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Posts posted by shadeMe
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oh my grud!
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OBSE adds a couple of proper control structures. Look into its documentation for syntax.
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In case you were still wondering, the floating point values are represented using the little endian byte order, where the least significant byte is stored first.o, I opened up an .esp file I made with 3 static objects placed at specific coordinates using a hex editor. I learned that TES4 likes to store coordinates as 32-bit floating point numbers... backwards. From there, I've managed to isolate what I believe is a single reference.
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IIRC, there was a POC mod that was released sometime after Oblivion's release. It used the cellar/basement asset set to create a pseudo-random dungeon. This was done using scripts, and involved manually linking different static tiles together in a feasible order. In any case, the result was a generic looking maze (which was the goal). The idea was dropped as linking the different tilesets didn't seem like it would yield anything usable. In essence, the number of combinations that algorithm yielded was pretty low and every other seed looked similar to its older sibling.
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Mistake in the readMe - You probably mean Data Folder, not File.
Nevertheless, I believe congratulations are in order
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Hail, Lord Reneer
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Ah ! There is no such thing Ref. walking is fast enough to be done over multiple frames.
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OBSE's leveled list functions could be used to emulate CorePC's implementation. That wouldn't require the use of Bash.In that case I hope someone takes up Mage's idea
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Not, it's worse - The mod requires Bash to workBut that then means CorePC's will conflict unless we all download the "Must Always Use" Wrye Bash
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This could be done more efficiently using leveled lists. CorePC has released a mod ( RandomNPC Clothing ) that does just that.
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Disease resistances depend upon the number of times you've been infected with a particular disease and the maximum stage you let it attain. The engine doesn't care about how you overcame the disease. So, to answer your question, there is no such limitation - Either way works.This was actually something I really wanted to see in the game. I've always thought that diseases were so... lame in Oblvion. There is basically no reason to fear getting them because they can easily be cured and there aren't any major consequences. I will have to download it and test it out!
A couple of questions though:
I really like the idea of my character building resistance to a certain disease. But will this resistance only be increased if I don't cure it with a potion/spell/alter? In other words, will the resistance only be increased if my character successfully overcomes it on her own?
Will any mod added diseases also work with this mod?
Yes.
PS : I suggest you to look into the BGS forum discussion thread - That's the one I update frequently. And there's been a lot of progress since I posted this topic here
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I suggest running an AV scan as well - Your PC seems to show familiar symptoms.
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Make sure you reset DoOnce or you'll end up with a one time only effect. Well, once every cell reset anyway.
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SP2 enables PAE. The OS will be able to address up to 4Gigs if you've got it.32bit can only handle a bit less than four gig of RAM.
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*looks at WhoGuru*Yes, but the images I used were taken by WhoGuru
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Waitaminute! You've got the mod ?!#@
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If you don't mind me injecting my vile opinion, the retouching has left some (interlacing, apparently) artifacts. Or are those meant to be a part of it ? In every other regard, I give it my A-OK
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Get rid of these 2 lines :
CopyPlugin "Alt Version Esp\\AltModVer1-3.esp" "AltModverV1-3.esp" CopyPlugin "Script Version Esp\\ModVer1-3.esp" "ModVer1-3.esp"
... fromDontInstallAnyDataFiles DontInstallAnyPlugins CopyPlugin "Alt Version Esp\\AltModVer1-3.esp" "AltModverV1-3.esp" CopyPlugin "Script Version Esp\\ModVer1-3.esp" "ModVer1-3.esp"
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I have no doubt that this will fare better than Paranormal Activity My thanks to all the contestants.
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Microsoft Security Essentials was released some time ago and it takes care of all malware.
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Harassment. I see harassmentThis post has been edited by WhoGuru: Today, 04:17 AM
Reason for edit:: cookie thievery heh heh heh
Welcome, mate If you want tickets to the Bunny Ranch, just let me know.
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Automated Message: Please feel free to disregard it's warmth.
Welcome Just so you know, there is to be no splashing, diving or leet-speaking.
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Automated Message: Please feel free to disregard it's warmth.
Welcome Just so you know, there is to be no splashing, diving or leet-speaking.
PS : This one hopes that you're as good as your spouse in VA'ing.
[RELz] BabyFlcnRider!!!!!!
in General Discussion
Posted
I decide to to take a look at how the Alliance trolls are doing and look what I was in time (well, nearly) for! Congratulations to the Rider family and best wishes to their new born girl May she know not of the Sancre Tor's outrageous development time!