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shadeMe

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Everything posted by shadeMe

  1. Make sure you reset DoOnce or you'll end up with a one time only effect. Well, once every cell reset anyway.
  2. SP2 enables PAE. The OS will be able to address up to 4Gigs if you've got it.
  3. Waitaminute! You've got the mod ?!#@
  4. If you don't mind me injecting my vile opinion, the retouching has left some (interlacing, apparently) artifacts. Or are those meant to be a part of it ? In every other regard, I give it my A-OK
  5. Get rid of these 2 lines : CopyPlugin "Alt Version Esp\\AltModVer1-3.esp" "AltModverV1-3.esp" CopyPlugin "Script Version Esp\\ModVer1-3.esp" "ModVer1-3.esp" ... from DontInstallAnyDataFiles DontInstallAnyPlugins CopyPlugin "Alt Version Esp\\AltModVer1-3.esp" "AltModverV1-3.esp" CopyPlugin "Script Version Esp\\ModVer1-3.esp" "ModVer1-3.esp"
  6. I have no doubt that this will fare better than Paranormal Activity My thanks to all the contestants.
  7. Microsoft Security Essentials was released some time ago and it takes care of all malware.
  8. Harassment. I see harassment Welcome, mate If you want tickets to the Bunny Ranch, just let me know.
  9. Automated Message: Please feel free to disregard it's warmth. Welcome Just so you know, there is to be no splashing, diving or leet-speaking.
  10. Automated Message: Please feel free to disregard it's warmth. Welcome Just so you know, there is to be no splashing, diving or leet-speaking. PS : This one hopes that you're as good as your spouse in VA'ing.
  11. Was planning to do the same. Was looking into MGE's DX wrapper to see if I can port the depth buffer's definitions.
  12. Will do asap. I've been trying to port you other shaders to Oblivion. Started off with SinCity. Haven't tried it in-game though.
  13. Congratulations on your first release
  14. The latest build works. Can see a visible difference, but it seems to be far too subtle. I didn't test it a lot thought - Was pretty slow ( killed 15 FPS ).
  15. Take a look at the armor test warehouse - That should give you a good example. The cell is crammed full and the culling is quite obvious.
  16. Should be very useful ! Let's hope they have a take on Cyrodill's diseases.
  17. Wonder who drank their ox blood ...
  18. I'm getting this, I tell you ! Even if I don't play the game !
  19. Whoops, my bad. Nothing wrong with the name. The shader isn't loading properly for some reason.
  20. nah ... seems like the loadShader command doesn't like the naming convention used by your FX file. I'll mess around and see if I can figure out something.
  21. There's a typo btw, thisframe's named as thisfranme. Compile error seem to have occurred.
  22. The int/ext/uw flags aren't an issue. I can (been doing just that) use OBGE's setShaderXXX and CS' isUnderwater/isInInterior functions to simulate those flags. Yeah. There's a chance that the shader didn't compile ( OBGE does that at runtime, IIRC ). I don't think it throws any exceptions when shaders don't compile. I'll look into the source code and make sure.
  23. Don't be intimidated by the off-topic'ness of this forum - It'll soon grow on you That said, welcome
  24. Still taking (reasonable) requests
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