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Vince

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Image Comments posted by Vince

  1. Thank you all for your kind comments.  :)

     

    DarkRider, given my last name, could the name of my boats be anything else?  Bounty I is my Boston Whaler, Bounty II was a Cape Dory Typhoon (in Bermuda now!),  Bounty III was a Cape Dory 24. 

    • Upvote 1
  2. Thanks, guys. I haven't decided if I can use it in a game. The issue is how conventional weapons are held versus how this one needs to be held. I'm working on a spiral wrap grip and a pommel now.

  3. Nekranom and StarX, thanks for the kind words.

    donnato, it seems a lot of things work better if you can minimize the triangles and long thin polys. Having almost all quads is especially important for sub-D modeling. Ideally, one's model should be all quads with the density of polys proportional to the local curvature. I think my awl (in this gallery) is the closest I've come to that so far.

  4. Vou, we used to call what you described as a "splainer". You waved it around in your hand while you "splained" to someone to play nice or else. :rofl:

    Thank you all for your comments. I agree the pointy thing might be best as the tip of a mage's staff.

  5. I would like to see this in Solid shading with Occlude background geometry on. It would be easier to see the wires that way. Just the same this is very good work. No, I would not want to UV map it, thank you very much!

  6. As always 1st class work. Also, as usual I've questioning the work in some way--mainly because I'm trying to do the same thing and I learn from what you've done. The distressing in general is very believable. However, other than the edges of what look like brass reinforcements in the left image, I don't see the extra wear along the edges that I would expect. What do you think?

    Folio03

          11

    StarX, let me preface my comment by stating that I think this work (all the books) is first class. However, there is one invisible elephant in the room: text.

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