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Keeron

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Layman

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  1. I´m looking for poems that fits to use In the game, but not is Bethesda standard material. I´m working on a mod with a follower that will recite poetry on request so I´m looking for resourses on Skyrim poetry. If you just post a poem - please give me some lead to find the author. I can´t use poems without the authors permission for copyright reasons.
  2. I use the word "bypass" to indicate that the idea is that the main quest will be altered in such a way that you will not do parts of it. You might say that youre done with the main quest after Dragon Rising. Yes, you will not be able to do some things - but thats the point. If my build is a cowardly beggar I don´t whant to fight Mirakk or make a peace treaty - if it´s a mighty warrior i dont use the mod.
  3. There are some mods out there doing just that - like Another Life, so I don´t realy se the problem. Many of my character builds are not cut out to be the Dragonborn - the game is so mutch more than the main quest. Any way - I haven't described my mod in such detail yet. As far as I come it works - I´m just about to start a test playthrough so we´ll se.
  4. Hello, for many years ago I was introduced to Skyrim and played it a lot on the PS3. I have played a lot of RPG:s earlier so I just loved it (I cant stand games of the type "do that, do that, fight him, fight her"). There were a lot of things I thought was made wrong but mainly its a great game. Since I don't use Windows I could not use mods. Ok, I might mention it, Im a programer by day. (Writer and musician by night) Then Valve created Proton - a version of Wine Windows emulator made for running windows games om Linux. So I build a Steammachine, and decided to run Skyrim under Linux, with mods, and it has worked great. I decided to work with Oldrim and not SSE for stability and more mods. While Importing tools into the enviroment suddenly I was using the creation kit. So, I made one realy simple mod just for testing https://steamcommunity.com/sharedfiles/filedetails/?id=1859568895 Now I have three modprojects - going into Scripting. Learning the strangest things: that saving a script means compiling - not saving, that someone realy can make a programing language with objects but not arrays, that the bugs in the vanilla game was realy small compared to what can hapen developing in this enviroment and that papyrus might have been the reason that great Egypt fell. I joined here mainly because I need to understand the ck and mostly scripting to continue modding. My projects are (for now): A non fighting follower A changed questline for the Companions A mod to bypass the main quest
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