Alright, none of you know me, I'm not very well-known among the modding community. I usually download mods, not create them, though I do edit them to fit my tastes. I am Ajax, and I plan to bring you what will be the biggest Oblivion mod of all time.
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Enough ego-stroking, here's what it actually is. I'm going to be redesigning the game, every aspect of it, as a sort of "realism" mod for a fantasy setting. Unlike other medieval mods that start and fail, I already have the groundwork laid out, at least most of it. Unlike other mods, I am also not removing a core component of Elder Scrolls gameplay: Magic. I've seen other mods try to recreate medieval France, or the Holy Land, and call for the removal of all magic and magical effects. I'm not doing that. I'm crafting a version of Cyrodiil that operation under a modified version of real-world rules, so that it would not be out of place in the High Middle Ages, but it still allows for Argonians and Daedra to exist.
My main focus is to bring historical accuracy to bear in this mod by redesigning the models, props, NPC's and social structure. In the final version Cyrodiil will be double the size, have farms dotting the landscapes, have mines actively mining for Iron, Silver, Gold, and other materials (Glass and Ebony are downplayed, and may be removed entirely as a main element...probably be used for decorations, mostly), and increase the named population for about 1000 to closer to 6600. It will include expanded questlines, new questlines, more factions, more towns, and contain both heavy, dark subject matter and light-hearted, goofy material.
In order to help facilitate this, I am working on a "Pre-pre-alpha" version that adds nothing, but rebalances the gameplay to allow for development for this mod. While I am working on this, however, I am still looking to get started on the main mod itself. I am starting simply with the items that the player can interact with, wearables, weapons, potions, and other misc items that take up invintory space. The first items to be worked with is clothing, weapons, and armor.
Here's where help comes in. I can't model. I've tried, and I do not have the patience for it. I'm looking for people that can help me out with this, as I don't want to just use placeholders indefinately...especially if they're placeholders I don't have yet. The actual number of models needed are small compared to the number of times those models will be seen, but none will be seen if I don't have the tunic models. All I need are the models made, I have references ready for everything, but no one seems to want to help me at TES Nexus, and some have suggested I try here. If anyone wants to try my proof-of-concept .esp, PM me here or on the Nexus, and I'll make sure you get the latest build, but I just need someone willing to model me a shirt, or a pair of pants, or something. Just to get me started.
My current plan for clothing is as follows:
35 different upper-body clothes -- 25 mid-thigh tunics, 5 mid-shin tunics, 3 robes, 2 unique shirts (Most shirts translate to dresses for women)
10 different types of pants -- Tights, Leggings, 3 Trousers, 5 Pants (Separated into different names to allow different styles)
12 different types of footwear -- 7 shoes, 5 boots (None are counted as armor)
10 different "vests" -- 2 vests, 2 jerkins, 3 tabbards, 3 surcoats (Vests go on the Amulet slot)
5 different "Coats" -- 2 coats, 3 cloaks (These go on the Tail slot)
Several different hats -- Haven't nailed these down yet, but I'll be working on getting to them soon.
And each shirt and pair of pants will posses different types:
Lower-class 1 or 2 colors. Made of burlap, wool, or linen.
Middle Class 2 or 3 colors. Made of wool, linen, or cotton.
Upper Class 3 or 4 colors. Made of linen, cotton, or silk.
Noble Class 4 or 5 colors. Made of cotton or silk only.
This means that a single tunic will have 256,630 different versions, for a total of 8,725,456 different upper body variations per gender (Monks only get wool, nine colors [one per Divine}, and four caste patterns). That's a lot of use from 35 models. I'm not asking for anyone to skin them, I can do that, I just need the models, ready to be used in Oblivion.
Weapons also receive an overhaul, as does armor (Heavy armors are now metal armors, and light armors contain only non-metals). These have far fewer variations on the clothing, but and still receiving a heavy redesign. If you wish to learn more about the mod, the other threads I have med discussing it can be found here and here.
If anyone wants to help me with this, PM me on any of these forums linked, and I'll send you anything you need.
I'm looking forward to having people play this! It's an ambitious project, to be sure, but, I think, a worthy one.