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GamerRick

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Layman

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  1. RC 1.03 plays like it should still be in BETA. Or, I could say that after 1 year of BETA I am amazed how buggy, rough edged, and frustrating this mod can be. If you finish the walkthru, it will greatly help me/us get past the frustrating parts and know what we are supposed to do, which will enable us to identify and report bugs. Example: I am on "Another Dimension". It took me forever to find the entrance to the Citadel sewers (I used TCL to fly around and search for it). There are many situations where I feel like I am searching for a needle in a haystack. Adding quest markers is easy to do, no? I go into the prison area and find that the two keys I need are in locked cells that need one of those keys. Console to the rescue to unlock the doors. The jailor was sitting on a stool in the rear of the cell. Was he supposed to give me his key? Without a walkthru, I don't know what is supposed to happen. So, I use the console to unlock the cell, kill him, and take the key. I am also wondering when I will get my inventory back, Seems to me, I should have gotten it after Basic Training. Overall, this mod is really well done, but there are many situations where I feel tempted to deactivate and reload an old save. Thanks.
  2. Jaffre always dies (for me) at the great Oblivion gate in Bruma. This has happened with 3 characters I have played. With the current character, I made an effort to keep him alive, but he is dead when I return from closing the gate. There seems to be no way to keep him breathing. I just started the mod, and Stefan has a lot to say about Jaffre. I can't seem to break the news to him.
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