Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

shadeMe

Allies
  • Posts

    142
  • Joined

  • Last visited

Everything posted by shadeMe

  1. Right you are :thumbsup:

  2. Bless Queen lilith and her marvelous cotton socks!

  3. A belated New Year's greeting to y'all!

  4. Sundown, it's another moonlit sky,,,

    1. Khettienna

      Khettienna

      For millions around the world, but not for us!

      :wicket:

  5. I decide to to take a look at how the Alliance trolls are doing and look what I was in time (well, nearly) for! Congratulations to the Rider family and best wishes to their new born girl May she know not of the Sancre Tor's outrageous development time!
  6. is looking for uncharted worlds to occupy.

  7. Aw! My thanks, lady :D

  8. OBSE adds a couple of proper control structures. Look into its documentation for syntax.
  9. Bah! Humbug ...

  10. In case you were still wondering, the floating point values are represented using the little endian byte order, where the least significant byte is stored first.
  11. IIRC, there was a POC mod that was released sometime after Oblivion's release. It used the cellar/basement asset set to create a pseudo-random dungeon. This was done using scripts, and involved manually linking different static tiles together in a feasible order. In any case, the result was a generic looking maze (which was the goal). The idea was dropped as linking the different tilesets didn't seem like it would yield anything usable. In essence, the number of combinations that algorithm yielded was pretty low and every other seed looked similar to its older sibling.
  12. Yes, mum. But please avoid my room in that case.

  13. Thanks for the fish ! *jumps up and disappears*

  14. Mistake in the readMe - You probably mean Data Folder, not File. Nevertheless, I believe congratulations are in order
  15. Blue doppelganger !

  16. shadeMe

    Boo.

    Hail, Lord Reneer
  17. Ah ! There is no such thing Ref. walking is fast enough to be done over multiple frames.
  18. OBSE's leveled list functions could be used to emulate CorePC's implementation. That wouldn't require the use of Bash.
  19. Not, it's worse - The mod requires Bash to work
  20. This could be done more efficiently using leveled lists. CorePC has released a mod ( RandomNPC Clothing ) that does just that.
  21. Disease resistances depend upon the number of times you've been infected with a particular disease and the maximum stage you let it attain. The engine doesn't care about how you overcame the disease. So, to answer your question, there is no such limitation - Either way works. Yes. PS : I suggest you to look into the BGS forum discussion thread - That's the one I update frequently. And there's been a lot of progress since I posted this topic here
  22. I suggest running an AV scan as well - Your PC seems to show familiar symptoms.
×
×
  • Create New...