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StormingKiwi

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Layman

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  1. Thank you for the welcome, approving the content and replying! I'm hoping to relate it to the level of the summoner/caster NOT necessarily or exclusively the PC. And I'm thinking of making it conjuration skill instead of level, so a level 20 with 80 conjuration skill has better summons than a level 30 with 65 conjuration skill. And therein lies the rub, it is easy to get values in Papyrus, but less easy to set them. I'm looking at implementing a more generalised solution, but it is looking like it is outside the technical realm of what is possible...
  2. Hi everybody, new to the forum. Long time TES player I'm trying to get a mod working, where the strength of a summoned creature is related to the level of the summoner. 1) Is there a way to see the effect archetype that the game uses? e.g. summon creature? So what I want to do is to spawn a creature, then set that creatures level to the same level as the conjurer. Getting the conjurers level is easy, but setting the creatures level is a bit harder. Progress so far I have written a script which extends activemagiceffect. When summon familiar is cast, it creates a variable and sets spellCasterLevel to the level of the spell-caster, then it prints it to the debug notification. How do I get a scripted reference to the summoned creature and how do I set the level of the summoned creature to be spellCasterLevel? inthe console there is a setlevel command, but this doesn't appear to be present in papyrus?
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