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shadeMe

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Posts posted by shadeMe

  1. o, I opened up an .esp file I made with 3 static objects placed at specific coordinates using a hex editor. I learned that TES4 likes to store coordinates as 32-bit floating point numbers... backwards. From there, I've managed to isolate what I believe is a single reference.

    In case you were still wondering, the floating point values are represented using the little endian byte order, where the least significant byte is stored first.
  2. IIRC, there was a POC mod that was released sometime after Oblivion's release. It used the cellar/basement asset set to create a pseudo-random dungeon. This was done using scripts, and involved manually linking different static tiles together in a feasible order. In any case, the result was a generic looking maze (which was the goal). The idea was dropped as linking the different tilesets didn't seem like it would yield anything usable. In essence, the number of combinations that algorithm yielded was pretty low and every other seed looked similar to its older sibling.

  3. This was actually something I really wanted to see in the game. I've always thought that diseases were so... lame in Oblvion. There is basically no reason to fear getting them because they can easily be cured and there aren't any major consequences. I will have to download it and test it out!

    A couple of questions though:

    I really like the idea of my character building resistance to a certain disease. But will this resistance only be increased if I don't cure it with a potion/spell/alter? In other words, will the resistance only be increased if my character successfully overcomes it on her own?

    Will any mod added diseases also work with this mod?

    Disease resistances depend upon the number of times you've been infected with a particular disease and the maximum stage you let it attain. The engine doesn't care about how you overcame the disease. So, to answer your question, there is no such limitation - Either way works.

    Yes.

    PS : I suggest you to look into the BGS forum discussion thread - That's the one I update frequently. And there's been a lot of progress since I posted this topic here XD

  4. Get rid of these 2 lines :

    
    CopyPlugin "Alt Version Esp\\AltModVer1-3.esp" "AltModverV1-3.esp"
    
    CopyPlugin "Script Version Esp\\ModVer1-3.esp" "ModVer1-3.esp" 
    ... from
    DontInstallAnyDataFiles
    
    DontInstallAnyPlugins
    
    
    CopyPlugin "Alt Version Esp\\AltModVer1-3.esp" "AltModverV1-3.esp"
    
    CopyPlugin "Script Version Esp\\ModVer1-3.esp" "ModVer1-3.esp"

  5. This post has been edited by WhoGuru: Today, 04:17 AM

    Reason for edit:: cookie thievery heh heh heh

    Harassment. I see harassment :D

    Welcome, mate :thumbup: If you want tickets to the Bunny Ranch, just let me know.

  6. Automated Message: Please feel free to disregard it's warmth.

    Welcome :unsure: Just so you know, there is to be no splashing, diving or leet-speaking.

    PS : This one hopes that you're as good as your spouse in VA'ing.

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