help. I will be continuing to work on these scripts, so it will be entirely possible that I'll figure out the issue on my own - if that happens I'll probably post the solution here. Here are the two scripts, in their entirety: Main Script NIF Loader / Placer script
  7. From the album: Reneer's Shenanigans

    ... move along, move along ...
  8. As I mentioned in the Shouty, the correct syntax for SetStage is like this: SetStage HfGmMisc01 10 And also the code as written (right now) will move from Stage 10 to Stage 11.
  9. Hello everyone, I'm currently trying to design a system that moves exterior meshes (such as statics, lights, furniture, etc) from the exterior worldspace to a (random) vanilla interior cell. Currently the script works as it is supposed to - objects are successfully moved from the exterior to the interior. However, a problem arises when the interior mesh is rotated in regards to its exterior mesh - if the interior mesh is rotated by X degrees, then all the moved exterior meshes will be off by that X degree. Here are some screenshots in order to illustrate the problem: Exterior Mesh: Interior mesh: And here is the requisite code to accomplish this (note the trigonometry, which I was trying to use to move the meshes in respect to the Z angle of the interior door mesh): So, anyone have any inkling of how I might accomplish this? ^.^ Edit: Updated the script a bit. Uses unit circle stuff, but it's still a smidgen off... plus the added meshes still aren't being properly rotated to reflect the rotation change in the interior mesh.
  10. Reneer

    Boo.

    So. I finally remembered to create an account here and whatnot. And I felt that saying hello to all you fine people would be a rather proper way of introducing myself. I'm Reneer - the guy who has been scripting Oblivion mods for over three years and somehow managed to make one or two popular mods along the way. Dunno how I did it, really. Probably just a fluke. Anyways, it's great to be here and hopefully in time I'll be able to contribute something worthwhile to the Alliance. On a somewhat random note - the Shoutbox doesn't seem to like me very much. I can't find the textbox where I type out my messages. This is rather bothersome and it appears to be an issue with Firefox.
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