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FirstYellowTree

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    Painting - Film industry - Modding

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Layman

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  1. Hello, I am making a mod, that requires a custom worldspace. This worldspace is big enough to require it to have LOD not to stare into the void. I figured out the process, thanks to a brilliant video by AlexanderJVelicky (Can be found HERE), And This Thread here, which is for the Original game, but contains useful info as well. Alas, I ran into a problem on the object and tree generation part. The LOD generator window tells me this line: LOD diffuse texture '..\Source\TGATextures\lod\MtnCliff02LOD.tga' and normal texture '..\Source\TGATextures\lod\MtnCliff02LOD_n.tga' are not the same size (but should be). I have read that the number of the texture might be a different one in other people's cases. Yet no solution to this problem. Regenerating them, even editing manually and re-exporting from GIMP, gives no result. Might there be something i am doing wrong? Or maybe there is another way of doing it? After all, it has been a lot of time since those tutorials went up. Any advice is very welcome.
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