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Files posted by Hanaisse
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The TESA Skyrim Resource Kit Project
This project is a community collaboration of free-to-use resources for your modding needs. Find out all about the TESA Skyrim Resource Kit Project here.
Browse through the list of resources. All the files are here for convenience.
22,773 downloads
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Real Water for the CS
Oblivion 1.2.416
TES Construction Set 1.2
Optional - Construction Set Extender (why don't you have this?)
A texture to add realistic looking water to the Construction Set.
v1.1: Added 10 new textures to choose from. Enjoy!
Tired of that ugly pink fake water when working in the Construction Set? I sure was, so I found out how to replace it and made my own texture to simulate real water.
Update: Previous instructions included modifying the ConstructionSet.ini file, but it has since been determined this is not necessary. If the water does not look good in the CS, check to make sure these settings are set like this;
bUseWaterShader=0
bUseWaterHiRes=0
1. Extract this archive to a temp folder.
2. Decide which texture you would like to use. The current texture in the Textures\Water folder is the original as default. If you'd like to use an alternate texture, remove the file water00.dds from Textures\Water folder, add the alternate texture to this folder, and rename it to water00.dds. Drop the Textures folder into your Data folder.
3. Enjoy peaceful bliss while working in the CS.
1. Delete the files/folders associated with the mod.
Unless you already have a CS water replacer this will not overwrite any content, nor will it mess with your Oblivion game water.
5/14/2011 - v1.1 - Updated to add new textures.
5/10/2011 - v1.0 - Initial release.
I can be found and PM'd at tesalliance.org for any issues.
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to ShadeMe for the instructions on how to replace the ugly water.
Insanity's ReadMe Generator
Elderscrolls Construction Set
Photoshop
You must contact me and obtain my permission before re-packaging any part of this mod.
372 downloads
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Multiple Oblivion Manager - MOM
By: InsanitySorrow and Hanaisse
Version: 1.2.0
Release Date: 12/17/2011
08/23/2011 - UPDATED RELEASE 1.2.0
Tweak - Added Swap warning message
Tweak - Saves UI window position (4.0 only)
Change - Directory has been restructured
Change - MOM has a new, much better error log format
Improvment - MOM will no longer replace spaces in Image names with underscores
Improvment - MOM will now remove all special characters from Image names (Not previously created Image names)
Addition - Added Help button - links to online ReadMe
Addition - Added a Theme setting with two themes, Red and Black
Tweak - Removed About Button
Tweak - Updated the ReadMe - ReadMe is now in html, Word or txt format
Core - Optimized the graphics (Reduced the exe size)
Core - Requirement is now .Net 3.5 or 4.0
MOM is a new take on managing multiple Oblivion installs. It's a small app with a powerful punch that will ease the confusion of trying to manually switch between two or more Oblivion setups.
Multiple installs are becoming an increasingly popular trend. For anyone who has ever wanted to have a testing environment without messing with their current install, this is for you. Or for retaining an OOO oriented install but want to try a new TIE install.
MOM will create and manage each completely separate Oblivion setup (called "images").
Best of all, MOM will swap out these images with a click of a button. No more manually renaming folders!
Read the included README for all detailed information.
1. Extract the archive anywhere you'd like (but preferably not within Program Files or Oblivion dir)
2. Run the .exe
InsanitySorrow @ TES Alliance
Hanaisse @ TES Alliance
Please report any problems in the official release threads;
TESA Release
BGS Release
You may NOT use this or anything from it elsewhere.
Do not change or copy this file in any way.
Please do NOT re-host this file without our explicit permission.
774 downloads
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Sutch Village
Sutch Village
=============
A joint venture of Arthmoor and Hanaisse.
Requires OBSE v20 or higher.
As many are aware, Bethesda once had plans to include the city of Sutch in the game. The E3 demos contained passing hints to its existence, the map loop in the game's intro had it marked NW of Kvatch, in the CS you can make out the land depression they prepared for it along with several cells tagged as being part of it, and it even has its own Oblivion gate.
For reasons unknown, it was cut from the game at the last minute and a ruined Fort Sutch plus the Oblivion gate is all that remains. As a result of this, several people have attempted reconstructions of the city. Plenty of projects have been abandoned, while others left their work for someone else to pick up.
