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Vaisellias

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  1. Well, I was playing with the background color and I can get that white.. but I still can't get my vanilla textures to show up. EDIT Nevermind... I got it.
  2. I'm trying to learn texturing.. although I don't know how long that will last because I can't even get Nifskope to work properly.. I installed it correctly, and it opens correctly. I can load a nif file just fine, and I can see all the properties, change the colors, assign file paths for textures, etc. However, there are a few issues I'm having: 1. On the render window, the image shows up as a blank white render, rather than a color image. Yes, this happens with files I've extracted from the OB BSA. Yes, this happens with files I"ve downloaded in mods. If I recolor a texture using Gimp, at that point, it will show up as the color I made it, with the proper design, etc. 2. The render window is black rather than white, as it is in the screenshots I've seen. I can't find some of the options that I saw on the Nifskope wiki when I read it. All of the options I do have are set correctly, however. I am running v. 1.0.15 (The current one on SourceForge). 3. Even though I set the filepath for the textures to point to my recolored textures, and even though I set them up in the construction set for the biped model, I just have missing legs when I wear the pants. I am stumped! TIA for any help!
  3. Don't forget Julan by Kateri! That's my all time favortie MW mod. It goes right along with the main quest seamlessly. Ashlander Companion Julan MW Forever!!!
  4. Thanks for saying hi everyone!
  5. Thanks! I had tried OnEquip with the book, that didn't seem to work, for whatever reason. Now it's all working, though. Of course I only added the spell once, and with the other two scrips I just used them to update the journal.
  6. Just updating you.. I finally got it!!! Whoo Hoo!!!! I duplicated a candle activator twice and a hanging chain. I used the following script: Scriptname (my scn) Begin Gamemode if GetStage # Quest <= # && GetDistance Player <= 600 setstage Quest # endif endif end Begin onactivate player.addspelll (my spell) endif endif end Then I just put them up in the various locations and tested.. and yeaaa!! Such a simple thing but it makes me happy. Thanks again!
  7. I'm working with that script now. I decided to try a similar script on the book that I'm placing in the cell, without the GetDistance Player. That didn't work. I also tried several variations of that with the spell I was originally adding to the book. Those didn't work either. I put the script you gave me on a key right next to the book with a distance < 3000. That didn't work either. Aaah well.. at some point something will work. At least the dialogue is fixed thanks to your help!
  8. And one more thing with the diallogue.. do I need to use "say once" to make sure it doesn't come up again if it is set to an explicit quest stage, or only if it is set to < or < = stage?
  9. Ok.. cleaned it up and it saved correctly. Gotcha on the setstage.. I used it on that topic b/c I wanted the stage to go to 10 without a journal update, it was on stage 5 at the time. Then on stage 10, there is a new topic with getstage == 10 as a condition. And in the instances where I want the stage to advance after a journal update, I use the journal portion to setstage rather than a dialogue. Is that correct?
  10. Ok.. Doing that now.. then will try activator. Out of curiosity, is there a plain example of how Bethesda does it in some quest I could look at? Or don't they use activators for that purpose? I got the dialogue straightened out.. at least it seems so. They are saying what they are supposed to say.. I'll still do what you said. I suspected as much with the choice in the result box, but when I was looking through Vanilla quests I saw it sometimes, so I wasn't sure..
  11. Hmm.. I noticed that there are multiple voice files saved to the dialogue in my Data/Voice folder. That is probably because I initially was trying to create silent placeholders in the editor, then I later used Tes4Gecko to generate the silent mp3's. I'm going to delete the folder and generate them again and see if that clears it up. Grr Edit I meant the correct folder Data/ sound/ voice.. I need to sleep more often lol.
  12. Then from the final stage of this particular quest, I checked "completes quest" and put in the Result Script : SetStage (My next quest) 10, to start that one. That part works in testing. I just haven't got the journal updates working properly in between. (Will try activators)
  13. Ok for the activator, does it matter if it is visible in game (in the playable area) or can I put it in the void?
  14. For whatever reason, my laptop is not accepting my LAN tonight. I'll just type it in as coherently as possible: Dialogue looks like this: Under GREETING: Topic Text: GREETING Response Text: "I wonder if I might talk to you for a moment, about this whole situation?" Add Topics JRWLSituation01 Choice JRWLSituation01 Result Script ;Choice JRWLSituation01 SetStage JRWL01 10 Conditions: no GetStage JRWL01 == 5 no GetIsID JRAntonio01 == 1 ------------------------------------------------------------------------------------------- On the Quest Data page for this quest: Quest Name JRWL01 Priority 60 Script None Start Game enabled- checked (others not checked, as I don't rely on repeated topic) Edit- repeated stages is checked. Just not repeated topics Quest Conditions: no GetIsPlayableRace NONE == 1 AND
  15. K.. am getting screens. Might take a few b/c I'm on a different computer but I can get them to ya shortly. Thank you for all your help!
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