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Udun

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Everything posted by Udun

  1. Highlights : ControlTab : press and hold Ctrl then press Tab to cycle in an Alt Tab way through the CK windows that are open (Render, Cell, Object, References, etc). Shift reverses order. It works like the Alt Tab shortcut in Windows Explorer. FocusBack : when closing a window focus is given back to previously focused window Shortcuts : including Maximize and minimize for all windows (like Cell, render, Object) - Tab on a couple windows (like object, cell etc) - Esc and Enter on NPCs etc - Htlm readme is very useful if you want to use the shortcuts, read it ! Warnings mass OK : Pressing delete on a warning window will keep pressing yes to all the chunk of warnings - if such a chunk is separated from the next by several secs press delete again. See the ini. Focusback (beta) may misfire - that is focus is given back to the previous win before focus is given to the win you opened - enable OnlyForReferences in the ini if this happens too often - you may also disable it completely via the ini. Let me know. I chose to fully enable it by default - I find it very useful and people are too lazy to enable it themselves lol. Beth forums thread Skyrim Nexus The readme :
  2. ;This is a wizard script for use with BAIN. There are unicode characters in those filenames - install manually - or install Python based WB, unicode wxpython, enable unicode in Bash ini and beta test
  3. Hi ! Are you into nifs ?

  4. Bump Come on it must be really easy for some of you
  5. Thanks indeed - the nifskope jargon sounds like Sanskrit to me I 'll be googling it and see what I can do. Basically there is no good tutorial on creatures, explaining things like weighting and rigging and all that, the reason being partly that nifs are not open source I guess. The other reason being that tuts are oriented towards a particular end - not the in depth analysis of a nif file. Same goes for animations - although there are some very good tuts explaining how to do some particular thing there is nothing like an anatomy of kf around. I 've been struggling with graphics for years - not my cup of tea. I 've read all the articles in the CS Wiki in case you are wondering - but it never clicked. As for the particular issue - a creature has to have an idle anim - the CS grumbles otherwise - and I do not want anything like that in my mods. So a valid anim that does nothing would be ideal (rename it to idle and everyone is happy). Not sure if an anim issue though. Crashes a bit strange. Removing havoc also a must, marker must be still - possible if setting all masses to 0. Thanks again
  6. Thanks for replying - the welkynd stone swings gently back and forth the way I do it btw. Moving a arwelkydclusterfx01.nif there is not an option as it will probably snap back to original position : that is the purpose of using marker rats in the first place. I pasted the nitristrips after some discussion and a suggestion from daMage. I also removed havoc as described in the same thread - setting the weights of the skeleton mesh to 0 in 3ds - (before I realized about the crashes) and was still fine. And the ratie-welkynd would stay in place when hit etc. So how I go about creating a dummy animation ? Or how do I weight properly in 3ds ?
  7. I made a nice teleport recall spell and used marker rats - so far so good. I had the idea of making the rats look like arwelkydclusterfx01.nif. After some discussion I tried this : the (rat's) head.nif has a block NiTriStips while the arwelkydclusterfx01.nif has a block NiTriShape - actually two - one is a child of a NiBillboardNode. I deleted NiTriStips and replaced it with NiBillboardNode, a NiNode containing particles and NiTriShape (in this order). I got an error in nifscope when I pasted the particle NiNode : ""infinite recursive link construct detected 17 -> 17"" ""infinite recursive link construct detected 17 -> 17"" Was working fine though, till I realized that it crashes the game when reloading a save made in a cell containing a rat - although traveling to that cell after reload - via door or my spell - works fine. Namely, when the rat is not in view, the game does not crash immediately. It crashes when approaching the rat - however if I reload in the rat's cell but with the ratie out of view and then teleport to the rat no crash. No crash again if I enter the cell from a door from an adjacent cell. ??? I think it's an anim problem - I need a valid idle anim that does nothing. Tried deleting parts of the anim - CTDs even the CS. I do need an anim though - deleting the anim also crashes the game. Actually I am very close - I even disabled havoc (not related to the crashes), and I was admiring my nice teleport markers ingame, till those strange CTDs manifested. Help
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