Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Happy-i-am

Allies
  • Posts

    123
  • Joined

  • Last visited

Everything posted by Happy-i-am

  1. Sorry for posting again, just thought this small update with screenies shouldent be on an edit. [align=center]Update:[/align] Added Pathing Fixed minor bug Screen Shots:
  2. Quote I'm just a lowly beginner.. here to absorb as much information as possible. I'm currently working on a few small personal mods, and trying to learn basic scripts and such. Hopefully, once I am less ignorant, I can contribute a mod or two to the community! Welcome to the forum! if you need any help with stuff just ask =D
  3. looks good, going to be a keeper! Your going to have pathingright? for the npcs? so their not blind lol
  4. Sounds good, cant wait to play it!
  5. Quote Name: 28 Days and a Bit 2 - ZombiesAuthor: RyuujinLink: See Signature28 Days and a Bit 2 - Zombies is an excellent mod, especially for a Beta. It allows you to customize your very own Zombie invasion, and much more!Key Features Include:Zombie Invasion! Who doesn't want to watch beggars get torn apart by zombies??Gather Refugees and head for the hills! Gather refugees and find a spot to set up camp. Arm beggars with Daedric Armor and a Glass sword, and so much more.Siege Damage Visuals! Still in progress, but some Cities, such as Anvil, now have great visuals when they get overrun by zombies! Barricades in the street, buildings on fire, pure mayhem!Second Place in last months, File of the Month contest at Tesnexus.~~~~~~~~~~~~Now download a shotgun mod and head on over and fight some zombies!! Love this mod i got to redownload it he should retexture the zombies so they arnt plain old ones =D
  6. Quote Dark Stone TavernWhat is Dark Stone Tavern?Dark Stone is a Tavern near the Imperial City Run and owned by Devin Thro. The Point of this Tavern is to add a new inn to the world, and to make the world a little more alive.Feature:5 Npc with full AI.Bed Rental.Light on/off depending on time of day.Uses Cobl.Darkstone Faction(not joinable).How complete is the mod?About 35% done.Plans?To add more npcsUndergroud network to other inns. DoneAdd a huge vampire nest under the Tavern.(Started) DoneAdd one or 2 Quests.Import Faction mod i made for myself(make things a bit more real). Done.Fix Lighting Done.Add a Player owned house or cave in the vampire nest or underground network. Quest Related.Done just need to quest it and clutterAdd a new Fraction(Joinable) Done.Make the faces of the npc not stock.Make inn bigger.Add a house or two out side.Do more Pathing. 70% doneAdd more trees,shrubs ectAdd some Roaming people out side or make some npc from the city walk(or ride) to the inn with a guards(if their rich).Add Training Area(part of planned guilded).Add more clutter and more.Add more rooms ect.Mods usedCoblPicturesAlso if any one has any ideas they are welcome ;D i want to add some more stuff as you can see.Download 0.71126:http://files.filefro...;/fileinfo.htmlMain Threadhttp://ljosa.proboar...amp;thread=2324 i have done a lot more then the screenies showhere their is a house outside with the iders and skaven in it and a cave 1 level with skaven in it which are from the screenie. The screenies with the dungeon ect are fulled with vampires.
  7. Quote Yer... I hear ya... I did finish KotN, but not SI... I got to some mission where you had to torture people.. And then i had to reinstall because of some bloody bug, and then i haven't been bothered. yeah i have only clocked the game and kotn and si once i ike making stuff in the cs more
  8. Quote Happy I am to meet you, Happy-I-am! Welcome!Your system isn't that bad. Don't let it hear that you've called it 'crappy' or it'll start acting up on you! lol na only xp use to ever play up on me =D vist work very good other then the odd programe or game not palying easy fix for most of them tho =D
  9. Quote Looks good to me and I could always do interior pathing! pathing not hard at all btw only use blue nodes outside and somtimes in dungeons but their is a better way in dungeons
  10. Hey if you need any one for pathing il do it! idea: if you dont want them going near the gate or fort or w/e! you can make preferred path nodes they are blue, make them on roads and the side walk in the city or town or w/e! and the npcs will go for them more then the red or orange path nodes, meaning if you make the blue path nodes only around the town and the road it is less likely the npcs will go near the fort or oblivion gate unless command by an AI packge or a script or a quest. I can telll you how to do this is you wish just send me a pm As you can see the blue nodes are the one the npc will look at first and follow but will use the red nodes if its faster or w/e orange and red nodes are the same just orange is used in the wildness. the above screen shots are to show that you need to change the pathing if you change the road ect, also regenerate the the pathgrid in the cell after to optimize he linking of the nodes takes about 1 sec to do. Im not sure if you knew any of this but if you id it might help some one else or if you didnt then ive help you Commads hold alt and right click when in edit path mod to place blue node hold ctrl + alt and right click to place orange right click to place red node hold ctrl and left click to connect nodes
  11. Quote Im wondering if its possible to get a "sword" to cast a spell when you swing. that would be really cool. Anyhoo, as it is, Im interested in an overhaul, though I do not play as a mage ever (ironic i make animated staffs eh?)Something im working on are caster weapons. Like swords that do little to know physical damage but do elemental damage via enchantment, and shields will more benefit mages as well. set sword dmg to 0 set a staff scipt to it =D not sure if it would work but worth a try!
  12. looks good i will join the sequel but all i can do is basic ai, and building and clutter(dont like clutter ) also pathing =D i have exams in 4 weeks so yeah they come first
  13. Thank you, and a to you too! =D
  14. Hello every one, My modding name is Happy-i-am. I am a house modder for oblivion. I have been modding from the start of this year and have gone off and on modding from time to time. At the moment i am making a mod called Dark Stone Tavern. Where i come from? I come from a small place called New Zealand we are right under aussie =D we have more sheep then people (1 million and somthing people) i think.... lol The mod i like the best would be the unoffical patches =D best thing ever! My crappy system specs 8800 gts 320mb 3.2 ghz cpu 600watt psu 2gb ram 17inch moniter And if you ever need help making a house mod or dungeon just ask me il gladly help if i can. New modder unite?
  15. Quote If you have Vista, and you installed the game to the default path, you will have problems with the CS.Best solution is to uninstall the game and install it to the C: root directory.Or better, rename your current Oblivion folder, uninstall, reinstall, delete the new installed folder, and rename the old oblivion folder to the new folder.Then pull your ESP files out of the 'compatibility files' folder.But always make backups of your ESPs and meshes/textures first in a safe location. will give that a go later or tomorrow thanks alot
  16. yeah lol, oblivion cs and some real old games are the only things that dont work or have probelms on it for me tho sp1 fixed like 99% of the stuff for me
  17. Quote Lol, poor Willie. Remember, if you can, make optional .esps. The guild will be its own esp ad parthing for me will have to be in its own as well tes cs dosnt work that well on vista i could do path on the 1.0 the pathing just gets deleted very time i add stuff then save
  18. nice i will add those when im ready to face obse or what ever its called
  19. Quote I like your sword. Vicious looking goblins, or Skavens, you got there. yeah skavens and the sword is in the mod i had only just pulled it out of the warp stone
  20. Added new screenies Removed cobl uploading soon will make a rar and a exe version hope you guys like so far!
×
×
  • Create New...