This village mod is our take on restoring Sutch to the game. Based on extremely sketchy lore found in scattered places on the web, we arrived at the conclusion that the city itself has been destroyed and only a ruin is left behind. Rather than attempt to rebuild a large city over the top of a ruin, this mod takes the position that settlers have only recently come back to the area in an attempt to start over. There is a village northwest of Fort Sutch, containing a manor house along with some housing, an inn, some supporting farms, a vineyard, and an ebony mine. Yes, the only one known to still be functioning in Cyrodiil. The stuff can't only be available in Morrowind
Features
========
See the ReadMe, or just go and find them yourself. We don't want to spoil it!
Installation
============
Manually: Unpack everything into your Oblivion\Data directory.
BAIN use is recommended for automatic install.
Rebuild bashed patch.
If you use RAEVWD and want the new buildings to show up VWD, run TES4LODGen.
Uninstallation
==============
Manually: Remove all files this archive contains from your Data folder.
Or uninstall via BAIN.
Rebuild bashed patch.
Compatibility
=============
Major landmarks in the area, including Fort Sutch and Malacath's Shrine, should be entirely compatible. Any vanilla quests associated with them are intact.
A patch will be required (and is available on Nexus) for Unique Landscapes: Lost Coast.
A patch will be required for Hammerfell's border crossings plugin.
This mod is NOT compatible with other mods that restore the missing city of Sutch to the area as they all use the same space.
Patches for these mods will not be provided. Sometimes you simply need to choose one over another.
Known Issues
============
None so far!
Please report any issues in the official forum thread.
Both Arthmoor and Hanaisse can be contacted via PM at this site.
Credits
=======
See ReadMe for full list of credits.
Licensing and Legal
===================
Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from Arthmoor AND Hanaisse. This includes (but not limited to) any of the many new unique resources and textures made by Hanaisse.
Non-English translation versions may be uploaded without permission on the following conditions:
1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.
All inquiries regarding this mod must be directed to Arthmoor or Hanaisse. If after 180 days contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at TES Alliance (tesalliance.org). Arthmoor can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, and AFK Mods under the username Arthmoor. Arthmoor can also be contacted via his blog at http://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that we are no longer maintaining this mod.
Though this mod has been released under the banner of the Arthmoor's Villages project, it is a joint work between Arthmoor and Hanaisse and as such, efforts to contact both of us must be exhausted fully before this mod can be assumed to be abandoned. She maintains a regular presence at both the Bethesda Game Studios Forums and at TES Alliance.
Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained.
Version History
===============
Version 1.0.4 07/22/14
* Added road sign support for Roads of Cyrodiil.
* Fixed a bug in the Winery quest where the shipments would never come due. ( We of course wonder how this has gone so long without being noticed )
* Fixed a bug where late shipments would not be cleared properly if the wine bottles had been placed in the store chest.
Version 1.0.3 12/21/12
* Added notifications of when the winery profits are ready if you hired Gill to handle the shipments.
* Gill was not being paid! You're lucky he hasn't gone on strike.
* Added the Gottshaw painting to the Silver Star Inn.
Version 1.0.2 12/08/11
* Rumors were being used by the Dark Brotherhood, who would certainly not care (especially Lucien LaChance).
* Avena and Gill at the Silver Star Manor did not have their merchant chests hooked up properly.
* The priestess of Kynareth will now properly sell spells to everyone rather than just new characters.
Version 1.0.1 11/10/11
* The mesh for the Silver Star Inn had incorrect AWLS compatibility data.
* The mesh for the Damned Wolf also had incorrect AWLS compatibility data.
* The mesh for the Silver Star Manor had upside down windows.
* The _far.nif for the manor needed a refresh once the windows on the manor mesh were fixed.
* A floating tree was spotted along the canyon road to the coast.
* An AI oddity with the Old Pirate caused him to wander into the water where he didn't belong.
* The Damned Wolf's voyage did not unlink the path grids, which would cause lots of residents to decide to go for a swim.
* The Kynareth shrine could not target the player with the spell.
* The Kynareth priestess was not able to sell spells.
* Bed use was not being set up properly when paying for the room at either inn.
* The Razor's Edge sign was too close to the building and was causing it to get jammed at an angle.
