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astr0wiz

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Everything posted by astr0wiz

  1. Up with BAIN. Yee haw!

    1. astr0wiz

      astr0wiz

      One or two very odd issues, but all is well now.

  2. Have I thrown in the towel, thrown down the gauntlet, or thrown out the baby with the bath water?

  3. I usually create custom classes, but I tried out the Sorcerer in my current game, and I thought I would use this mod. Boy, am I glad I did. My PC was born under The Atronach, so I basically needed a good bootstrap to get him playable. This house delivers well, and it is so *pretty*. I'm way jealous of the paintings. I think I'll try the Monk next. I have a thing for beating up monsters with my bare hands. Agan, thanks for the mod. I recommend this highly. (Edit: I meant to say "Again".) (Edit 2: I mis-clicked on the rating and only gave it a 4, when it deserves a 5.)
  4. I thought I was a Google master, but I cannot find the keywords to locate the information on what is precisely done to tag a mod as loaded. It it a bit switch? Entry in a table? Date change? I'm very curious, because I would like to work on a smart load script..possibly in conjunction with OBMM. **EDIT: I found it. Instead of searching online, I grabbed the source code for OBMM and reverse-engineered its activation process. Apparently, Bethesda keeps a file called plugins.txt in your user profile under AppData\Local\oblivion. It also looks like the order of the plugins in this text file determines load order. Solved
  5. My drive containing oblivion and ALL the mods just died. Oh my. The long process of rebuilding now begins.

  6. I am totally tripping on reverse-engineering mods that I've used in my games for a long time.

  7. Weird problem here with missing hands. I'm using Roberts Female v12 and I have just created a female imperial character. With the wrist irons on, her hands are invisible. When I take them off, her hands show up..although they look a bit odd because they don't match the arms very well. I'm thinking that I have a mesh problem, but I don't know where to look. I've been able to idenfity the mesh for the wrist irons, and they exist just fine. It's the hands that have me confused. The male models work just fine. Besides running the OBMM archive invalidator about 6 times, I also re-extracted the female hand NIFs from the roberts archive. I'm so confused. Here is my mod list: I'm playing male characters now, which is ok, but I'd like to sometimes build a female character as well. Any help will be greatly appreciated.
  8. Thinking about a hermit/mountain man kinda mod...lots of caves...crafting

  9. Here is my submission for the 4th class. CS Cellview NPC Info NPC AI Package AI - Eat/Sleep/Wander AI - Train Bow AI - Train Melee Xmarker Data InGame - Sweet Dreams InGame - Training with Bow InGame - Training with Dagger One of the filler NPCs just couldn't stay out of harm's way... InGame - Ouch! Thank you very much for the your time and efforts in this class. It has helped me immeasurably.
  10. astr0wiz

    Some Atronach Salts

    I think Matth is right about the texture. The frost and volcanic salts need a bit of specularity. Also, you may want to consider something that looks more like ice for the frost salts. Has "crystal" already been used? Crystal Atronach...crystal salts...sounds kinda cool, but not very cold or icy. How about "Glacier"? Glacier Atronach...glacier salts. You could go with the adjective form as well: Glacial Atronach...glacial salts. What think ye?
  11. Here is my submission for this class. A lot of pics here. Melie Stats AI Pkg Eat Sleep AI Travel Wander AI Placement Container Placement Container Link Container Inventory Selling Sleeping Repairing Wares In Game High Elf Book Merchant Stats AI Pkg Eat Sleep AI Travel Wander AI Placement Container Placement Container Link Eating Finding A Bed Selling Wares In Game I had one issue that you may want to mention for future classes. When I first ran the game, NPCs were getting stuck in the cart handles and walking next to boxes. I then revised the path markers in the cell underneath and immediately next to the new carts. This fixed things so that everyone acted as though the vendors were noticed by the public at large. Path Issue Path Markers Redone
  12. No worries there, my friend. We all have real lives that need attending.
  13. Here is my submission for Class #2. I had a few technical difficulties, but nothing that a good solid hammer couldn't solve. Arlowe Arlowe AI Package Eating AI Sleeping AI Wandering AI Wandering Eating Sleeping Boots Boots AI Package Wandering AI At The Merchants' Inn
  14. FYI: Zu, you probably found some dark ambient already, but if you haven't heard New Risen Throne before, check them out The only problem I see here is if you use the music without permission, you may be in violation of copyright laws..
  15. Hello there! I was going through awards lists, thought I'd check out your profile, and saw a puppy in the background. Luckily, I have a big enough monitor. Without maximizing the browser window, I only see part of it. (S)he looks like a Lab. Very cute!

  16. Ah, the RTFM Syndrome strikes again. Here's Boots with a more complete inventory: Boots 3 With More Inventory
  17. Glad to see the sun

  18. astr0wiz

    Love To Shop

    Was this the sign I heard you talking about? Problems with the size or something... I looks great. You did a good job.
  19. Ok, now that I've finished the basics classes, I would like to go through the NPC classes. Here is my my request for admission and my first homework. Arlowe Boots 1 Boots 2 Boots 3 Boots 4 Boots 5 Boots in Bruma
  20. Here is my submission. I added my project as a release, and would eventually like to expand upon it: Stanwyck Heights Here are pictures of the project: Outside The front door Going around the side, we see the stables and then the workshop in the distance The garden and workshop Detail in the stables The wall as it meets the front plaza The end of the wall and cobblestone path Inside Study Dining area Bedroom on the left Bedroom on the right Dummy in the basement Basement clutter Workshop forge Workshop Kitchen Paths Outside Workshop Basement Retreat Upstairs Retreat Downstairs (the view is from the bottom...didn't know how else to show this) Regardless of the outcome, I fully enjoyed working on this.
  21. Well, I thought I was cool until I decided to update the "name" of my submission. Now I gotta wait again. :cry:

    1. astr0wiz

      astr0wiz

      Ok. All done. Yeee!

  22. Oh, man. I agree with everyone else. This really looks nice. You've done extremely well here.
  23. astr0wiz

    Third option

    If I might be so bold... IMHO, it would be best to stick to one texture, for reasons of style. The transition from one stone to another is too busy and detracts from aesthetic nature of your design. Just sayin'...
  24. Finished my final and uploaded it in the Houses category. Yee haw!

    1. Show previous comments  1 more
    2. Cydonian_Knight
    3. DarkRider

      DarkRider

      Make sure you post your assignment pics in the Final Exam thread to get credit and pass the class :D

    4. astr0wiz

      astr0wiz

      I'm working on that...

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