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NinjaMonkey

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NinjaMonkey last won the day on November 8 2011

NinjaMonkey had the most liked content!

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    In a tree, practicing with my Bananchucks.

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  1. I have a slight problem with my new WIP mod. I've placed a red welkynd stone in the center of a room. I've set up a trigger zone to make it fire at 8 targets in sequence, then all at once. I've got that part working. The problem is that it won't stop firing when the player is no longer in the trigger zone. I cobbled together the script from some I've seen around here: From what I understand of scripting, that should make the stone stop firing after leaving the trigger zone but it doesn't. What do I need to change to make this work?
  2. Currently working on my first mod.

    1. Show previous comments  1 more
    2. Lanceor

      Lanceor

      Yay! Another modder joins the ranks!

    3. Hanaisse

      Hanaisse

      Good luck with that! Don't be afraid to ask questions. :)

    4. NinjaMonkey

      NinjaMonkey

      My first mod idea was a bust, but I've got another one in mind. This one will involve a bit of a dungeon crawl through a new Ayleid ruin. Any suggestions on potential pitfalls to avoid?

  3. Well, that effectively kills my mod. Darn it. Now I'm going have to walk around with a leaf on my bottom lip for a while.
  4. Okay, got a problem. I've attached scripts to the varla and welkynd stones that should add "depleted" versions of the stones to the player's inventory when they're used. For some reason, the scripts aren't working right. If I have an enchanted weapon that isn't fully charged, selecting a varla stone re barges it but doesn't add the depleted stone. If I don't have anything that needs to be recharged, selecting a varla stone does add the depleted stone. That's definitely not what I want to happen. The script is: Scn RVWSVarlaStoneScript Begin OnEquip Player Player.AddItem VarlaStoneDepleted 1 End From what I understand, this should run whenever I select a varla stone in inventory, but in only runs if the stone is not used to recharge something. I get a similar problem with the welkynd stones. How can I fix this?
  5. Yes it is. I have another question related to it. I want to set up one of those spell firing stones to shoot at 8 different targets in sequence over a one second period, then fire on all 8 at once. What would a script like that look like?
  6. I'm trying to script something and I want to make sure I have this right before I go too far. What I want to happen is this: 1. The player puts some items in a container. 2. A spell hits the container, removes the placed items and replaces them with welkynd and/or varla stones. The script I have for the spell is: scn RechargeVarlaWelkyndScript Short VCount Short WCount BeginScriptEffectStart Set VCount to RCRef.GetItemCount VarlaStoneDepleted Set WCount to RCRef.GetItemCount WelkyndStoneDepleted RCRef.RemoveItem VarlaStoneDepleted VCount RCRef.RemoveItem WelkyndStoneDepleted WCount RCRef.AddItem VarlaStone VCount RCRef.AddItem WelkyndStone WCount End Do I need to add anything more to this?
  7. Well, we made it back. Nice long drive. The movers won't be here until tomorrow, so I'll have to crash with Vyper tonight. Whoa, I'll bet that was a rush, especially from a low altitude like that! Well, if you ever get the chance to jump from 14,000, take it! Being in free-fall for a full minute is just awesome! Thank you, good Sir Knight. Verily, this realm doth seem most friendly.
  8. Thanks! Well, if we get Tiger, Mantis & Crane, we'll have the Furious Five. Wouldn't that be interesting? "Zoo" doesn't even begin to describe the family I come from. Thanks! Thanks! I will definitely be going through the classes offered here. Thanks for all the cookies, guys! I needed a fresh sugar rush (been chasing some little ones around all day).
  9. Thanks! I'll definitely be looking through those.
  10. Thanks for the cookie and the welcome! Thanks! I know, right? I'll never forget my first jump. I was surprised at how much colder it was at 14,000 ft. Plus, it's a bit harder to breath with the air being so thin up there. But, wow, what a rush! And to think I used to be afraid of heights... Thanks! Thanks! Wireless router, huh? Thanks, I think I'll take you up on that. As for starting, I think I'll stick with basic things (like making a house, modifying existing weapons, making spells & enchantments, etc.) until I get a good feel for things. After that, I'll look into more advanced stuff like modifying textures and meshes (and making my own, eventually) Man, you weren't kidding about how friendly this place is. Thanks for turning me onto it. Thanks you all for such a warm welcome!
  11. Greetings, all. I'm the NinjaMonkey, wielder of the famed and feared Bananchucks! I was encouraged to join by my cousin, known here as The Vyper (yes, we actually are related, strange as that may seem ). A little bit about me: Like my cousin, I'm an avid martial arts practitioner. I also enjoy video games (one reason I'm here ), skydiving (there's nothing like it), skiing (on water and snow), sport shooting (non-living targets only, live ones are too messy), and a host of other things. Why I'm here: I've been playing Oblivion on my Xbox for almost a year. I recently got it for PC (because my Xbox died) and I really want to get into modding. Vyper tells me this is a great place to learn and I'm anxious to start, but it'll have to wait a few days (see below). What's going on right now: I'm at a family reunion in Mississippi, but I'll be moving a bit up north when it's over. As luck (or fate) would have it, I'll actually be moving into the condo adjoining Vyper's (we're actually staying in adjoining rooms of the same hotel here - already getting a taste of what's to come ). Not sure how long it'll be before I have internet access there, but it shouldn't take too long. Until then, I'll ask Vyper to teach me all he knows. Well, that's all I've got for an intro. Looking forward to hanging out here.
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