* Removed unnecessary alpha information from a few textures.
* Dates on the two clutter maps have been corrected to reflect 3rd era instead of 4th.
Version 1.0 11/02/11
* Initial public release.
295 downloads
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InsanitySorrow's Goldbrand & Eltonbrand Swords [Ob]
Name: InsanitySorrows Goldbrand and Eltonbrand
Version: 1.0
Date: 4/22/2012
Category: Weapons
Author: InsanitySorrow and Hanaisse
Forum: tesalliance.org
=================
Requirements:
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Oblivion 1.2.416
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Description:
=================
This adds the Tamrielic Artifacts Goldbrand and it's upgraded version Eltonbrand to Oblivion.
Goldbrand is a golden katana with the ability to set its foes on fire.
Eltonbrand is a more powerful version of Goldbrand.
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Details:
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More unique creations by InsanitySorrow. New high quality models with hi-res textures featuring InsanitySorrow's unique designs.
Find them in a respawning chest just inside Fort Nikel (which is just outside of Weye).
Two versions of Goldbrand are available - Goldbrand II uses a "dirtier" texture.
Stats and enchantments are similar to the original Morrowind blades.
Ported from Skyrim with permission.
Skyrim version is here:
Goldbrand
Eltonbrand: coming soon
=================
Install:
=================
Manual;
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the ISbrandswords.esp file.
BAIN; (recommended)
1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Right click the archive name and Install.
4. In Wrye Bash Mods tab, check the ISbrandswords.esp (Also recommeneded to run BOSS first). No need to rebuild bashed patch.
=================
Un-Install:
=================
Manual;
1. Start Oblivion Launcher, click Data Files, and disable the ISbrandswords.esp file.
2. Delete the files/folders associated with the mod.
BAIN;
1. In Wrye Bash Mods tab, deselect the ISbrandswords.esp.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
=================
History:
=================
4/22/2012 - v1.0 - Initial release.
=================
Contact Details:
=================
I can be contacted here or at tesalliance.org
=================
Credits:
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Full credit to InsanitySorrow for the models and textures. I just put them in the game.
=================
Tools Used:
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Insanity's ReadMe Generator
Construction Set Extender
TES4Edit
Nifskope
Pyffi'd and optimized.
=================
Licensing/Legal:
=================
You must contact me and obtain my permission before re-using or re-packaging any part of this mod.
Do not upload this mod anywhere without permission.
171 downloads
0 comments
Updated
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Oblivion Gates in Skyrim - Resource
Oblivion Gates in Skyrim - Modders Resource by Hanaisse
v2.0 - 11/14/12
- All meshes now have proper collision
- Added 5 new textures
- Improved all textures from 1024x1024 to 2048x2048
Meshes and textures only, 100% made by me, by request. Use as you will, I only ask you give me credit.
Includes;
- 6 gate models: Full, Full but broken, 3/4 full, Half, 1/4, and a stub.
- 4 rock clusters: To fill around the base.
- 1 spike.
Ten textures to choose from for the gates and rocks - mix or match. Two textures for the spike.
** Don't forget to repath the textures in Nifskope first **
Enjoy!
166 downloads
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Snowy Dreams
Name: Snowy Dreams
Version: 1.0.1
Date: 12/10/2011
Author: Hanaisse
Requires Oblivion 1.2.416
Requires border regions to be disabled (bBorderRegionsEnabled = 0 in Oblivion.ini)
==============
Description:
==============
A Christmas holiday themed new Player-owned house high in the Jerall Mountains, with a small quest to obtain it.
Created for and entered in the 2010 Oblivion Real Estate (ORE) Xmas Challenge.
Will you help save the holiday season?
==========
Details:
==========
* Wait 24hrs in-game for the quest to start *
Earn the ownership of the Blue Twilight Chalet, nestled in the quiet, secluded snowy Jerall Mountains.
The house is companion friendly with plenty of rooms. All containers, except those in the kitchen area, are safe for storage.
Features many unique meshes and textures created by myself and InsanitySorrow.
Elys Universal Silent Voice is recommended.
===============
Installation
===============
The archive is BAIN ready for easy installation.
Or Manual Install:
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file.
