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marijn191

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  1. Hi all, sorry for the late reply, truth is, I forgot having posted this question (I'm not the smartest lol). anyway, I simply zipped the armours into a standalone mod and it worked without any work needed. Maybe I should've tried that first before asking questions, but hey, like I said, not the smartes. Thanks for the help!
  2. Hi y'all, So i've been having a fairly unique problem with the weight slider of a mashup, I couldn't seem to find anything like this at least.. Basically, the _0 and _1 meshes work fine when the weight is 0 or 100 respectively, but anything in between only shows the _0 mesh, without any changes. The weapon position does change, and whenever the weight reaches 100, it instantly changes into the _1 mesh. As far as I'm concerned, the vertex counts and order are all completely fine, since I just adjusted the _0 meshes to fit the _1 body, and there isn't a single vertice 'explosion'. The ArmorAddon also seems fine, I simply pointed it to the _1 mesh like every vanilla armour. I've also tried to use a vanilla armour and ArmorAddon as base in case something went wrong there, but no luck. I have run out of ideas to fix this, so does anyone have a clue? If needed I can also attach the armour meshes. Cheers
  3. Hi everyone, I've been making some mashups recently that I want to put into a standalone mod, but I've run into some doubts about my texture paths in NifSkope. Every mods texture path goes something like this Textures\armor\example.dds, yet my texture paths automatically sue the full path, something like C:\MO\Modding\SkyrimMods\Modname\armor\example you get the picture. My question is, will this prove to be a problem once I zip my mod? I would guess the texture paths would not be able to find the texture if the location of the mod or the name would differ. Am I worrying about nothing? Or is there a way to change this, preferably something other than simply removing the C:\MO\..... manually from every texture... Cheers.
  4. Thanks for the reply! I ultimately decided to just use some gauntlets instead, and now everything works as intended! It might even look a bit better since I could move the fingers a bit more easily.
  5. Hi, this is my first post here since I can't seem to find any straight answers anywhere else. I'm creating an armour mashup for Skyrim, and I've almost got everything working, except for the helm. I used the hands from Meridia's statue on the helm, and they ofcourse don't have a BSdismemberskininstance, so they don't show up in game. I've tried adding them with Nifskope but I don't really know how I would do this. Could anyone give me an explanation as to how to add it?
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