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nekroskoma

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About nekroskoma

  • Birthday 06/05/1989

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  • Gender
    Not Telling
  • Location
    The Abyssal Plane
  • Interests
    Things that inspire Nightmares

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    nekroskoma

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  1. Upload More Screens EDIT: Added Creation Kit Screens
  2. Version 1.1

    53 downloads

    Adds a underground house north of solitude, it is a mix of Dwemer and Solitude architecture. It has all the crafting benches and a small/Meduim Sized garden Location ======== north of solitude near broken oar grotto Install ======= extract the file into the Data folder or add to NMM Uninstall ========= Delete the .esp and .bsa and this readme Incompatibility =============== possibly any mod changing the areas around broken oar grotto Credits ======= Blary for his/hers modders rescources http://skyrim.nexusmods.com/mods/30599 http://skyrim.nexusmods.com/mods/30600 http://skyrim.nexusmods.com/mods/30602 Tools Used ========== 7-Zip - http://www.7-zip.org/ NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope TES5Edit - http://skyrim.nexusmods.com/mods/25859 Creation Kit Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp Wrye Bash - http://sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/
  3. I know what a readme is, i was going to up this to the workshop but it doesn't matter now
  4. For the release option it says to include a readme, is that in the .bsa? I'm not sure where you want it, and if its in the Bsa, how?
  5. For the release option i have my home using General Stores for storage is this ok? Im still using some of Blarys resources for containers and clutter but i wanted to use GS since its a mod i personally use all the time, and it needs a bit more love though I'm thinking about removing the general stores, i started building this house along the lines of something i would set up shop in but i fell out of love with idea, though i can do one with GS enabled for shits and giggles later
  6. i got them all working not long after i posted, but why is this so? (the not on cardinal degrees) just another quirk in the game?
  7. i should have asked sooner but Bioshock, is the right place to ask I'm trying to put weapon plaques in my final but they seem to only half work, the weapon is mounted and can be taken in game but you cant activate the plaque to put anything on it, i copied the prefab from WarehousePrefabs wholesale and just pasted and moved them into position out of that and the bookshelves i though the bookshelf would be the one that would not work but it works perfectaly EDIT: ok i did some investigating in game, it turns out most of the weapon racks in WarehousePrefabs only half work
  8. i have a bit of a problem, im working on basics 3 but when i paint the no grass texture its still rendering grass where is should not ingame though its rendering the landscape just as it should i assume this is a problem with the ck or do i have to do something to get the render window to update? Edit: i suppose the third post in that thread is the solution to this
  9. ive been wondering what is exactly is up as well, i have yet to enable the .esm but my first guess to many of the issues is their mods that are not playing nice in time mods and patches will update and all will be well again and good to know about FNIS
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