Or OBMM Install:
1. Create an omod file from the archive.
2. Activate file.
=================
Un-Installation:
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* Remove any possessions from the house first or you will lose it all *
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file, or de-activate in BASH or OBMM.
2. Delete the files/folders associated with the mod.
=================
Incompatibility:
=================
None that I am aware of unless another mod alters the same location.
=================
History:
=================
12/10/2011 - v1.0.1 Updated ReadMe to add disable borders requirement, minor script updates.
11/25/2011 - Re-release to public.
12/14/2010 - v1.0 Initial release in ORE Challenge.
=================
Contact:
=================
I can be contacted via PM at my preferred location TES:Alliance. (tesalliance.org)
=================
Credits:
=================
* First and foremost a very special thank you to Arthmoor and afk_Dwip for their full support and help with scripting and general advice in creating this mod.
* Special thanks to Darkrider and TES Alliance, where I learned through their many classes and tutorials how to mod.
* Thank you InsanitySorrow for indulging my mesh requests on the fly.
Resources used:
Many new meshes/textures were created by me. Thank you's go to the following people for making their resources available to the community.
- InsanitySorrow and DaMage for Xmas Resources.
- Darkrider for special effects twinkle lights.
- LadyLi for rug resource - Pavimento.
- Korana for Christmas Resources.
- Xiamara for Sofa and Chair Set.
- Pendraia for the Xmas lights on a rope.
- Anyone else I may have inadvertantly left out.
Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
=================
Licensing/Legal:
=================
You must contact me and obtain my permission before re-using or re-packaging any part of this mod.
114 downloads
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Oblivion Load Screens - Skyrim Edition
By Hanaisse in User Interfaces (UI)
Name: Oblivion Load Screens - Skyrim Edition
Version: 1.0
Date: 4/17/2012
Category: Utilities
Author: Hanaisse
Download here
Requirements:
=================
Oblivion 1.2.416
Description:
=================
Load screen replacers for Oblivion, full of pictures of Skyrim!
These include cities, villages, scenic landscape, creatures, people, and of course, dragons.
Details:
=================
Available are 5 sets, each containing (mostly) the same pictures with different backgrounds to suit your preference.
*** Use only one at a time or bad things will happen ***
Skyrim Set - 140+ pictures on a Skyrim-like foggy background. With text descriptions.
Skyrim No Text Set - same as Skyrim set. No text.
Vanilla Set - 80+ pictures, on a background like original Oblivion load screens. With text descriptions.
Dark Brotherhood Set - same pictures as Skyrim set, on a Dark Brotherhood themed background. Pictures are black and white with red tone. No text.
Border Frame Set - 90+ all new different pictures focusing on beautiful scenic and landscape views. No text.
Each set includes new matching load bars. Darn compatibility files are also available to maintain Darn text.
Pictures are screenshots from several sources, used with full permission. Very special thanks and full credits to the folks at TES Alliance who helped me make this happen;
Darkstone
Arthmoor
InsanitySorrow
Donnato
* Do I have to mention these contain spoilers? *
Please read the full ReadMe for installation instructions.
Known Issues/Compatibility:
=====================
- This is compatible with Darn, as instructed above. Download the compatibility archive.
- This is NOT compatible with other Load Screen replacers.
Licensing/Legal:
=============
You must contact me and obtain my permission before re-using any part of these files.
These files are not to be uploaded anywhere without my permission.
Please contact me first if you wish to translate.
203 downloads
Submitted
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Teddybear Backpacks
Name: Teddybear Backpacks
Version: 1.0
Date: 6/2/2012
Category: Items
Author: Hanaisse
Requirements:
=================
Oblivion 1.2.416
OBSE 20 or higher
Description:
=================
Stylish and practical backpacks as wearable containers to carry all your treasures. Unlimited storage.
Details:
=================
34 backpacks to choose from - plain colours, prints or themed all in hi-res textures.
For sale at Fire and Steel in Chorrol (for packs with tail slot setting) or The Dividing Line in Leyawiin (for packs with amulet slot setting).
To Use:
============
Equip and unequip like any other piece of armour. To open, in your inventory hold LEFT ALT + click on backpack. Close the inventory menu and the backpack container menu will pop up (after a small unavoidable delay).
You can switch between more than one backpack in your inventory, for those stylish folks who like to co-ordinate outfits. You'll access the same storage in all of them.
