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XenoAlbedo

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  1. Better a late reply than never, but I just ran into this problem myself, and found a rather simple workaround. It appears that the global variable aaRCPrisonDoorOpen is not set to 1 when the cell door is opened, so it fails one of the checks required for the next set of dialogue options to appear. Simply typing "set aaRCPrisonDoorOpen to 1" in console should force the dialogue to appear.
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