Install:
=================
Manual;
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the TeddyBackpacks.esp file.
BAIN; (most recommended)
1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Right click the archive name and click Install.
4. In Wrye Bash Mods tab, check the TeddyBackpacks.esp.
5. Run BOSS to sort load order.
6. Rebuild bashed patch - import invent.
Un-Install:
=================
Manual;
1. Start Oblivion Launcher, click Data Files, and disable the TeddyBackpack.esp file.
2. Delete the folders associated with this mod.
BAIN;
1. In Wrye Bash Mods tab, rebuild bashed patch, removing the invent tag.
2. Deselect the TeddyBackpacks.esp.
3. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
Known Issues/Compatibility:
=============================
- This backpack was made to fit vanilla female body but should work for anything. Some clipping may occur for males or body replacers.
- May have issues with any mod that changes the inventory of Fire and Steel and The Dividing Line.
Credits:
=================
Idea from Tamira's Teddybears (Skyrim mod found here: )
Original teddybear model from Abitor from thefree3dmodels.com
InsanitySorrow for most of the textures and for the script.
Everyone at TES Alliance for encouraging the idea.
Tools Used:
=================
Insanity's ReadMe Generator
Blender
Photeshop CS5
TES Construction Set
TES4 Edit
Contact:
===========
I can be reached here.
Licensing/Legal:
=================
You must contact me and obtain my permission before re-using any part of these files.
These files are not to be uploaded anywhere without my permission.
Please contact me first if you wish to translate.
75 downloads
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InsanitySorrow's Empire Swords
Name: InsanitySorrow's Empire Swords
Version: 1.0
Date: 2/29/2012
Category: Weapons
Author: InsanitySorrow & Hanaisse
Forum: tesalliance.org
=================
Requirements:
=================
Oblivion 1.2.416
OBSE V20 or higher
A set of 4 new swords based on Empire swords of Warhammer Online.
100% made from scratch, four swords await a new owner.
High poly, high res, high class! All textures are 2048x1024.
You'll find all the swords in a respawning chest just inside Fort Nikel (which is just outside of Weye).
The swords are scripted to level with you at Lvl 10, 20 and 30 for increased health and damage.
Each sword has a unique enchantment;
Royal Empire - Damage Health 20
Regal Empire - Absorb Health 30
Eternal Empire (both) - Additional bonus damage to Daedra creatures types.
This mod is released with full permission from InsanitySorrow, who originally intended these swords for Skyrim (and may release them in the future, so don't ask to port).
Manual;
1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the ISEmpireSwords.esp file(s).
BAIN;
1. Drop the archive into the Oblivion Mods folder.
2. Install using BAIN.
3. Activate the ISEmpireSwords.esp in Wrye Bash.
Manual;
1. Start Oblivion Launcher, click Data Files, and disable the ISEmpireSwords.esp file(s).
2. Delete the files/folders associated with the mod.
BAIN;
1. De-activate the ISEmpireSwords.esp in Wrye Bash.
2. Uninstall the archive in the installers tab.
2/29/2012 - v1.0 Initial release.
InsanitySorrow and myself can be found here.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Bethesda for creating Oblivion.
Special thanks to Dan Scott for the concept art.
Do not copy/redistribute any part of this mod without the express consent of InsanitySorrow.
243 downloads
0 comments
Updated
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Witches Cauldron
A usable cauldron ready for all witches and warlocks to brew their special recipes.
Create in CK as WorldObjects > Furniture. I made a copy of CraftingCookingPotLG, renamed it and changed the model to point to this one. For extra realism, add any effect under MovableStatic such as smoke or steam.
ver 1.1 - 07/10: Sorry folks, seems something was wrong with the mesh. Fixed.
163 downloads
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Hana's Dark Brotherhood Window Replacer
v1.0 - 04/01/14
A mesh and texture replacer for the Dark Brotherhood sanctuary large glass windows.
(Meshes replaced to add glow shader. HiRes textures 2048x2048.)
Sithis is watching you!
Unpack the archive into your Data folder.
Enjoy!
209 downloads
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Hana's Night Sky Texture Pack
12/18/2012
v1.0
Description:
----------------
This is a texture replacer pack that improves on both Masser and Secunda, as well as the basic starry sky.
All textures are double their original size, improved quality plus deeper colour saturation. Masser is more orangy while Secunda is more bluish. Stars as well are various colours.
Installation:
--------------
Unzip into Data folder as is or install with BAIN.
Uninstall:
-----------
If manually installed, delete the Data\Textures\sky folder or uninstall in BAIN.
Permissions:
-----------------
Please do not upload this file anywhere else.
Please do not re-use or re-issue without permission.
77 downloads
0 comments
Updated
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0 comments
Submitted
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Roadsigns Redone
Project: Roadsigns Redone
Author: Hanaisse
Version: 1.0
Release Date: 3/19/2013
Update 1.1 - 3/20/2013 - Fixed some minor mesh position issues. Apologies for the inconvenience.
==================
Description:
==================
A mesh and texture replacer for all of Skyrim's roadsigns to enhance their look and make them easier to read. They still retain their aged and weathered look, just ... updated.
==================
Details:
==================
This replacer uses my /index.php?/files/file/1484-hanas-blank-roadsigns-resource/">Blank Roadsigns Resource to replace all the roadsigns, including the sign post, with higher quality meshes and textures.
Each mesh is re-uv mapped for better clarity and each texture is new in a 1024x512 size (same as the Hires texture pack).
This is a mesh and texture replacer only. No other changes have been made to placement or environmental enhancement.
Highly recommended as a compliment; /index.php?/files/file/1485-point-the-way/">Point the Way, which adds in some signs that Bethesda forgot and additional roadsign placements.
==================
Installation:
==================
Extract the archive into your Data folder or drop into your BAIN folder to install with Wrye Bash.
==================
Un-Installation:
==================
Delete the folders;
meshes\clutter\signage\roadsigns
textures\clutter\signage\roadsigns
or uninstall through Wrye Bash.
==================
Incompatible:
==================
This will overwrite any existing roadsign meshes \ textures.
Other roadsign textures will not be compatible with these new meshes unless they were created with my Blank Roadsign Resource.
==================
Changelog:
==================
3/20/2013 v1.1 - Fixed some minor mesh position issues.
3/19/2013 - Initial Release
==================
Contact Details:
==================
I can be contacted via PM or comments here.
==================
Credits:
==================
Thanks to Bethesda for creating Skyrim.
Thanks to InsanitySorrow for the ReadMe Generator this ReadMe is based on.
==================
Licensing/Legal:
==================
Do not upload this package to any other site and claim it as your own. I have proof.
117 downloads
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Hana's Skeleton Staff
Hana's Skeleton Staff
11/23/2012
v1.0
---------------------
A new staff constructed with bloody skeleton parts. What every master Necromancer needs! Coveted by evil Battlemages as well. Undead will be wary when they see you coming at them with their ancestors.
Uses vanilla textures
Verified with TES5Edit to be clean
Location:
-------------
Find the chest in the Catacombs of Whiterun's Hall of the Dead. To the right as you enter. Sorry, I'm unimaginative.
Contains: Various staves enchanted from the school of Destruction to choose from at moderate damage;
Firebolt
Ice Spike
Lightning Bolt
also available;
Magelight
Soul Trap
Installation:
--------------
Unpack the .7z archive into Data folder.
Uninstallation:
---------------
Delete HanasSkeletonStaff.esp and the folder Meshes\Hana\Skeleton Staff.
Permissions:
-------------
You must contact me and obtain my permission before re-using any part of these files.
These files are not to be uploaded anywhere without my permission.
55 downloads
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Hana's Blank Roadsigns - Resource
Project: Blank Road and City Signs Resource
Author: Hanaisse
Version: 1.0
Release Date: 3/15/2013
Category: Resources
==================
Description:
==================
You've worked hard on your new village. Your NPC's are proud of their little corner of Skyrim. But why aren't people visiting? Perhaps they don't know how to get there?
Direct traffic to your new village with a new roadsign! Simply paint your village name on the board and nail it up on any existing signpost. Or add your own signpost along any road. No longer will people wander aimlessly looking for your pub.
This resource contains blank roadsigns and a blank city sign. The textures are new (well, because your village is new) and sized the same as the HiRes roadsigns. Use any graphics editor (Photoshop, GIMP, PaintNet) to add your village name, create the roadsign in the CK and either add to an existing signpost or add your very own signpost.
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Details:
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*This package contains 6 roadsigns in a small, medium and large size, pointing both left and right, plus 1 city sign. Each sign mesh has been re-uv-mapped for better quality and contains the necessary collision.
*See the included RoadSignUV.jpg and CitySignUV.jpg pictures to position your text properly on the sign mesh.
*The font used by vanilla signs can be found here. Or use any font of your choosing to be unique.
*Feel free to modify the textures to your liking, or use your own.
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Instructions to Create your own Sign:
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1. Decide what size sign you need. Open the appropriate .dds texture file in the graphics editor program of your choice. Add your text (using the screenshots RoadSignUV.jpg and CitySignUV.jpg as a guide). Save with a NEW filename as DXT1, no alpha.
2. Add the appropriate size .nif file to your mod's meshes folder (typically in a \clutter\ sub-folder) as well as your new texture to your mod's texture folder. Include the generic _n.dds file.
3. Open the .nif file in NifSkope and re-path to point to your new texture.
3. Create your sign in the CK as a static, and place in your mod.
You do not need to add ALL the signs, just the ones you use.
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Changelog:
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3/15/2013 - Initial Release
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Contact Details:
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I can be reached here.
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Credits:
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Thanks to Bethesda for creating Skyrim.
Thanks to InsanitySorrow for the ReadMe Generator this ReadMe is based on.
Arthmoor for the idea.
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Tools Used:
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ReadMe Generator
Photoshop
Nifskope
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Licensing/Legal:
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This is a resource. Use it freely in your mods and please give credit.
Do not upload this resource package to any other site and claim it as your own. I have proof.
119 downloads
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Hana's Eyes
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by Hana / Hanaisse
08/26/2015
v1.0
Description;
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Simple, straight texture replacer for all the vanilla eyes.
Direct replacement of every existing colour made at twice the size to enhance detail and introduce vivid colour.
Eyelashes improved as well for more fullness.
No new colours added. Normal maps and environment maps not changed.
Does not include werewolf eyes or vampire eyes changed by Dawnguard.
Install;
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Install and activate in your favourite mod manager. BAIN ready. Or to install manually, unzip in a temp folder, drop the textures folder in your Skyrim data folder.
Uninstall;
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Uninstall in your mod manager or manually delete the files;
textures\actors\character\eyes\ - all dds files
textures\actors\character\argonianmale\eyeargonian.dds
textures\actors\character\argonianfemale\eyeargonianfemale.dds
**************************************
Credits:
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Textures are original creations by me with the help of Photoshop brushes courtesy of ObsidianDawn.com
Permissions:
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Do not upload this mod on any other site. This is my mod. Make your own.
Please do not re-use or re-issue without permission.
Contact:
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I can be contacted here via PM.
Note;
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- example pics taken from the CK and really doesn't do them justice
- not all colours shown
37 downloads
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Mod Design Document
MOD DESIGN DOCUMENT
If you're like me (or DarkRider) when that mod idea hits you it turns into a series of notes on loose papers, or stuffed in a notebook, or mostly, remains in your head and you do whatever you feel you want to do at the time you open the CS.
Wanting to be a bit more organized I wrote up a Word document to put all those ideas in a single source and decided to share.
The MDD is meant to be used for each idea that pops into your mind. It is a template, meant to be a working document to capture initial ideas and work right through planning and development of your mod and even to release.
It's categorized for easy organization and planning, from large quest mods to the smallest resource mod.
Simply open the document (written in MS Word 2003), save it with your mod name to your mod folder, and go. Write one or two sentences at first, or fill in as much as you can. Keep coming back to update it as more ideas / plans come to mind. Feel free to add your own categories or delete categories you don't need. Use it over and over again (keep a clean copy)!
If you're working with a team now it's easy to share mod plans with one or more people by passing it around and documenting who's doing what, what's done, what needs to be done, etc.
I hope others find it as useful as I do.
71 downloads
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Felldew Comes to Skyrim
Felldew Comes to Skyrim
==========================
v1.0 - 05/06/14
From the depths of the Oblivion plane of Sheogorath, the Shivering Isles; smuggled into Skyrim by those crafty Khajiits. Felldew, the once highly addictive drug arrives in a new refined potion form. No longer addictive yet still euphoric and mesmerizing. You'll always want more.
Available for sale through the Khajiit caravans or the random drug dealing adventurers. Enjoy!
Unpack the archive into the Data folder or install with any mod manager. Activate the .esp.
To uninstall, de-activate the .esp and delete along with the .bsa.
37 downloads
0 comments
Updated
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Sit up, Jarls!
v1.0 04/27/2014
by Hanaisse
Changes the way Jarls sit on their thrones. I find it disrespectful that they slouch and look bored while they talk to you. You ARE the Dragonborn, after all. And it makes the old men (and old woman) look creepy. Now they sit up and pretend they are at least interested in what you have to say.
Except for Ulfric, because he just looks cool.
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If a Jarl has not changed his sitting position, wait for them to get up. The next time they sit the changes will take effect.
Does not apply to 'thrones' in old Nordic ruins or Sovengaard.
Also incorporates the USKP fix of unable to look around when you sit on the throne so as not to cancel out those fixes.
******
Drop the .esp in the Data folder, activate in launcher or mod manager of your choice, enjoy. De-activate and delete .esp to uninstall.
I've made sure the .esp is clean with TES5Edit.
******
I can be contacted here for any issues.
86 downloads
0 comments
Submitted
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Hana's Happy Hares Retex
Snuggly bunny wants to play with you!
04/08/15
v1.0
Description:
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This is a texture replacer to make the bunnies more soft and cuddly looking.
Textures are 4x's the size of the original. Now 1024x1024 from 256x256.
Note: There are some UV issues, but that's a mesh problem that I'm not fixing.
Installation:
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Unzip into Data folder as is or install with BAIN.
Uninstall:
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If manually installed, delete the Data\Textures\Actors\Rabbit folder or uninstall in BAIN.
Contact:
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I can be contacted via PM at TES Alliance or AFK Mods, or in comments.
Permissions:
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Please do not upload this file anywhere else.
34 downloads
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Hana's Happy Chickens Retex
07/31/13
v1.0
Description:
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This is a texture replacer to give the chickens some love.
Texture is redone from scratch and is 4x's the size of vanilla, from 256x256 now 1024x1024.
(There was no HD chicken)
Installation:
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Unzip into Data folder as is or install with BAIN.
Uninstall:
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If manually installed, delete the Data\Textures\Actors\Chicken folder or uninstall in BAIN.
Contact:
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I can be contacted here via PM or in comments.
Permissions:
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Please do not upload this file anywhere else.
Please do not re-use or re-issue without permission.
65 downloads
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Hana's Happy Horkers Retex
07/26/13
v1.0
Description:
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This is a texture replacer to give the horkers the love they deserve.
Comes in vanilla size - 1024, and HD compatible size - 2048.
Installation:
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Unzip into Data folder as is or install with BAIN.
Uninstall:
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If manually installed, delete the Data\Textures\Actors\Horker folder or uninstall in BAIN.
Contact:
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I can be contacted here via PM or in comments.
Permissions:
---------------------
Please do not upload this file anywhere else.
Please do not re-use or re-issue without permission.
54 downloads
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Hana's Warpaints - Arcane Designs
v1.0 - 03/25/2015
by Hanaisse
Description:
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A collection of random arcane designs for the Mage in you, or anything in you, really.
15 new warpaints, with 13 new colours for males, 15 for females (including 2 pinks!).
Find them at the end of regular warpaint selections during chargen. Not available for Argonians, Khajiit or Orcs.
Install:
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Install and activate in your favourite mod manager. BAIN ready. Or to install manually, unzip in a temp folder, drop the .esp and .bsa in your Skyrim data folder.
Uninstall:
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Uninstall in your mod manager or manually delete HanasWarpaint_Arcane.esp and .bsa from your Skyrim data folder.
Compatibility:
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Mods that change Race records in any way are not compatible. Last mod loaded wins. This can be overcome by either creating your own merged patch in TES5Edit, or try Mator Smash.
Credits:
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Photoshop brushes by ObsidianDawn.com
Permissions:
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Please do not upload this file to any other site. This is my mod. Make your own.
59 downloads
0 comments
Submitted